5 Commits

Author SHA1 Message Date
56168a6d3d Add socket system call constants 2024-01-26 03:35:34 +02:00
d2b23eb2e8 Check if it's running under Linux 2024-01-26 03:34:00 +02:00
cba4fa1e2b Update README.md 2023-12-17 01:25:19 +02:00
8c7b336c0e Update README.md 2023-10-13 19:20:39 +03:00
334c4e0479 Update README.md 2023-10-13 04:21:42 +03:00
3 changed files with 33 additions and 8 deletions

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@ -1,5 +1,9 @@
# Discord RPC Bridge for Wine
![GitHub](https://img.shields.io/github/license/EnderIce2/rpc-bridge)
![GitHub All Releases](https://img.shields.io/github/downloads/EnderIce2/rpc-bridge/total)
![GitHub release (latest by date)](https://img.shields.io/github/v/release/EnderIce2/rpc-bridge)
Simple bridge that allows you to use Discord Rich Presence with Wine games/software.
Works by running a small program in the background that creates a [named pipe](https://learn.microsoft.com/en-us/windows/win32/ipc/named-pipes) `\\.\pipe\discord-ipc-0` inside the prefix and forwards all data to the pipe `/run/user/1000/discord-ipc-0`.
@ -13,11 +17,11 @@ This bridge takes advantage of the Windows service implementation in Wine, elimi
- [Discord RPC Bridge for Wine](#discord-rpc-bridge-for-wine)
- [Table of Contents](#table-of-contents)
- [Installation \& Usage](#installation--usage)
- [Installing inside a prefix](#installing-inside-a-prefix)
- [Wine (~/.wine)](#wine-wine)
- [Lutris](#lutris)
- [Steam](#steam)
- [If you use Flatpak](#if-you-use-flatpak)
- [Installing inside a prefix](#installing-inside-a-prefix)
- [Wine (~/.wine)](#wine-wine)
- [Lutris](#lutris)
- [Steam](#steam)
- [If you use Flatpak](#if-you-use-flatpak)
- [Run without installing the service](#run-without-installing-the-service)
- [Compiling from source](#compiling-from-source)
- [Command line arguments](#command-line-arguments)
@ -76,7 +80,7 @@ If you prefer not to use the service for any reason, please refer to the [Run wi
## Run without installing the service
If you prefer not to use the service, you can manually run `bridge.exe`` within the Wine prefix.
If you prefer not to use the service, you can manually run `bridge.exe` within the Wine prefix.
This method is compatible with both Wine and Lutris.
In Lutris, you can achieve this by adding the path to `bridge.exe` in the `Executable` field under `Game options`. In `Arguments` field, be sure to include the _Windows_ path to the game's executable.

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@ -10,6 +10,9 @@
#define __NR_close 6
#define __NR_socketcall 102
#define SYS_SOCKET 1
#define SYS_CONNECT 3
#define O_RDONLY 00
#define likely(expr) (__builtin_expect(!!(expr), 1))
@ -136,6 +139,7 @@ void ConnectToSocket(int fd)
print("XDG_RUNTIME_DIR: %s\n", runtime);
/* TODO: check for multiple discord instances and create a pipe for each */
const char *discordUnixPipes[] = {
"/discord-ipc-0",
"/snap.discord/discord-ipc-0",
@ -161,7 +165,7 @@ void ConnectToSocket(int fd)
(unsigned long)&socketAddr,
sizeof(socketAddr)};
sockRet = sys_socketcall(3, socketArgs);
sockRet = sys_socketcall(SYS_CONNECT, socketArgs);
free(pipePath);
if (sockRet >= 0)
@ -372,7 +376,7 @@ NewConnection:
(unsigned long)SOCK_STREAM,
0};
int fd = sys_socketcall(1, socketArgs);
int fd = sys_socketcall(SYS_SOCKET, socketArgs);
print("Socket %d created\n", fd);

17
main.c
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@ -52,6 +52,23 @@ void DetectWine()
GetErrorMessage(), MB_OK | MB_ICONINFORMATION);
ExitProcess(1);
}
static void(CDECL * wine_get_host_version)(const char **sysname, const char **release);
wine_get_host_version = (void *)GetProcAddress(hNTdll, "wine_get_host_version");
assert(wine_get_host_version);
const char *__sysname;
const char *__release;
wine_get_host_version(&__sysname, &__release);
if (strcmp(__sysname, "Linux") != 0)
{
int result = MessageBox(NULL, "This program is designed for Linux only!\nDo you want to proceed?",
NULL, MB_YESNO | MB_ICONQUESTION);
if (result == IDYES)
return;
else if (result == IDNO)
ExitProcess(1);
}
}
void print(char const *fmt, ...)