mirror of
https://github.com/Fennix-Project/Kernel.git
synced 2025-05-25 22:14:37 +00:00
120 lines
4.6 KiB
C++
120 lines
4.6 KiB
C++
#include <net/udp.hpp>
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#include <debug.h>
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#include "../kernel.h"
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namespace NetworkUDP
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{
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struct EventInfo
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{
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Socket *UDPSocket;
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uint16_t Port;
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};
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Vector<EventInfo> RegisteredEvents;
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UDPEvents::UDPEvents() {}
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UDPEvents::~UDPEvents() {}
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/* -------------------------------------------------------------------------------------------------------------------------------- */
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UDP::UDP(NetworkIPv4::IPv4 *ipv4, NetworkInterfaceManager::DeviceInterface *Interface) : NetworkIPv4::IPv4Events(NetworkIPv4::PROTOCOL_UDP)
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{
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netdbg("UDP: Initializing.");
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this->ipv4 = ipv4;
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this->Interface = Interface;
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}
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UDP::~UDP() {}
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uint16_t UsablePort = 0x200;
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Socket *UDP::Connect(InternetProtocol4 IP, uint16_t Port)
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{
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netdbg("UDP: Connecting to %d.%d.%d.%d:%d", IP.Address[0], IP.Address[1], IP.Address[2], IP.Address[3], Port);
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Socket *socket = new Socket(this);
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socket->RemoteIP = IP;
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socket->RemotePort = Port;
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socket->LocalPort = UsablePort++; // TODO: track ports
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socket->LocalIP = Interface->IP;
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socket->LocalPort = __builtin_bswap16(socket->LocalPort);
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socket->RemotePort = __builtin_bswap16(socket->RemotePort);
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RegisteredEvents.push_back({.UDPSocket = socket, .Port = socket->LocalPort});
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return socket;
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}
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Socket *UDP::Listen(uint16_t Port)
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{
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fixme("Not implemented.");
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return nullptr;
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}
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void UDP::Disconnect(Socket *Socket)
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{
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fixme("Not implemented.");
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}
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void UDP::Send(Socket *Socket, uint8_t *Data, uint64_t Length)
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{
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netdbg("UDP: Sending %d bytes to %d.%d.%d.%d:%d", Length, Socket->RemoteIP.Address[0], Socket->RemoteIP.Address[1], Socket->RemoteIP.Address[2], Socket->RemoteIP.Address[3], Socket->RemotePort);
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uint16_t TotalLength = Length + sizeof(UDPHeader);
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UDPPacket *packet = (UDPPacket *)kmalloc(TotalLength);
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packet->Header.SourcePort = Socket->LocalPort;
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packet->Header.DestinationPort = Socket->RemotePort;
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packet->Header.Length = b16(TotalLength);
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memcpy(packet->Data, Data, Length);
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packet->Header.Checksum = 0; // I totally should do this. Some devices may require it.
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// packet->Header.Checksum = CalculateChecksum((uint16_t *)packet, TotalLength);
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this->ipv4->Send((uint8_t *)packet, TotalLength, 0x11, Socket->RemoteIP);
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kfree(packet);
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}
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void UDP::Bind(Socket *Socket, UDPEvents *EventHandler) { Socket->EventHandler = EventHandler; }
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bool UDP::OnIPv4PacketReceived(InternetProtocol4 SourceIP, InternetProtocol4 DestinationIP, uint8_t *Data, uint64_t Length)
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{
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netdbg("UDP: Received %d bytes from %d.%d.%d.%d", Length, SourceIP.Address[0], SourceIP.Address[1], SourceIP.Address[2], SourceIP.Address[3]);
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if (Length < sizeof(UDPHeader))
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return false;
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UDPHeader *udp = (UDPHeader *)Data;
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netdbg("UDP: SP:%d | DP:%d | L:%d | CHK:%#x", b16(udp->SourcePort), b16(udp->DestinationPort), b16(udp->Length), b16(udp->Checksum));
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Socket *GoodSocket = nullptr;
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foreach (auto var in RegisteredEvents)
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{
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netdbg("UDP->SKT[]: LP:%d | LIP:%d.%d.%d.%d | RP:%d | RIP:%d.%d.%d.%d | LST:%d",
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b16(var.UDPSocket->LocalPort),
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var.UDPSocket->LocalIP.Address[0], var.UDPSocket->LocalIP.Address[1], var.UDPSocket->LocalIP.Address[2], var.UDPSocket->LocalIP.Address[3],
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b16(var.UDPSocket->RemotePort),
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var.UDPSocket->RemoteIP.Address[0], var.UDPSocket->RemoteIP.Address[1], var.UDPSocket->RemoteIP.Address[2], var.UDPSocket->RemoteIP.Address[3],
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b16(var.UDPSocket->Listening));
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if (var.UDPSocket->LocalPort == udp->DestinationPort &&
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var.UDPSocket->LocalIP == DestinationIP &&
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var.UDPSocket->Listening == true)
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{
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var.UDPSocket->Listening = false;
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var.UDPSocket->RemotePort = b16(udp->SourcePort);
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var.UDPSocket->RemoteIP = SourceIP;
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netdbg("UDP: E1");
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return true;
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}
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GoodSocket = var.UDPSocket;
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}
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if (GoodSocket)
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GoodSocket->EventHandler->OnUDPPacketReceived(GoodSocket, ((UDPPacket *)Data)->Data, Length);
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netdbg("UDP: E0 (Success)");
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return false;
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}
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/* -------------------------------------------------------------------------------------------------------------------------------- */
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Socket::Socket(UDP *_UDP) { this->SocketUDP = _UDP; }
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Socket::~Socket() {}
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}
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