#include #include #include "../kernel.h" namespace NetworkUDP { struct EventInfo { Socket *UDPSocket; uint16_t Port; }; Vector RegisteredEvents; UDPEvents::UDPEvents() {} UDPEvents::~UDPEvents() {} /* -------------------------------------------------------------------------------------------------------------------------------- */ UDP::UDP(NetworkIPv4::IPv4 *ipv4, NetworkInterfaceManager::DeviceInterface *Interface) : NetworkIPv4::IPv4Events(NetworkIPv4::PROTOCOL_UDP) { netdbg("UDP: Initializing."); this->ipv4 = ipv4; this->Interface = Interface; } UDP::~UDP() {} uint16_t UsablePort = 0x200; Socket *UDP::Connect(InternetProtocol4 IP, uint16_t Port) { netdbg("UDP: Connecting to %d.%d.%d.%d:%d", IP.Address[0], IP.Address[1], IP.Address[2], IP.Address[3], Port); Socket *socket = new Socket(this); socket->RemoteIP = IP; socket->RemotePort = Port; socket->LocalPort = UsablePort++; // TODO: track ports socket->LocalIP = Interface->IP; socket->LocalPort = __builtin_bswap16(socket->LocalPort); socket->RemotePort = __builtin_bswap16(socket->RemotePort); RegisteredEvents.push_back({.UDPSocket = socket, .Port = socket->LocalPort}); return socket; } Socket *UDP::Listen(uint16_t Port) { fixme("Not implemented."); return nullptr; } void UDP::Disconnect(Socket *Socket) { fixme("Not implemented."); } void UDP::Send(Socket *Socket, uint8_t *Data, uint64_t Length) { netdbg("UDP: Sending %d bytes to %d.%d.%d.%d:%d", Length, Socket->RemoteIP.Address[0], Socket->RemoteIP.Address[1], Socket->RemoteIP.Address[2], Socket->RemoteIP.Address[3], Socket->RemotePort); uint16_t TotalLength = Length + sizeof(UDPHeader); UDPPacket *packet = (UDPPacket *)kmalloc(TotalLength); packet->Header.SourcePort = Socket->LocalPort; packet->Header.DestinationPort = Socket->RemotePort; packet->Header.Length = b16(TotalLength); memcpy(packet->Data, Data, Length); packet->Header.Checksum = 0; // I totally should do this. Some devices may require it. // packet->Header.Checksum = CalculateChecksum((uint16_t *)packet, TotalLength); this->ipv4->Send((uint8_t *)packet, TotalLength, 0x11, Socket->RemoteIP); kfree(packet); } void UDP::Bind(Socket *Socket, UDPEvents *EventHandler) { Socket->EventHandler = EventHandler; } bool UDP::OnIPv4PacketReceived(InternetProtocol4 SourceIP, InternetProtocol4 DestinationIP, uint8_t *Data, uint64_t Length) { netdbg("UDP: Received %d bytes from %d.%d.%d.%d", Length, SourceIP.Address[0], SourceIP.Address[1], SourceIP.Address[2], SourceIP.Address[3]); if (Length < sizeof(UDPHeader)) return false; UDPHeader *udp = (UDPHeader *)Data; netdbg("UDP: SP:%d | DP:%d | L:%d | CHK:%#x", b16(udp->SourcePort), b16(udp->DestinationPort), b16(udp->Length), b16(udp->Checksum)); Socket *GoodSocket = nullptr; foreach (auto var in RegisteredEvents) { netdbg("UDP->SKT[]: LP:%d | LIP:%d.%d.%d.%d | RP:%d | RIP:%d.%d.%d.%d | LST:%d", b16(var.UDPSocket->LocalPort), var.UDPSocket->LocalIP.Address[0], var.UDPSocket->LocalIP.Address[1], var.UDPSocket->LocalIP.Address[2], var.UDPSocket->LocalIP.Address[3], b16(var.UDPSocket->RemotePort), var.UDPSocket->RemoteIP.Address[0], var.UDPSocket->RemoteIP.Address[1], var.UDPSocket->RemoteIP.Address[2], var.UDPSocket->RemoteIP.Address[3], b16(var.UDPSocket->Listening)); if (var.UDPSocket->LocalPort == udp->DestinationPort && var.UDPSocket->LocalIP == DestinationIP && var.UDPSocket->Listening == true) { var.UDPSocket->Listening = false; var.UDPSocket->RemotePort = b16(udp->SourcePort); var.UDPSocket->RemoteIP = SourceIP; netdbg("UDP: E1"); return true; } GoodSocket = var.UDPSocket; } if (GoodSocket) GoodSocket->EventHandler->OnUDPPacketReceived(GoodSocket, ((UDPPacket *)Data)->Data, Length); netdbg("UDP: E0 (Success)"); return false; } /* -------------------------------------------------------------------------------------------------------------------------------- */ Socket::Socket(UDP *_UDP) { this->SocketUDP = _UDP; } Socket::~Socket() {} }