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Add implementation for GDT & IDT on x32 and QoL fixes
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@ -49,6 +49,10 @@ namespace SymbolResolver
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__no_sanitize("alignment") void Symbols::AddBySymbolInfo(uint64_t Num, uint64_t EntSize, uint64_t Shndx, uintptr_t Sections)
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{
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#ifdef a32
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fixme("Function not working on 32-bit");
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return;
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#endif
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if (this->TotalEntries >= 0x10000)
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{
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error("Symbol table is full");
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