Render only 26 frames from bootanim

This commit is contained in:
Alex 2023-04-04 03:45:19 +03:00
parent c6add85f40
commit c4ae288ef1
Signed by untrusted user who does not match committer: enderice2
GPG Key ID: EACC3AD603BAB4DD

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@ -159,15 +159,15 @@ Execute::SpawnData SpawnInit()
return Execute::Spawn(Config.InitPath, argv, envp); return Execute::Spawn(Config.InitPath, argv, envp);
} }
/* Files: 0.tga 1.tga ... 40.tga */ /* Files: 0.tga 1.tga ... 26.tga */
void *Frames[41]; void *Frames[27];
uint32_t FrameSizes[41]; uint32_t FrameSizes[27];
uint32_t FrameCount = 1; uint32_t FrameCount = 1;
void BootLogoAnimationThread() void BootLogoAnimationThread()
{ {
char BootAnimPath[16]; char BootAnimPath[16];
while (FrameCount < 41) while (FrameCount < 27)
{ {
sprintf(BootAnimPath, "%d.tga", FrameCount); sprintf(BootAnimPath, "%d.tga", FrameCount);
std::shared_ptr<File> ba = bootanim_vfs->Open(BootAnimPath); std::shared_ptr<File> ba = bootanim_vfs->Open(BootAnimPath);