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Fixed compilation issues on x32
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@ -162,60 +162,52 @@ arith64_u64 __divmoddi4(arith64_u64 a, arith64_u64 b, arith64_u64 *c)
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{
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if (c)
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*c = a;
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return 0;
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return 0;
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}
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if (!arith64_hi(b))
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if (!arith64_hi(b))
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{
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if (b == 0)
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if (b == 0)
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{
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volatile char x = 0;
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x = 1 / x;
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x = 1 / x;
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}
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if (b == 1)
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if (b == 1)
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{
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if (c)
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*c = 0;
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return a;
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*c = 0;
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return a;
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}
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if (!arith64_hi(a))
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if (!arith64_hi(a))
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{
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if (c)
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if (c)
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*c = arith64_lo(a) % arith64_lo(b);
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return arith64_lo(a) / arith64_lo(b);
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}
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}
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char bits = __clzdi2(b) - __clzdi2(a) + 1;
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arith64_u64 rem = a >> bits;
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a <<= 64 - bits;
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arith64_u64 wrap = 0;
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while (bits-- > 0)
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char bits = __clzdi2(b) - __clzdi2(a) + 1;
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arith64_u64 rem = a >> bits;
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a <<= 64 - bits;
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arith64_u64 wrap = 0;
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while (bits-- > 0)
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{
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rem = (rem << 1) | (a >> 63);
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a = (a << 1) | (wrap & 1);
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wrap = ((arith64_s64)(b - rem - 1) >> 63);
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rem -= b & wrap;
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rem = (rem << 1) | (a >> 63);
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a = (a << 1) | (wrap & 1);
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wrap = ((arith64_s64)(b - rem - 1) >> 63);
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rem -= b & wrap;
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}
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if (c)
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*c = rem;
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return (a << 1) | (wrap & 1);
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*c = rem;
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return (a << 1) | (wrap & 1);
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}
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arith64_s64 __divdi3(arith64_s64 a, arith64_s64 b)
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{
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arith64_u64 q = __divmoddi4(arith64_abs(a), arith64_abs(b), (void *)0);
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return arith64_neg(q, a ^ b);
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}
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int __ffsdi2(arith64_u64 a)
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{
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return a ? __ctzdi2(a) + 1 : 0;
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return arith64_neg(q, a ^ b);
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}
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int __ffsdi2(arith64_u64 a) { return a ? __ctzdi2(a) + 1 : 0; }
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arith64_u64 __lshrdi3(arith64_u64 a, int b)
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{
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@ -236,45 +228,37 @@ arith64_u64 __lshrdi3(arith64_u64 a, int b)
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return w.u64;
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}
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arith64_s64 __moddi3(arith64_s64 a, arith64_s64 b)
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{
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arith64_u64 r;
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__divmoddi4(arith64_abs(a), arith64_abs(b), &r);
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return arith64_neg(r, a);
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return arith64_neg(r, a);
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}
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int __popcountsi2(arith64_u32 a)
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{
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a = a - ((a >> 1) & 0x55555555);
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a = ((a >> 2) & 0x33333333) + (a & 0x33333333);
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a = (a + (a >> 4)) & 0x0F0F0F0F;
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a = (a + (a >> 16));
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return (a + (a >> 8)) & 63;
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}
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int __popcountdi2(arith64_u64 a)
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{
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a = a - ((a >> 1) & 0x5555555555555555ULL);
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a = ((a >> 2) & 0x3333333333333333ULL) + (a & 0x3333333333333333ULL);
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a = (a + (a >> 4)) & 0x0F0F0F0F0F0F0F0FULL;
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a = (a + (a >> 32));
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a = (a + (a >> 16));
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return (a + (a >> 8)) & 127;
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}
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arith64_u64 __udivdi3(arith64_u64 a, arith64_u64 b)
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{
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return __divmoddi4(a, b, (void *)0);
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}
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arith64_u64 __udivdi3(arith64_u64 a, arith64_u64 b) { return __divmoddi4(a, b, (void *)0); }
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arith64_u64 __umoddi3(arith64_u64 a, arith64_u64 b)
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{
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@ -282,3 +266,20 @@ arith64_u64 __umoddi3(arith64_u64 a, arith64_u64 b)
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__divmoddi4(a, b, &r);
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return r;
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}
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/* Good documentation: https://splichal.eu/scripts/sphinx/gccint/_build/html/the-gcc-low-level-runtime-library/routines-for-floating-point-emulation.html */
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double __adddf3(double a, double b) { return a + b; }
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double __muldf3(double a, double b) { return a * b; }
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double __floatsidf(int i) { return (double)i; }
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int __ltdf2(double a, double b) { return a < b; }
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int __gtdf2(double a, double b) { return a > b; }
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int __nedf2(double a, double b) { return a != b; }
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int __eqdf2(double a, double b) { return a == b; }
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double __floatdidf(long i) { return (double)i; }
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double __divdf3(double a, double b) { return a / b; }
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double __subdf3(double a, double b) { return a - b; }
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int __gedf2(double a, double b) { return a >= b; }
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int __fixdfsi(double a) { return (int)a; }
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long __fixdfdi(double a) { return (long)a; }
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int __ledf2(double a, double b) { return a <= b; }
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