Rewrote GUI implementation

This commit is contained in:
Alex 2022-12-29 08:05:30 +02:00
parent 5774ceb9e1
commit 7e0b387e69
Signed by untrusted user who does not match committer: enderice2
GPG Key ID: EACC3AD603BAB4DD
8 changed files with 1115 additions and 696 deletions

View File

@ -4,49 +4,104 @@
namespace GraphicalUserInterface
{
void PutRect(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color)
inline void InlineSetPixel(ScreenBitmap *Bitmap, long X, long Y, uint32_t Color)
{
for (uint32_t i = 0; i < Width; i++)
for (uint32_t j = 0; j < Height; j++)
Display->SetPixel(X + i, Y + j, Color, 200);
if (unlikely(!Bitmap))
return;
if (unlikely(!Bitmap->Data))
return;
if (unlikely(X < 0 || Y < 0 || X >= Bitmap->Width || Y >= Bitmap->Height))
return;
uint32_t *Pixel = (uint32_t *)((uintptr_t)Bitmap->Data + (Y * Bitmap->Width + X) * (Bitmap->BitsPerPixel / 8));
*Pixel = Color;
// Bitmap->Data[Y * Bitmap->Width + X] = Color;
}
void PutBorder(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color)
void SetPixel(ScreenBitmap *Bitmap, long X, long Y, uint32_t Color)
{
for (uint32_t i = 0; i < Width; i++)
{
Display->SetPixel(X + i, Y, Color, 200);
Display->SetPixel(X + i, Y + Height - 1, Color, 200);
InlineSetPixel(Bitmap, X, Y, Color);
}
for (uint32_t i = 0; i < Height; i++)
uint32_t GetPixel(ScreenBitmap *Bitmap, long X, long Y)
{
Display->SetPixel(X, Y + i, Color, 200);
Display->SetPixel(X + Width - 1, Y + i, Color, 200);
if (unlikely(!Bitmap))
return 0;
if (unlikely(!Bitmap->Data))
return 0;
if (unlikely(X < 0 || Y < 0 || X >= Bitmap->Width || Y >= Bitmap->Height))
return 0;
uint32_t *Pixel = (uint32_t *)((uintptr_t)Bitmap->Data + (Y * Bitmap->Width + X) * (Bitmap->BitsPerPixel / 8));
return *Pixel;
}
void DrawOverBitmap(ScreenBitmap *DestinationBitmap,
ScreenBitmap *SourceBitmap,
long Top,
long Left, bool IgnoreZero)
{
for (uint32_t i = 0; i < SourceBitmap->Width; i++)
for (uint32_t j = 0; j < SourceBitmap->Height; j++)
{
uint32_t *Pixel = (uint32_t *)((uintptr_t)SourceBitmap->Data + (j * SourceBitmap->Width + i) * (SourceBitmap->BitsPerPixel / 8));
if (IgnoreZero && (*Pixel != 0x000000))
InlineSetPixel(DestinationBitmap, Left + i, Top + j, *Pixel);
}
}
void PutBorderWithShadow(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color)
void PutRect(ScreenBitmap *Bitmap, Rect rect, uint32_t Color)
{
uint32_t ShadowColor = (Color ? (Color / 2) : 0x000000);
for (uint32_t i = 0; i < Width; i++)
{
Display->SetPixel(X + i, Y, Color, 200);
Display->SetPixel(X + i, Y + Height - 1, Color, 200);
for (uint32_t i = 0; i < rect.Width; i++)
for (uint32_t j = 0; j < rect.Height; j++)
InlineSetPixel(Bitmap, rect.Left + i, rect.Top + j, Color);
}
for (uint32_t i = 0; i < Height; i++)
void PutBorder(ScreenBitmap *Bitmap, Rect rect, uint32_t Color)
{
Display->SetPixel(X, Y + i, Color, 200);
Display->SetPixel(X + Width - 1, Y + i, Color, 200);
}
for (uint32_t i = 0; i < Width; i++)
for (uint32_t i = 0; i < rect.Width; i++)
{
Display->SetPixel(X + i, Y + 1, ShadowColor, 200);
Display->SetPixel(X + i, Y + Height - 2, ShadowColor, 200);
InlineSetPixel(Bitmap, rect.Left + i, rect.Top, Color);
InlineSetPixel(Bitmap, rect.Left + i, rect.Top + rect.Height - 1, Color);
}
for (uint32_t i = 0; i < Height; i++)
for (uint32_t i = 0; i < rect.Height; i++)
{
Display->SetPixel(X + 1, Y + i, ShadowColor, 200);
Display->SetPixel(X + Width - 2, Y + i, ShadowColor, 200);
InlineSetPixel(Bitmap, rect.Left, rect.Top + i, Color);
InlineSetPixel(Bitmap, rect.Left + rect.Width - 1, rect.Top + i, Color);
}
}
uint32_t BlendColors(uint32_t c1, uint32_t c2, float t)
{
uint8_t r1 = (c1 >> 16) & 0xFF;
uint8_t g1 = (c1 >> 8) & 0xFF;
uint8_t b1 = c1 & 0xFF;
uint8_t r2 = (c2 >> 16) & 0xFF;
uint8_t g2 = (c2 >> 8) & 0xFF;
uint8_t b2 = c2 & 0xFF;
uint8_t r = (uint8_t)(r1 + t * (r2 - r1));
uint8_t g = (uint8_t)(g1 + t * (g2 - g1));
uint8_t b = (uint8_t)(b1 + t * (b2 - b1));
return (r << 16) | (g << 8) | b;
}
void PutBorderWithShadow(ScreenBitmap *Bitmap, Rect rect, uint32_t Color)
{
}
#define SHADOW_SIZE 12
void DrawShadow(ScreenBitmap *Bitmap, Rect rect)
{
}
void DrawString(ScreenBitmap *Bitmap, Rect rect, const char *Text, uint32_t Color)
{
}
}

View File

@ -103,58 +103,206 @@ namespace GraphicalUserInterface
1, 1, 1, 0, 1, 1, 1, //
};
char CursorResizeAll[] ={
0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 23x23
0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,0,0,1,2,2,2,1,0,0,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,0,1,2,2,2,2,2,1,0,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
0,0,0,0,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,0,0,0,0, //
0,0,0,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,0,0,0, //
0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0, //
0,1,2,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,2,1,0, //
1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1, //
0,1,2,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,2,1,0, //
0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0, //
0,0,0,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,0,0,0, //
0,0,0,0,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,0,0,0,0, //
0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,0,1,2,2,2,2,2,1,0,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,0,0,1,2,2,2,1,0,0,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, //
char CursorResizeAll[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 23x23
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, //
0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, //
0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, //
0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, //
1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, //
0, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 0, //
0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, //
0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, //
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
void GUI::PaintDesktop()
{
PutRect(0, 0, Display->GetBuffer(200)->Width, Display->GetBuffer(200)->Height, 0x282828);
}
uint32_t DesktopFadeEffect[] = {
0xFF000000,
0x010101,
0x040404,
0x080808,
0x101010,
0x121212,
0x151515,
0x181818,
0x1A1A1A,
0x1D1D1D,
0x1F1F1F,
0x222222,
0x242424,
0x262626,
0x282828,
};
void GUI::PaintWindows()
{
foreach (auto wnd in this->Windows)
wnd->Paint();
}
char CloseButton[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
void GUI::PaintCursor()
char MinimizeButton[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
char MaximizeButtonNormal[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
char MaximizeButtonMaximized[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
char ResizeHint[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
uint32_t CloseButtonFade[] = {
0x404040,
0x770000,
0x990000,
0xBB0000,
0xDD0000,
0xFF0000,
};
uint32_t MaximizeMinimizeButtonFade[] = {
0x404040,
0x454545,
0x505050,
0x5F5F5F,
};
void GUI::FetchInputs()
{
KernelCallback callback;
MouseData Mouse;
if (DriverManager->GetDrivers().size() > 0)
{
foreach (auto Driver in DriverManager->GetDrivers())
{
if (((FexExtended *)((uintptr_t)Driver->Address + EXTENDED_SECTION_ADDRESS))->Driver.Type == FexDriverType::FexDriverType_Input)
{
static uint32_t DisplayWidth = 0;
static uint32_t DisplayHeight = 0;
if (DisplayWidth == 0)
DisplayWidth = Display->GetBuffer(200)->Width;
if (DisplayHeight == 0)
DisplayHeight = Display->GetBuffer(200)->Height;
memset(&callback, 0, sizeof(KernelCallback));
callback.Reason = FetchReason;
DriverManager->IOCB(Driver->DriverUID, (void *)&callback);
// TODO: I think I should check somehow what driver is the one that is mouse and not keyboard
Mouse.X = (callback.InputCallback.Mouse.X * Display->GetBuffer(200)->Width) / 0xFFFF; // VMWARE mouse
Mouse.Y = (callback.InputCallback.Mouse.Y * Display->GetBuffer(200)->Height) / 0xFFFF; // VMWARE mouse
Mouse.X = (callback.InputCallback.Mouse.X * DisplayWidth) / 0xFFFF; // VMWARE mouse
Mouse.Y = (callback.InputCallback.Mouse.Y * DisplayHeight) / 0xFFFF; // VMWARE mouse
Mouse.Z = (callback.InputCallback.Mouse.Z);
Mouse.Left = callback.InputCallback.Mouse.Buttons.Left;
Mouse.Right = callback.InputCallback.Mouse.Buttons.Right;
@ -164,9 +312,329 @@ namespace GraphicalUserInterface
}
}
uint32_t CursorColorInner = 0xFFFFFFFF;
uint32_t CursorColorOuter = 0x00000000;
Event eTemplate;
memset(&eTemplate, 0, sizeof(Event));
foreach (auto wnd in this->Windows)
{
if ((!MouseArray[1].Left || !MouseArray[1].Right || !MouseArray[1].Middle) &&
(Mouse.Left || Mouse.Right || Mouse.Middle))
{
eTemplate.MouseDown.X = Mouse.X;
eTemplate.MouseDown.Y = Mouse.Y;
eTemplate.MouseDown.Left = Mouse.Left;
eTemplate.MouseDown.Right = Mouse.Right;
eTemplate.MouseDown.Middle = Mouse.Middle;
wnd->OnMouseDown(&eTemplate);
}
if ((MouseArray[1].Left || MouseArray[1].Right || MouseArray[1].Middle) &&
(!Mouse.Left || !Mouse.Right || !Mouse.Middle))
{
eTemplate.MouseUp.X = Mouse.X;
eTemplate.MouseUp.Y = Mouse.Y;
eTemplate.MouseUp.Left = Mouse.Left;
eTemplate.MouseUp.Right = Mouse.Right;
eTemplate.MouseUp.Middle = Mouse.Middle;
wnd->OnMouseUp(&eTemplate);
}
if (Mouse.X != MouseArray[1].X || Mouse.Y != MouseArray[1].Y)
{
Rect TopBarPos = wnd->GetPosition();
TopBarPos.Top -= 20;
TopBarPos.Height = 20;
TopBarPos.Width -= 60; /* buttons */
if (TopBarPos.Top < 0)
{
TopBarPos.Top = 0;
wnd->GetPositionPtr()->Top = 20;
}
Rect ResizeHintPos = wnd->GetPosition();
ResizeHintPos.Left += ResizeHintPos.Width - 20;
ResizeHintPos.Top += ResizeHintPos.Height - 20;
ResizeHintPos.Width = 20;
ResizeHintPos.Height = 20;
if (TopBarPos.Contains(Mouse.X, Mouse.Y) ||
TopBarPos.Contains(MouseArray[0].X, MouseArray[0].Y) ||
TopBarPos.Contains(MouseArray[1].X, MouseArray[1].Y))
{
if (Mouse.Left)
{
if (MouseArray[1].Left)
{
wnd->GetPositionPtr()->Left += Mouse.X - MouseArray[0].X;
wnd->GetPositionPtr()->Top += Mouse.Y - MouseArray[0].Y;
OverlayBufferRepaint = true;
OverlayFullRepaint = true;
}
}
}
if (ResizeHintPos.Contains(Mouse.X, Mouse.Y) ||
ResizeHintPos.Contains(MouseArray[0].X, MouseArray[0].Y) ||
ResizeHintPos.Contains(MouseArray[1].X, MouseArray[1].Y))
{
if (Mouse.Left)
{
if (MouseArray[1].Left)
{
wnd->GetPositionPtr()->Width += Mouse.X - MouseArray[0].X;
wnd->GetPositionPtr()->Height += Mouse.Y - MouseArray[0].Y;
OverlayBufferRepaint = true;
OverlayFullRepaint = true;
eTemplate.Resize.Width = wnd->GetPosition().Width;
eTemplate.Resize.Height = wnd->GetPosition().Height;
wnd->OnResize(&eTemplate);
}
}
if (Cursor != CursorType::ResizeAll)
{
Cursor = CursorType::ResizeAll;
CursorBufferRepaint = true;
}
}
else
{
if (Cursor != CursorType::Arrow)
{
Cursor = CursorType::Arrow;
CursorBufferRepaint = true;
}
}
eTemplate.MouseMove.X = Mouse.X;
eTemplate.MouseMove.Y = Mouse.Y;
eTemplate.MouseMove.Left = Mouse.Left;
eTemplate.MouseMove.Right = Mouse.Right;
eTemplate.MouseMove.Middle = Mouse.Middle;
wnd->OnMouseMove(&eTemplate);
}
}
foreach (auto wdg in this->Widgets)
{
}
memmove(MouseArray + 1, MouseArray, sizeof(MouseArray) - sizeof(MouseArray[1]));
MouseArray[0] = Mouse;
LastCursor = Cursor;
}
void GUI::PaintDesktop()
{
if (DesktopBufferRepaint)
{
PutRect(this->DesktopBuffer, this->Desktop, 0x404040);
DesktopBufferRepaint = false;
}
// Well... I have to do some code optimization on DrawOverBitmap. It's too slow and it's not even using SIMD
memcpy(this->BackBuffer->Data, this->DesktopBuffer->Data, this->DesktopBuffer->Size);
}
void GUI::PaintWidgets()
{
Event eTemplate;
memset(&eTemplate, 0, sizeof(Event));
foreach (auto wdg in this->Widgets)
wdg->OnPaint(nullptr);
}
void GUI::PaintWindows()
{
foreach (auto wnd in this->Windows)
{
ScreenBitmap *wndBuffer = wnd->GetBuffer();
if (unlikely(wndBuffer == nullptr)) // I think "unlikely" is not needed here
continue;
Rect WndPos = wnd->GetPosition();
// Draw window
DrawOverBitmap(this->BackBuffer,
wndBuffer,
WndPos.Top,
WndPos.Left);
/* We can't use memcpy because the window buffer
is not the same size as the screen buffer
https://i.imgur.com/OHfaYnS.png */
// memcpy(this->BackBuffer->Data + wnd->GetPositionPtr()->Top * this->BackBuffer->Width + wnd->GetPositionPtr()->Left, wndBuffer->Data, wndBuffer->Size);
Rect TopBarPos = WndPos;
TopBarPos.Top -= 20;
TopBarPos.Height = 20;
if (TopBarPos.Top < 0)
{
TopBarPos.Top = 0;
wnd->GetPositionPtr()->Top = 20;
}
Rect CloseButtonPos;
Rect MinimizeButtonPos;
CloseButtonPos.Left = TopBarPos.Left + TopBarPos.Width - 20;
CloseButtonPos.Top = TopBarPos.Top;
CloseButtonPos.Width = 20;
CloseButtonPos.Height = 20;
MinimizeButtonPos.Left = TopBarPos.Left + TopBarPos.Width - 60;
if (unlikely(MouseArray[0].X >= MinimizeButtonPos.Left &&
MouseArray[0].X <= CloseButtonPos.Left + CloseButtonPos.Width &&
MouseArray[0].Y >= CloseButtonPos.Top &&
MouseArray[0].Y <= CloseButtonPos.Top + CloseButtonPos.Height))
{
OverlayBufferRepaint = true;
}
// Title bar
if (unlikely(OverlayBufferRepaint))
{
if (OverlayFullRepaint)
{
memset(this->OverlayBuffer->Data, 0, this->OverlayBuffer->Size);
OverlayFullRepaint = false;
}
static bool RepaintNeeded = false;
DrawShadow(this->OverlayBuffer, wnd->GetPosition());
Rect MaximizeButtonPos;
MaximizeButtonPos.Left = TopBarPos.Left + TopBarPos.Width - 40;
MaximizeButtonPos.Top = TopBarPos.Top;
MaximizeButtonPos.Width = 20;
MaximizeButtonPos.Height = 20;
MinimizeButtonPos.Top = TopBarPos.Top;
MinimizeButtonPos.Width = 20;
MinimizeButtonPos.Height = 20;
PutRect(this->OverlayBuffer, TopBarPos, 0x282828);
// Title bar buttons (close, minimize, maximize) on the right
if (MouseArray[0].X >= CloseButtonPos.Left &&
MouseArray[0].X <= CloseButtonPos.Left + CloseButtonPos.Width &&
MouseArray[0].Y >= CloseButtonPos.Top &&
MouseArray[0].Y <= CloseButtonPos.Top + CloseButtonPos.Height)
{
PutRect(this->OverlayBuffer, CloseButtonPos, 0xFF0000);
RepaintNeeded = true;
}
else
{
PutRect(this->OverlayBuffer, MaximizeButtonPos, 0x282828);
}
if (MouseArray[0].X >= MaximizeButtonPos.Left &&
MouseArray[0].X <= MaximizeButtonPos.Left + MaximizeButtonPos.Width &&
MouseArray[0].Y >= MaximizeButtonPos.Top &&
MouseArray[0].Y <= MaximizeButtonPos.Top + MaximizeButtonPos.Height)
{
PutRect(this->OverlayBuffer, MaximizeButtonPos, 0x404040);
RepaintNeeded = true;
}
else
{
PutRect(this->OverlayBuffer, MaximizeButtonPos, 0x282828);
}
if (MouseArray[0].X >= MinimizeButtonPos.Left &&
MouseArray[0].X <= MinimizeButtonPos.Left + MinimizeButtonPos.Width &&
MouseArray[0].Y >= MinimizeButtonPos.Top &&
MouseArray[0].Y <= MinimizeButtonPos.Top + MinimizeButtonPos.Height)
{
PutRect(this->OverlayBuffer, MinimizeButtonPos, 0x404040);
RepaintNeeded = true;
}
else
{
PutRect(this->OverlayBuffer, MinimizeButtonPos, 0x282828);
}
// Title bar icons (close, minimize, maximize) on the right
for (short i = 0; i < 20; i++)
{
for (short j = 0; j < 20; j++)
{
if (CloseButton[i * 20 + j] == 1)
SetPixel(this->OverlayBuffer,
CloseButtonPos.Left + j,
CloseButtonPos.Top + i,
0xFFFFFF);
if ((MaximizeButtonMaximized[i * 20 + j] == 1) && !wnd->IsMaximized())
SetPixel(this->OverlayBuffer,
MaximizeButtonPos.Left + j,
MaximizeButtonPos.Top + i,
0xFFFFFF);
else if ((MaximizeButtonNormal[i * 20 + j] == 1) && wnd->IsMaximized())
SetPixel(this->OverlayBuffer,
MaximizeButtonPos.Left + j,
MaximizeButtonPos.Top + i,
0xFFFFFF);
if (MinimizeButton[i * 20 + j] == 1)
SetPixel(this->OverlayBuffer,
MinimizeButtonPos.Left + j,
MinimizeButtonPos.Top + i,
0xFFFFFF);
}
}
Rect wndPos = wnd->GetPosition();
// Resize hint
for (short i = 0; i < 20; i++)
for (short j = 0; j < 20; j++)
if (ResizeHint[i * 20 + j] == 1)
SetPixel(this->OverlayBuffer, wndPos.Left + wndPos.Width - 20 + j, wndPos.Top + wndPos.Height - 20 + i, 0xFFFFFF);
// Title bar border
PutBorder(this->OverlayBuffer, TopBarPos, 0xFF000000);
// Window border
PutBorder(this->OverlayBuffer, wndPos, 0xFF000000);
Rect TopBarTextPos = TopBarPos;
TopBarTextPos.Left += 5;
TopBarTextPos.Top += 5;
// Title bar text
DrawString(this->OverlayBuffer, TopBarTextPos, wnd->GetTitle(), 0xFFFFFFFF);
if (!RepaintNeeded)
{
OverlayBufferRepaint = false;
RepaintNeeded = false;
}
}
wnd->OnPaint(nullptr);
}
DrawOverBitmap(this->BackBuffer, this->OverlayBuffer, 0, 0);
}
/*
"* 2" to increase the size of the cursor
"/ 2" to decrease the size of the cursor
*/
#define ICON_SIZE
void GUI::PaintCursor()
{
uint32_t CursorColorInner = 0xFFFFFFFF;
uint32_t CursorColorOuter = 0xFF000000;
if (MouseArray[0].X != MouseArray[1].X ||
MouseArray[0].Y != MouseArray[1].Y ||
MouseArray[0].Z != MouseArray[1].Z ||
Cursor != LastCursor)
CursorBufferRepaint = true;
if (CursorBufferRepaint)
{
memset(this->CursorBuffer->Data, 0, this->CursorBuffer->Size);
switch (this->Cursor)
{
case CursorType::Visible:
@ -191,11 +659,11 @@ namespace GraphicalUserInterface
{
if (CursorArrow[i * 12 + j] == 1)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorOuter);
}
else if (CursorArrow[i * 12 + j] == 2)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorInner);
}
}
}
@ -210,11 +678,11 @@ namespace GraphicalUserInterface
{
if (CursorHand[i * 17 + j] == 1)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorOuter);
}
else if (CursorHand[i * 17 + j] == 2)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorInner);
}
}
}
@ -229,11 +697,11 @@ namespace GraphicalUserInterface
{
if (CursorWait[i * 13 + j] == 1)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorOuter);
}
else if (CursorWait[i * 13 + j] == 2)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorInner);
}
}
}
@ -248,11 +716,11 @@ namespace GraphicalUserInterface
{
if (CursorIBeam[i * 13 + j] == 1)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorOuter);
}
else if (CursorIBeam[i * 13 + j] == 2)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorInner);
}
}
}
@ -267,47 +735,32 @@ namespace GraphicalUserInterface
{
if (CursorResizeAll[i * 23 + j] == 1)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorOuter);
}
else if (CursorResizeAll[i * 23 + j] == 2)
{
Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
SetPixel(this->CursorBuffer, j ICON_SIZE, i ICON_SIZE, CursorColorInner);
}
}
}
break;
}
}
foreach (auto wnd in this->Windows)
{
Event ev;
ev.Type = EventType::MouseEvent;
ev.Mouse.X = Mouse.X;
ev.Mouse.Y = Mouse.Y;
ev.Mouse.Z = Mouse.Z;
ev.Mouse.Left = Mouse.Left;
ev.Mouse.Right = Mouse.Right;
ev.Mouse.Middle = Mouse.Middle;
ev.LastMouse.X = LastMouse.X;
ev.LastMouse.Y = LastMouse.Y;
ev.LastMouse.Z = LastMouse.Z;
ev.LastMouse.Left = LastMouse.Left;
ev.LastMouse.Right = LastMouse.Right;
ev.LastMouse.Middle = LastMouse.Middle;
wnd->HandleEvent(&ev);
CursorBufferRepaint = false;
}
LastMouse = Mouse;
DrawOverBitmap(this->BackBuffer, this->CursorBuffer, MouseArray[0].Y, MouseArray[0].X);
}
void GUI::Loop()
{
while (IsRunning)
{
FetchInputs();
PaintDesktop();
PaintWidgets();
PaintWindows();
PaintCursor();
memcpy(Display->GetBuffer(200)->Buffer, this->BackBuffer->Data, this->BackBuffer->Size);
Display->SetBuffer(200);
}
}
@ -317,16 +770,66 @@ namespace GraphicalUserInterface
this->Windows.push_back(window);
}
void GUI::AddWidget(WidgetCollection *widget)
{
this->Widgets.push_back(widget);
}
GUI::GUI()
{
this->mem = new Memory::MemMgr;
Display->CreateBuffer(0, 0, 200);
this->mem = new Memory::MemMgr;
this->Desktop.Top = 0;
this->Desktop.Left = 0;
this->Desktop.Width = Display->GetBuffer(200)->Width;
this->Desktop.Height = Display->GetBuffer(200)->Height;
this->BackBuffer = new ScreenBitmap;
this->BackBuffer->Width = this->Desktop.Width;
this->BackBuffer->Height = this->Desktop.Height;
this->BackBuffer->BitsPerPixel = Display->GetBitsPerPixel();
this->BackBuffer->Pitch = Display->GetPitch();
this->BackBuffer->Size = Display->GetBuffer(200)->Size;
this->BackBuffer->Data = (uint8_t *)this->mem->RequestPages(TO_PAGES(this->BackBuffer->Size));
memset(this->BackBuffer->Data, 0, this->BackBuffer->Size);
this->DesktopBuffer = new ScreenBitmap;
this->DesktopBuffer->Width = this->Desktop.Width;
this->DesktopBuffer->Height = this->Desktop.Height;
this->DesktopBuffer->BitsPerPixel = Display->GetBitsPerPixel();
this->DesktopBuffer->Pitch = Display->GetPitch();
this->DesktopBuffer->Size = Display->GetBuffer(200)->Size;
this->DesktopBuffer->Data = (uint8_t *)this->mem->RequestPages(TO_PAGES(this->DesktopBuffer->Size));
memset(this->DesktopBuffer->Data, 0, this->DesktopBuffer->Size);
this->OverlayBuffer = new ScreenBitmap;
this->OverlayBuffer->Width = this->Desktop.Width;
this->OverlayBuffer->Height = this->Desktop.Height;
this->OverlayBuffer->BitsPerPixel = Display->GetBitsPerPixel();
this->OverlayBuffer->Pitch = Display->GetPitch();
this->OverlayBuffer->Size = Display->GetBuffer(200)->Size;
this->OverlayBuffer->Data = (uint8_t *)this->mem->RequestPages(TO_PAGES(this->OverlayBuffer->Size));
memset(this->OverlayBuffer->Data, 0, this->OverlayBuffer->Size);
this->CursorBuffer = new ScreenBitmap;
this->CursorBuffer->Width = 25;
this->CursorBuffer->Height = 25;
this->CursorBuffer->BitsPerPixel = Display->GetBitsPerPixel();
this->CursorBuffer->Pitch = Display->GetPitch();
this->CursorBuffer->Size = this->CursorBuffer->Width * this->CursorBuffer->Height * (this->CursorBuffer->BitsPerPixel / 8);
this->CursorBuffer->Data = (uint8_t *)this->mem->RequestPages(TO_PAGES(this->CursorBuffer->Size));
memset(this->CursorBuffer->Data, 0, this->CursorBuffer->Size);
this->IsRunning = true;
}
GUI::~GUI()
{
delete this->mem;
delete this->BackBuffer;
delete this->DesktopBuffer;
delete this->OverlayBuffer;
delete this->CursorBuffer;
Display->DeleteBuffer(200);
for (size_t i = 0; i < this->Windows.size(); i++)
this->Windows.remove(i);

17
GUI/WidgetEvents.cpp Normal file
View File

@ -0,0 +1,17 @@
#include <gui.hpp>
#include <driver.hpp>
#include <task.hpp>
#include <printf.h>
#include <debug.h>
#include "../kernel.h"
#include "../DAPI.hpp"
#include "../Fex.hpp"
namespace GraphicalUserInterface
{
void WidgetCollection::OnPaint(Event *e)
{
}
}

View File

@ -11,20 +11,17 @@
namespace GraphicalUserInterface
{
void Widget::Paint()
Handle WidgetCollection::CreatePanel(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height)
{
return 0;
}
void Widget::HandleEvent(Event *e)
{
}
Widget::Widget(void *ParentWindow)
WidgetCollection::WidgetCollection(void *ParentWindow)
{
this->mem = new Memory::MemMgr;
}
Widget::~Widget()
WidgetCollection::~WidgetCollection()
{
delete this->mem;
}

View File

@ -11,406 +11,52 @@
namespace GraphicalUserInterface
{
char CloseButton[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
char MinimizeButton[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
#define TASKBAR_HEIGHT 25
char MaximizeButtonNormal[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
char MaximizeButtonMaximized[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
// if (!Maximized)
// {
// this->LastPosition.Left = this->Position.Left;
// this->LastPosition.Top = this->Position.Top;
// this->LastPosition.Width = this->Position.Width;
// this->LastPosition.Height = this->Position.Height;
// this->Position.Left = 0;
// this->Position.Top = 0;
// this->Position.Width = Display->GetBuffer(200)->Width;
// this->Position.Height = Display->GetBuffer(200)->Height - 20 - TASKBAR_HEIGHT;
// Maximized = true;
// }
// else
// {
// this->Position.Left = this->LastPosition.Left;
// this->Position.Top = this->LastPosition.Top;
// this->Position.Width = this->LastPosition.Width;
// this->Position.Height = this->LastPosition.Height;
// Maximized = false;
// }
char ResizeHint[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
};
uint32_t CloseButtonFade[] = {
0x404040,
0x770000,
0x990000,
0xBB0000,
0xDD0000,
0xFF0000,
};
uint32_t MaximizeMinimizeButtonFade[] = {
0x404040,
0x454545,
0x505050,
0x5F5F5F,
};
void Window::Paint()
{
// Window background
PutRect(this->Left, this->Top + 20, this->Width, this->Height, 0x121212);
// Title bar
PutRect(this->Left, this->Top, this->Width, 20, 0x404040);
// Title bar buttons (close, minimize, maximize) on the right
static int CloseButtonIteration = 0;
static int MaximizeButtonIteration = 0;
static int MinimizeButtonIteration = 0;
if (CloseButtonFocused)
{
PutRect(this->Left + this->Width - 20, this->Top, 20, 20, CloseButtonFade[CloseButtonIteration]);
if (CloseButtonIteration < 5)
CloseButtonIteration++;
}
else
{
PutRect(this->Left + this->Width - 20, this->Top, 20, 20, CloseButtonFade[CloseButtonIteration]);
if (CloseButtonIteration > 0)
CloseButtonIteration--;
}
if (MaximizeButtonFocused)
{
PutRect(this->Left + this->Width - 40, this->Top, 20, 20, MaximizeMinimizeButtonFade[MaximizeButtonIteration]);
if (MaximizeButtonIteration < 3)
MaximizeButtonIteration++;
}
else
{
PutRect(this->Left + this->Width - 40, this->Top, 20, 20, MaximizeMinimizeButtonFade[MaximizeButtonIteration]);
if (MaximizeButtonIteration > 0)
MaximizeButtonIteration--;
}
if (MinimizeButtonFocused)
{
PutRect(this->Left + this->Width - 60, this->Top, 20, 20, MaximizeMinimizeButtonFade[MinimizeButtonIteration]);
if (MinimizeButtonIteration < 3)
MinimizeButtonIteration++;
}
else
{
PutRect(this->Left + this->Width - 60, this->Top, 20, 20, MaximizeMinimizeButtonFade[MinimizeButtonIteration]);
if (MinimizeButtonIteration > 0)
MinimizeButtonIteration--;
}
// Title bar icons (close, minimize, maximize) on the right
for (int i = 0; i < 20; i++)
{
for (int j = 0; j < 20; j++)
{
if (CloseButton[i * 20 + j] == 1)
{
Display->SetPixel(this->Left + this->Width - 20 + j, this->Top + i, 0xFFFFFF, 200);
}
if ((MaximizeButtonMaximized[i * 20 + j] == 1) && !this->Maximized)
{
Display->SetPixel(this->Left + this->Width - 40 + j, this->Top + i, 0xFFFFFF, 200);
}
else if ((MaximizeButtonNormal[i * 20 + j] == 1) && this->Maximized)
{
Display->SetPixel(this->Left + this->Width - 40 + j, this->Top + i, 0xFFFFFF, 200);
}
if (MinimizeButton[i * 20 + j] == 1)
{
Display->SetPixel(this->Left + this->Width - 60 + j, this->Top + i, 0xFFFFFF, 200);
}
}
}
// Resize hint
for (int i = 0; i < 20; i++)
{
for (int j = 0; j < 20; j++)
{
if (ResizeHint[i * 20 + j] == 1)
{
Display->SetPixel(this->Left + this->Width - 20 + j, this->Top + this->Height + i, 0xFFFFFF, 200);
}
}
}
// Title bar border
PutBorder(this->Left, this->Top, this->Width, 20, 0x000000);
// Window border
PutBorder(this->Left, this->Top + 20, this->Width, this->Height, 0x000000);
// Title bar text
Display->DrawString(this->Title, this->Left + 5, this->Top + 5, 200);
// Window content
foreach (auto var in this->Widgets)
{
var->Paint();
}
if (!this->Maximized)
{
char buf[100];
sprintf_(buf, "Left:\eAA11FF%ld\eFFFFFF Top:\eAA11FF%ld\eFFFFFF W:\eAA11FF%ld\eFFFFFF H:\eAA11FF%ld\eFFFFFF", this->Left, this->Top, this->Width, this->Height);
Display->DrawString(buf, this->Left + 20, this->Top + 25, 200);
}
}
void Window::Close()
{
fixme("Window::Close() not implemented");
}
void Window::Maximize()
{
if (!Maximized)
{
this->Last_Left = this->Left;
this->Last_Top = this->Top;
this->Last_Width = this->Width;
this->Last_Height = this->Height;
this->Left = 0;
this->Top = 0;
this->Width = Display->GetBuffer(200)->Width;
this->Height = Display->GetBuffer(200)->Height;
Maximized = true;
}
else
{
this->Left = this->Last_Left;
this->Top = this->Last_Top;
this->Width = this->Last_Width;
this->Height = this->Last_Height;
Maximized = false;
}
}
void Window::Minimize()
{
fixme("Window::Minimize() not implemented");
}
void Window::HandleEvent(Event *e)
{
if (e->Type == EventType::MouseEvent)
{
// close button
if (!WindowDragging &&
e->Mouse.X >= this->Left + this->Width - 20 &&
e->Mouse.X <= this->Left + this->Width &&
e->Mouse.Y >= this->Top &&
e->Mouse.Y <= this->Top + 20)
{
if (e->Mouse.Left)
{
this->Close();
}
CloseButtonFocused = true;
}
else
CloseButtonFocused = false;
// maximize button
if (!WindowDragging &&
e->Mouse.X >= this->Left + this->Width - 40 &&
e->Mouse.X <= this->Left + this->Width - 20 &&
e->Mouse.Y >= this->Top &&
e->Mouse.Y <= this->Top + 20)
{
if (e->Mouse.Left)
{
this->Maximize();
}
MaximizeButtonFocused = true;
}
else
MaximizeButtonFocused = false;
// minimize button
if (!WindowDragging &&
e->Mouse.X >= this->Left + this->Width - 60 &&
e->Mouse.X <= this->Left + this->Width - 40 &&
e->Mouse.Y >= this->Top &&
e->Mouse.Y <= this->Top + 20)
{
if (e->Mouse.Left)
{
this->Minimize();
}
MinimizeButtonFocused = true;
}
else
MinimizeButtonFocused = false;
// window dragging
if (e->Mouse.X >= this->Left &&
e->Mouse.X <= this->Left + this->Width &&
e->Mouse.Y >= this->Top &&
e->Mouse.Y <= this->Top + 20)
{
if (e->Mouse.Left &&
!Maximized)
{
long X = (long)this->Left + (long)e->Mouse.X - (long)e->LastMouse.X;
long Y = (long)this->Top + (long)e->Mouse.Y - (long)e->LastMouse.Y;
if (X < 0)
X = 0;
else if (X + this->Width > Display->GetBuffer(200)->Width)
X = Display->GetBuffer(200)->Width - this->Width;
if (Y < 0)
Y = 0;
else if (Y + this->Height + 20 > Display->GetBuffer(200)->Height)
Y = Display->GetBuffer(200)->Height - this->Height - 20;
this->Left = X;
this->Top = Y;
WindowDragging = true;
}
else
WindowDragging = false;
}
// resize
if (!WindowDragging &&
e->Mouse.X >= this->Left + this->Width - 20 &&
e->Mouse.X <= this->Left + this->Width &&
e->Mouse.Y >= this->Top + this->Height &&
e->Mouse.Y <= this->Top + this->Height + 20)
{
if (e->Mouse.Left)
{
long X = this->Width + (long)e->Mouse.X - (long)e->LastMouse.X;
long Y = this->Height + (long)e->Mouse.Y - (long)e->LastMouse.Y;
if (X < 250)
X = 250;
if (Y < 150)
Y = 150;
this->Width = X;
this->Height = Y;
}
((GUI *)this->ParentGUI)->SetCursorType(CursorType::ResizeAll);
}
else
{
((GUI *)this->ParentGUI)->SetCursorType(CursorType::Arrow);
}
}
}
void Window::AddWidget(Widget *widget)
void Window::AddWidget(WidgetCollection *widget)
{
this->Widgets.push_back(widget);
}
Window::Window(void *ParentGUI, uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Title)
Window::Window(void *ParentGUI, Rect rect, const char *Title)
{
this->mem = new Memory::MemMgr;
this->Buffer = new ScreenBitmap;
this->Buffer->Width = rect.Width;
this->Buffer->Height = rect.Height;
this->Buffer->BitsPerPixel = Display->GetBitsPerPixel();
this->Buffer->Pitch = Display->GetPitch();
this->Buffer->Size = this->Buffer->Pitch * rect.Height;
this->Buffer->Data = (uint8_t*)this->mem->RequestPages(TO_PAGES(this->Buffer->Size));
memset(this->Buffer->Data, 0, this->Buffer->Size);
this->ParentGUI = ParentGUI;
this->Left = Left;
this->Top = Top;
this->Width = Width;
this->Height = Height;
this->Position = rect;
strcpy(this->Title, Title);
this->Maximized = false;
this->Minimized = false;
this->CloseButtonFocused = false;
this->MaximizeButtonFocused = false;
this->MinimizeButtonFocused = false;
this->WindowDragging = false;
}
Window::~Window()

72
GUI/WindowEvents.cpp Normal file
View File

@ -0,0 +1,72 @@
#include <gui.hpp>
#include <driver.hpp>
#include <task.hpp>
#include <printf.h>
#include <debug.h>
#include "../kernel.h"
#include "../DAPI.hpp"
#include "../Fex.hpp"
namespace GraphicalUserInterface
{
void Window::OnResize(Event *e)
{
fixme("Window::OnResize() not implemented");
}
void Window::OnMinimize(Event *e)
{
fixme("Window::OnMinimize() not implemented");
}
void Window::OnMaximize(Event *e)
{
fixme("Window::OnMaximize() not implemented");
}
void Window::OnClose(Event *e)
{
fixme("Window::OnClose() not implemented");
}
void Window::OnPaintBackground(Event *e)
{
PutRect(this->Buffer, this->Position, /*0x121212*/ 0xFF00FF);
}
void Window::OnPaintForeground(Event *e)
{
// Window content
if (!this->Maximized)
{
char buf[256];
sprintf_(buf, "Left:\eAA11FF%ld\eFFFFFF Top:\eAA11FF%ld\eFFFFFF W:\eAA11FF%ld\eFFFFFF H:\eAA11FF%ld\eFFFFFF", this->Position.Left, this->Position.Top, this->Position.Width, this->Position.Height);
// Display->DrawString(buf, this->Position.Left + 20, this->Position.Top + 25, 200);
}
foreach (auto var in this->Widgets)
{
var->OnPaint(e);
}
}
void Window::OnPaint(Event *e)
{
this->OnPaintBackground(e);
this->OnPaintForeground(e);
}
void Window::OnMouseDown(Event *e)
{
}
void Window::OnMouseUp(Event *e)
{
}
void Window::OnMouseMove(Event *e)
{
}
}

View File

@ -35,9 +35,13 @@ namespace Recovery
auxv.push_back({.archaux = {.a_type = AT_NULL, .a_un = {.a_val = 0}}});
// TaskManager->CreateThread(proc, (IP)RecoveryThreadWrapper, nullptr, nullptr, auxv);
TCB *guiThread = TaskManager->CreateThread(TaskManager->GetCurrentProcess(), (IP)GUIWrapper, nullptr, nullptr, auxv);
guiThread->Rename("GUI Thread");
guiThread->SetPriority(100);
Window *win = new Window(gui, 50, 50, 400, 250, "Recovery");
Window *win = new Window(gui, {50, 50, 400, 250}, "Recovery");
WidgetCollection *wdg = new WidgetCollection(nullptr);
wdg->CreatePanel(0, Display->GetBuffer(0)->Height - 25, Display->GetBuffer(0)->Width, 25);
gui->AddWindow(win);
win->AddWidget(wdg);
}
KernelRecovery::~KernelRecovery()

View File

@ -4,6 +4,7 @@
#include <types.h>
#include <memory.hpp>
#include <vector.hpp>
#include <debug.h>
namespace GraphicalUserInterface
{
@ -11,14 +12,42 @@ namespace GraphicalUserInterface
struct MouseData
{
uint32_t X;
uint32_t Y;
uint32_t Z;
int64_t X;
int64_t Y;
int64_t Z;
bool Left;
bool Right;
bool Middle;
};
struct ScreenBitmap
{
int64_t Width;
int64_t Height;
uint64_t Size;
uint64_t Pitch;
uint64_t BitsPerPixel;
uint8_t *Data;
};
struct Rect
{
int64_t Left;
int64_t Top;
int64_t Width;
int64_t Height;
bool Contains(int64_t X, int64_t Y)
{
return (X >= Left && X <= Left + Width && Y >= Top && Y <= Top + Height);
}
bool Contains(Rect rect)
{
return (rect.Left >= Left && rect.Left + rect.Width <= Left + Width && rect.Top >= Top && rect.Top + rect.Height <= Top + Height);
}
};
enum CursorType
{
Visible = 0,
@ -38,101 +67,119 @@ namespace GraphicalUserInterface
AppStarting,
};
enum EventType
{
MouseEvent,
KeyboardEvent,
FocusEvent,
WidgetEvent
};
struct Event
{
EventType Type;
Handle Source;
Handle Target;
MouseData Mouse;
MouseData LastMouse;
struct
{
int64_t Width;
int64_t Height;
} Resize;
struct
{
bool MouseMove;
bool MouseClick;
bool MouseDoubleClick;
bool MouseDown;
bool MouseUp;
bool MouseWheel;
bool MouseEnter;
bool MouseLeave;
bool MouseHover;
bool MouseDrag;
bool MouseDragStart;
bool MouseDragEnd;
bool MouseDragEnter;
bool MouseDragLeave;
bool MouseDragHover;
bool MouseDragDrop;
bool MouseDragDropEnter;
bool MouseDragDropLeave;
bool MouseDragDropHover;
bool MouseDragDropEnd;
bool MouseDragDropStart;
bool MouseDragDropCancel;
bool MouseDragDropComplete;
bool MouseDragDropAbort;
} MouseEventData;
int64_t X;
int64_t Y;
bool Left;
bool Right;
bool Middle;
} MouseDown;
struct
{
bool KeyDown;
bool KeyUp;
bool KeyPress;
} KeyboardEventData;
int64_t X;
int64_t Y;
bool Left;
bool Right;
bool Middle;
} MouseUp;
struct
{
bool FocusEnter;
bool FocusLeave;
bool FocusHover;
} FocusEventData;
struct
{
bool Resize;
bool Move;
bool Show;
bool Hide;
bool Close;
bool Destroy;
bool Paint;
bool PaintBackground;
bool PaintForeground;
bool PaintBorder;
bool PaintShadow;
bool PaintOverlay;
bool PaintAll;
bool PaintChildren;
bool PaintChildrenBackground;
bool PaintChildrenForeground;
bool PaintChildrenBorder;
bool PaintChildrenShadow;
bool PaintChildrenOverlay;
bool PaintChildrenAll;
} WidgetEventData;
int64_t X;
int64_t Y;
bool Left;
bool Right;
bool Middle;
} MouseMove;
};
void PutRect(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color);
void PutBorder(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color);
void PutBorderWithShadow(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color);
/*
virtual void OnMouseMove(Event *e) {}
virtual void OnMouseClick(Event *e) {}
virtual void OnMouseDoubleClick(Event *e) {}
virtual void OnMouseDown(Event *e) {}
virtual void OnMouseUp(Event *e) {}
virtual void OnMouseWheel(Event *e) {}
virtual void OnMouseEnter(Event *e) {}
virtual void OnMouseLeave(Event *e) {}
virtual void OnMouseHover(Event *e) {}
virtual void OnMouseDrag(Event *e) {}
virtual void OnMouseDragStart(Event *e) {}
virtual void OnMouseDragEnd(Event *e) {}
virtual void OnMouseDragEnter(Event *e) {}
virtual void OnMouseDragLeave(Event *e) {}
virtual void OnMouseDragHover(Event *e) {}
virtual void OnMouseDragDrop(Event *e) {}
virtual void OnMouseDragDropEnter(Event *e) {}
virtual void OnMouseDragDropLeave(Event *e) {}
virtual void OnMouseDragDropHover(Event *e) {}
virtual void OnMouseDragDropEnd(Event *e) {}
virtual void OnMouseDragDropStart(Event *e) {}
virtual void OnMouseDragDropCancel(Event *e) {}
virtual void OnMouseDragDropComplete(Event *e) {}
virtual void OnMouseDragDropAbort(Event *e) {}
class Widget
virtual void OnKeyDown(Event *e) {}
virtual void OnKeyUp(Event *e) {}
virtual void OnKeyPress(Event *e) {}
virtual void OnFocusEnter(Event *e) {}
virtual void OnFocusLeave(Event *e) {}
virtual void OnFocusHover(Event *e) {}
virtual void OnResize(Event *e) {}
virtual void OnMinimize(Event *e) {}
virtual void OnMaximize(Event *e) {}
virtual void OnMove(Event *e) {}
virtual void OnShow(Event *e) {}
virtual void OnHide(Event *e) {}
virtual void OnClose(Event *e) {}
virtual void OnDestroy(Event *e) {}
virtual void OnPaint(Event *e) {}
virtual void OnPaintBackground(Event *e) {}
virtual void OnPaintForeground(Event *e) {}
virtual void OnPaintOverlay(Event *e) {}
virtual void OnPaintAll(Event *e) {}
virtual void OnPaintChildren(Event *e) {}
virtual void OnPaintChildrenBackground(Event *e) {}
virtual void OnPaintChildrenForeground(Event *e) {}
virtual void OnPaintChildrenBorder(Event *e) {}
virtual void OnPaintChildrenShadow(Event *e) {}
virtual void OnPaintChildrenOverlay(Event *e) {}
virtual void OnPaintChildrenAll(Event *e) {}
*/
void SetPixel(ScreenBitmap *Bitmap, long X, long Y, uint32_t Color);
void DrawOverBitmap(ScreenBitmap *DestinationBitmap,
ScreenBitmap *SourceBitmap,
long Top,
long Left,
bool IgnoreZero = true);
void PutRect(ScreenBitmap *Bitmap, Rect rect, uint32_t Color);
void PutBorder(ScreenBitmap *Bitmap, Rect rect, uint32_t Color);
uint32_t BlendColors(uint32_t c1, uint32_t c2, float t);
void PutBorderWithShadow(ScreenBitmap *Bitmap, Rect rect, uint32_t Color);
void DrawShadow(ScreenBitmap *Bitmap, Rect rect);
void DrawString(ScreenBitmap *Bitmap, Rect rect, const char *Text, uint32_t Color);
class WidgetCollection
{
private:
Memory::MemMgr *mem;
public:
void Paint();
Handle CreatePanel(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
Handle CreatePanel(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height);
Handle CreateButton(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
Handle CreateLabel(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
Handle CreateTextBox(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
@ -142,51 +189,128 @@ namespace GraphicalUserInterface
Handle CreateListBox(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
Handle CreateProgressBar(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
Handle CreateContextMenu(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
void HandleEvent(Event *e);
Widget(void /* Window */ *ParentWindow);
~Widget();
WidgetCollection(void /* Window */ *ParentWindow);
~WidgetCollection();
void OnMouseMove(Event *e);
void OnMouseClick(Event *e);
void OnMouseDoubleClick(Event *e);
void OnMouseDown(Event *e);
void OnMouseUp(Event *e);
void OnMouseWheel(Event *e);
void OnMouseEnter(Event *e);
void OnMouseLeave(Event *e);
void OnMouseHover(Event *e);
void OnMouseDrag(Event *e);
void OnMouseDragStart(Event *e);
void OnMouseDragEnd(Event *e);
void OnKeyDown(Event *e);
void OnKeyUp(Event *e);
void OnKeyPress(Event *e);
void OnShow(Event *e);
void OnHide(Event *e);
void OnDestroy(Event *e);
void OnPaint(Event *e);
};
class Window
{
private:
Memory::MemMgr *mem;
void *ParentGUI;
long Left, Top, Width, Height;
long Last_Left, Last_Top, Last_Width, Last_Height;
ScreenBitmap *Buffer;
Rect Position;
Rect LastPosition;
char Title[256];
Vector<Widget *> Widgets;
Vector<WidgetCollection *> Widgets;
void *ParentGUI;
bool Maximized;
bool Minimized;
bool CloseButtonFocused;
bool MaximizeButtonFocused;
bool MinimizeButtonFocused;
bool WindowDragging;
public:
void Close();
void Maximize();
void Minimize();
void HandleEvent(Event *e);
void Paint();
void AddWidget(Widget *widget);
Window(void *ParentGUI, uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Title);
bool IsMaximized() { return Maximized; }
bool IsMinimized() { return Minimized; }
ScreenBitmap *GetBuffer() { return Buffer; }
Rect GetPosition() { return Position; }
Rect *GetPositionPtr() { return &Position; }
const char *GetTitle() { return (const char *)Title; }
void AddWidget(WidgetCollection *widget);
Window(void *ParentGUI, Rect rect, const char *Title);
~Window();
void OnMouseMove(Event *e);
void OnMouseClick(Event *e);
void OnMouseDoubleClick(Event *e);
void OnMouseDown(Event *e);
void OnMouseUp(Event *e);
void OnMouseWheel(Event *e);
void OnMouseEnter(Event *e);
void OnMouseLeave(Event *e);
void OnMouseHover(Event *e);
void OnMouseDrag(Event *e);
void OnMouseDragStart(Event *e);
void OnMouseDragEnd(Event *e);
void OnKeyDown(Event *e);
void OnKeyUp(Event *e);
void OnKeyPress(Event *e);
void OnFocusEnter(Event *e);
void OnFocusLeave(Event *e);
void OnFocusHover(Event *e);
void OnResize(Event *e);
void OnMinimize(Event *e);
void OnMaximize(Event *e);
void OnMove(Event *e);
void OnShow(Event *e);
void OnHide(Event *e);
void OnClose(Event *e);
void OnDestroy(Event *e);
void OnPaint(Event *e);
void OnPaintBackground(Event *e);
void OnPaintForeground(Event *e);
void OnPaintOverlay(Event *e);
void OnPaintAll(Event *e);
void OnPaintChildren(Event *e);
void OnPaintChildrenBackground(Event *e);
void OnPaintChildrenForeground(Event *e);
void OnPaintChildrenBorder(Event *e);
void OnPaintChildrenShadow(Event *e);
void OnPaintChildrenOverlay(Event *e);
void OnPaintChildrenAll(Event *e);
};
class GUI
{
private:
MouseData Mouse;
MouseData LastMouse;
MouseData MouseArray[256];
Memory::MemMgr *mem;
Rect Desktop;
ScreenBitmap *BackBuffer;
ScreenBitmap *DesktopBuffer;
ScreenBitmap *OverlayBuffer;
ScreenBitmap *CursorBuffer;
Vector<WidgetCollection *> Widgets;
Vector<Window *> Windows;
bool IsRunning;
CursorType Cursor = CursorType::Arrow;
CursorType LastCursor = CursorType::Arrow;
bool CursorVisible = true;
bool IsRunning = false;
bool DesktopBufferRepaint = true;
bool OverlayBufferRepaint = true; bool OverlayFullRepaint = true;
bool CursorBufferRepaint = true;
void FetchInputs();
void PaintDesktop();
void PaintWidgets();
void PaintWindows();
void PaintCursor();
@ -194,6 +318,7 @@ namespace GraphicalUserInterface
void SetCursorType(CursorType Type = CursorType::Visible) { this->Cursor = Type; }
void Loop();
void AddWindow(Window *window);
void AddWidget(WidgetCollection *widget);
GUI();
~GUI();
};