forgot "if (WriteToUART)"

This commit is contained in:
Alex 2022-10-16 21:14:38 +03:00
parent b9b5b57929
commit 5f03d287d3
Signed by untrusted user who does not match committer: enderice2
GPG Key ID: EACC3AD603BAB4DD

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@ -26,13 +26,14 @@ namespace Video
this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - 'A' + 10);
else
this->Buffers[Index]->Color = 0;
UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(Char);
if (WriteToUART)
UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(Char);
this->ColorPickerIteration++;
if (this->ColorPickerIteration == 6)
{
this->ColorPickerIteration = 0;
UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(']');
if (WriteToUART)
UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(']');
this->ColorIteration = false;
}
return Char;
@ -45,7 +46,8 @@ namespace Video
{
case '\e':
{
UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write('[');
if (WriteToUART)
UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write('[');
this->ColorIteration = true;
return Char;
}