mirror of
https://github.com/EnderIce2/SDR-RPC.git
synced 2025-05-25 20:14:27 +00:00
175 lines
8.4 KiB
XML
175 lines
8.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{72E8628F-BA39-4915-BF3C-DD48BF477D30}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DiscordRPC</RootNamespace>
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<AssemblyName>SDR-RPC</AssemblyName>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet />
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup>
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<SignAssembly>false</SignAssembly>
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<ItemGroup>
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</Reference>
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<Reference Include="SDRSharp.Common, Version=0.0.0.0, Culture=neutral, processorArchitecture=x86">
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DiscordAPI\Configuration.cs" />
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<Compile Include="DiscordAPI\Converters\EnumSnakeCaseConverter.cs" />
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<Compile Include="DiscordAPI\Converters\EnumValueAttribute.cs" />
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<Compile Include="DiscordAPI\DiscordRpcClient.cs" />
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<Compile Include="DiscordAPI\Events.cs" />
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<Compile Include="DiscordAPI\EventType.cs" />
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<Compile Include="DiscordAPI\Exceptions\BadPresenceException.cs" />
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<Compile Include="DiscordAPI\Helper\StringTools.cs" />
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<Compile Include="DiscordAPI\IO\Handshake.cs" />
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<Compile Include="DiscordAPI\IO\INamedPipeClient.cs" />
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<Compile Include="DiscordAPI\IO\ManagedNamedPipeClient.cs" />
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<Compile Include="DiscordAPI\IO\Opcode.cs" />
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<Compile Include="DiscordAPI\IO\PipeFrame.cs" />
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<Compile Include="DiscordAPI\Logging\ConsoleLogger.cs" />
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<Compile Include="DiscordAPI\Logging\FileLogger.cs" />
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<Compile Include="DiscordAPI\Message\CloseMessage.cs" />
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<Compile Include="DiscordAPI\Message\ConnectionFailedMessage.cs" />
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<Compile Include="DiscordAPI\Message\ErrorMessage.cs" />
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<Compile Include="DiscordAPI\Message\IMessage.cs" />
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<Compile Include="DiscordAPI\Message\ReadyMessage.cs" />
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<Compile Include="DiscordAPI\Message\SpectateMessage.cs" />
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<Compile Include="DiscordAPI\Message\SubscribeMessage.cs" />
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<Compile Include="DiscordAPI\Message\UnsubscribeMsesage.cs" />
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<Compile Include="DiscordAPI\Registry\IUriSchemeCreator.cs" />
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<Compile Include="DiscordAPI\Registry\MacUriSchemeCreator.cs" />
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<Compile Include="DiscordAPI\Registry\UnixUriSchemeCreator.cs" />
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<Compile Include="DiscordAPI\Registry\UriScheme.cs" />
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<Compile Include="DiscordAPI\Registry\WindowsUriSchemeCreator.cs" />
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<Compile Include="DiscordAPI\RichPresence.cs" />
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<Compile Include="DiscordAPI\RPC\Commands\CloseCommand.cs" />
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<Compile Include="DiscordAPI\RPC\Commands\ICommand.cs" />
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<Compile Include="DiscordAPI\RPC\Commands\PresenceCommand.cs" />
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<Compile Include="DiscordAPI\RPC\Commands\RespondCommand.cs" />
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<Compile Include="DiscordAPI\RPC\Commands\SubscribeCommand.cs" />
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<Compile Include="DiscordAPI\RPC\Payload\ClosePayload.cs" />
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<Compile Include="DiscordAPI\RPC\Payload\Command.cs" />
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<Compile Include="DiscordAPI\RPC\Payload\IPayload.cs" />
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<Compile Include="DiscordAPI\RPC\Payload\PayloadArgument.cs" />
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<Compile Include="DiscordAPI\RPC\Payload\PayloadEvent.cs" />
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<Compile Include="DiscordAPI\RPC\Payload\ServerEvent.cs" />
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<Compile Include="DiscordAPI\RPC\RpcConnection.cs" />
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<Compile Include="DiscordAPI\User.cs" />
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<Compile Include="DiscordAPI\Web\WebRPC.cs" />
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<Compile Include="LogWriter.cs" />
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<Compile Include="MainPlugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="SettingsPanel.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="SettingsPanel.Designer.cs">
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<DependentUpon>SettingsPanel.cs</DependentUpon>
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</Compile>
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<Compile Include="SettingsForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="SettingsForm.Designer.cs">
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<DependentUpon>SettingsForm.cs</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<DependentUpon>SettingsPanel.cs</DependentUpon>
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<DependentUpon>SettingsForm.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Content Include="DiscordAPI\LICENSE.txt" />
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<Content Include="Register.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<ItemGroup>
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<None Include=".editorconfig" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |