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https://github.com/EnderIce2/SDR-RPC.git
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55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
using DiscordRPC.Logging;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace DiscordRPC.Registry
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{
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internal class MacUriSchemeCreator : IUriSchemeCreator
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{
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private ILogger logger;
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public MacUriSchemeCreator(ILogger logger)
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{
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this.logger = logger;
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}
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public bool RegisterUriScheme(UriSchemeRegister register)
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{
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//var home = Environment.GetEnvironmentVariable("HOME");
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//if (string.IsNullOrEmpty(home)) return; //TODO: Log Error
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string exe = register.ExecutablePath;
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if (string.IsNullOrEmpty(exe))
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{
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logger.Error("Failed to register because the application could not be located.");
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return false;
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}
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logger.Trace("Registering Steam Command");
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//Prepare the command
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string command = exe;
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if (register.UsingSteamApp) command = "steam://rungameid/" + register.SteamAppID;
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else logger.Warning("This library does not fully support MacOS URI Scheme Registration.");
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//get the folder ready
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string filepath = "~/Library/Application Support/discord/games";
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var directory = Directory.CreateDirectory(filepath);
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if (!directory.Exists)
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{
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logger.Error("Failed to register because {0} does not exist", filepath);
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return false;
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}
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//Write the contents to file
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File.WriteAllText(filepath + "/" + register.ApplicationID + ".json", "{ \"command\": \"" + command + "\" }");
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logger.Trace("Registered {0}, {1}", filepath + "/" + register.ApplicationID + ".json", command);
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return true;
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}
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}
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}
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