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26 lines
628 B
C#
26 lines
628 B
C#
using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace DiscordRPC.Message
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{
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/// <summary>
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/// Called when the Discord Client wishes for this process to join a game. D -> C.
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/// </summary>
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public class JoinMessage : IMessage
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{
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/// <summary>
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/// The type of message received from discord
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/// </summary>
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public override MessageType Type { get { return MessageType.Join; } }
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/// <summary>
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/// The <see cref="Secrets.JoinSecret" /> to connect with.
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/// </summary>
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[JsonProperty("secret")]
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public string Secret { get; internal set; }
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}
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}
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