2023-09-05 01:21:19 +03:00

47 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DiscordRPC.Logging
{
/// <summary>
/// Logging interface to log the internal states of the pipe. Logs are sent in a NON thread safe way. They can come from multiple threads and it is upto the ILogger to account for it.
/// </summary>
public interface ILogger
{
/// <summary>
/// The level of logging to apply to this logger.
/// </summary>
LogLevel Level { get; set; }
/// <summary>
/// Debug trace messeages used for debugging internal elements.
/// </summary>
/// <param name="message"></param>
/// <param name="args"></param>
void Trace(string message, params object[] args);
/// <summary>
/// Informative log messages
/// </summary>
/// <param name="message"></param>
/// <param name="args"></param>
void Info(string message, params object[] args);
/// <summary>
/// Warning log messages
/// </summary>
/// <param name="message"></param>
/// <param name="args"></param>
void Warning(string message, params object[] args);
/// <summary>
/// Error log messsages
/// </summary>
/// <param name="message"></param>
/// <param name="args"></param>
void Error(string message, params object[] args);
}
}