2024-08-15 13:32:33 +03:00

22 lines
618 B
C#

using Newtonsoft.Json;
namespace DiscordRPC.Message
{
/// <summary>
/// Called when the Discord Client wishes for this process to join a game. D -> C.
/// </summary>
public class JoinMessage : IMessage
{
/// <summary>
/// The type of message received from discord
/// </summary>
public override MessageType Type
{ get { return MessageType.Join; } }
/// <summary>
/// The <see cref="Secrets.JoinSecret" /> to connect with.
/// </summary>
[JsonProperty("secret")]
public string Secret { get; internal set; }
}
}