using DiscordRPC.Converters;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace DiscordRPC.RPC.Payload
{
///
/// The payload that is sent by the client to discord for events such as setting the rich presence.
///
/// SetPrecense
///
///
internal class ArgumentPayload : IPayload
{
///
/// The data the server sent too us
///
[JsonProperty("args", NullValueHandling = NullValueHandling.Ignore)]
public JObject Arguments { get; set; }
public ArgumentPayload() : base() { Arguments = null; }
public ArgumentPayload(long nonce) : base(nonce) { Arguments = null; }
public ArgumentPayload(object args, long nonce) : base(nonce)
{
SetObject(args);
}
///
/// Sets the obejct stored within the data.
///
///
public void SetObject(object obj)
{
Arguments = JObject.FromObject(obj);
}
///
/// Gets the object stored within the Data
///
///
///
public T GetObject()
{
return Arguments.ToObject();
}
public override string ToString()
{
return "Argument " + base.ToString();
}
}
}