using DiscordRPC.Converters; using Newtonsoft.Json; namespace DiscordRPC.RPC.Payload { /// /// Base Payload that is received by both client and server /// internal abstract class IPayload { /// /// The type of payload /// [JsonProperty("cmd"), JsonConverter(typeof(EnumSnakeCaseConverter))] public Command Command { get; set; } /// /// A incremental value to help identify payloads /// [JsonProperty("nonce")] public string Nonce { get; set; } protected IPayload() { } protected IPayload(long nonce) { Nonce = nonce.ToString(); } public override string ToString() { return "Payload || Command: " + Command.ToString() + ", Nonce: " + (Nonce != null ? Nonce.ToString() : "NULL"); } } }