using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DiscordRPC.RPC.Payload;
using Newtonsoft.Json;
namespace DiscordRPC.RPC.Commands
{
internal class CloseCommand : ICommand
{
///
/// The process ID
///
[JsonProperty("pid")]
public int PID { get; set; }
///
/// The rich presence to be set. Can be null.
///
[JsonProperty("close_reason")]
public string value = "Unity 5.5 doesn't handle thread aborts. Can you please close me discord?";
public IPayload PreparePayload(long nonce)
{
return new ArgumentPayload()
{
Command = Command.Dispatch,
Nonce = null,
Arguments = null
};
}
}
}