using System; using System.Collections.Generic; using System.Linq; using System.Text; using DiscordRPC.RPC.Payload; using Newtonsoft.Json; namespace DiscordRPC.RPC.Commands { internal class CloseCommand : ICommand { /// /// The process ID /// [JsonProperty("pid")] public int PID { get; set; } /// /// The rich presence to be set. Can be null. /// [JsonProperty("close_reason")] public string value = "Unity 5.5 doesn't handle thread aborts. Can you please close me discord?"; public IPayload PreparePayload(long nonce) { return new ArgumentPayload() { Command = Command.Dispatch, Nonce = null, Arguments = null }; } } }