using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DiscordRPC.Message { /// /// Called when some other person has requested access to this game. C -> D -> C. /// public class JoinRequestMessage : IMessage { /// /// The type of message received from discord /// public override MessageType Type { get { return MessageType.JoinRequest; } } /// /// The discord user that is requesting access. /// [JsonProperty("user")] public User User { get; internal set; } } }