using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DiscordRPC.Message
{
///
/// Called when the Discord Client wishes for this process to join a game. D -> C.
///
public class JoinMessage : IMessage
{
///
/// The type of message received from discord
///
public override MessageType Type { get { return MessageType.Join; } }
///
/// The to connect with.
///
[JsonProperty("secret")]
public string Secret { get; internal set; }
}
}