using DiscordRPC.Converters;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace DiscordRPC.RPC.Payload
{
///
/// Used for Discord IPC Events
///
internal class EventPayload : IPayload
{
///
/// The data the server sent too us
///
[JsonProperty("data", NullValueHandling = NullValueHandling.Ignore)]
public JObject Data { get; set; }
///
/// The type of event the server sent
///
[JsonProperty("evt"), JsonConverter(typeof(EnumSnakeCaseConverter))]
public ServerEvent? Event { get; set; }
///
/// Creates a payload with empty data
///
public EventPayload() : base() { Data = null; }
///
/// Creates a payload with empty data and a set nonce
///
///
public EventPayload(long nonce) : base(nonce) { Data = null; }
///
/// Gets the object stored within the Data
///
///
///
public T GetObject()
{
if (Data == null) return default(T);
return Data.ToObject();
}
///
/// Converts the object into a human readable string
///
///
public override string ToString()
{
return "Event " + base.ToString() + ", Event: " + (Event.HasValue ? Event.ToString() : "N/A");
}
}
}