using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DiscordRPC.Message { /// /// Called when the Discord Client wishes for this process to spectate a game. D -> C. /// public class SpectateMessage : JoinMessage { /// /// The type of message received from discord /// public override MessageType Type { get { return MessageType.Spectate; } } } }