using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DiscordRPC.Message
{
///
/// Called when the Discord Client wishes for this process to spectate a game. D -> C.
///
public class SpectateMessage : JoinMessage
{
///
/// The type of message received from discord
///
public override MessageType Type { get { return MessageType.Spectate; } }
}
}