using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DiscordRPC.Message
{
///
/// Called when some other person has requested access to this game. C -> D -> C.
///
public class JoinRequestMessage : IMessage
{
///
/// The type of message received from discord
///
public override MessageType Type { get { return MessageType.JoinRequest; } }
///
/// The discord user that is requesting access.
///
[JsonProperty("user")]
public User User { get; internal set; }
}
}