using Newtonsoft.Json;
namespace DiscordRPC.Message
{
///
/// Created when a error occurs within the ipc and it is sent to the client.
///
public class ErrorMessage : IMessage
{
///
/// The type of message received from discord
///
public override MessageType Type { get { return MessageType.Error; } }
///
/// The Discord error code.
///
[JsonProperty("code")]
public ErrorCode Code { get; internal set; }
///
/// The message associated with the error code.
///
[JsonProperty("message")]
public string Message { get; internal set; }
}
///
/// The error message received by discord. See https://discordapp.com/developers/docs/topics/rpc#rpc-server-payloads-rpc-errors for documentation
///
public enum ErrorCode
{
//Pipe Error Codes
/// Pipe was Successful
Success = 0,
///The pipe had an exception
PipeException = 1,
///The pipe received corrupted data
ReadCorrupt = 2,
//Custom Error Code
///The functionality was not yet implemented
NotImplemented = 10,
//Discord RPC error codes
///Unkown Discord error
UnkownError = 1000,
///Invalid Payload received
InvalidPayload = 4000,
///Invalid command was sent
InvalidCommand = 4002,
/// Invalid event was sent
InvalidEvent = 4004,
/*
InvalidGuild = 4003,
InvalidChannel = 4005,
InvalidPermissions = 4006,
InvalidClientID = 4007,
InvalidOrigin = 4008,
InvalidToken = 4009,
InvalidUser = 4010,
OAuth2Error = 5000,
SelectChannelTimeout = 5001,
GetGuildTimeout = 5002,
SelectVoiceForceRequired = 5003,
CaptureShortcutAlreadyListening = 5004
*/
}
}