mirror of
https://github.com/EnderIce2/Fennix.git
synced 2025-05-27 15:04:31 +00:00
182 lines
7.4 KiB
C++
182 lines
7.4 KiB
C++
#include <display.hpp>
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#include <lock.hpp>
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#include <uart.hpp>
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#include <debug.h>
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extern uint64_t _binary_Files_ter_powerline_v12n_psf_start;
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extern uint64_t _binary_Files_ter_powerline_v12n_psf_end;
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extern uint64_t _binary_Files_ter_powerline_v12n_psf_size;
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NewLock(PrintLock);
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namespace Video
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{
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char Display::Print(char Char, int Index, bool WriteToUART)
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{
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// SmartLock(PrintLock);
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if (this->ColorIteration)
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{
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// RRGGBB
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if (Char >= '0' && Char <= '9')
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this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - '0');
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else if (Char >= 'a' && Char <= 'f')
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this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - 'a' + 10);
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else if (Char >= 'A' && Char <= 'F')
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this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - 'A' + 10);
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else
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this->Buffers[Index]->Color = 0xFFFFFF;
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if (WriteToUART)
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UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(Char);
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this->ColorPickerIteration++;
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if (this->ColorPickerIteration == 6)
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{
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this->ColorPickerIteration = 0;
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if (WriteToUART)
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UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(']');
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this->ColorIteration = false;
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}
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return Char;
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}
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if (WriteToUART)
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UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(Char);
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switch (Char)
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{
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case '\e':
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{
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if (WriteToUART)
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UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write('[');
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this->ColorIteration = true;
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return Char;
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}
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case '\b':
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{
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switch (this->CurrentFont->GetInfo().Type)
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{
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case FontType::PCScreenFont1:
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{
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fixme("PCScreenFont1");
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break;
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}
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case FontType::PCScreenFont2:
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{
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uint32_t fonthdrWidth = this->CurrentFont->GetInfo().PSF2Font->Header->width;
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uint32_t fonthdrHeight = this->CurrentFont->GetInfo().PSF2Font->Header->height;
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for (unsigned long Y = this->Buffers[Index]->CursorY; Y < this->Buffers[Index]->CursorY + fonthdrHeight; Y++)
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for (unsigned long X = this->Buffers[Index]->CursorX - fonthdrWidth; X < this->Buffers[Index]->CursorX; X++)
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*(uint32_t *)((uint64_t)this->Buffers[Index]->Buffer +
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(Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8)) = 0;
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break;
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}
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default:
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warn("Unsupported font type");
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break;
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}
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if (this->Buffers[Index]->CursorX > 0)
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this->Buffers[Index]->CursorX -= this->GetCurrentFont()->GetInfo().Width;
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return Char;
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}
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case '\t':
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{
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this->Buffers[Index]->CursorX = (this->Buffers[Index]->CursorX + 8) & ~(8 - 1);
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return Char;
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}
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case '\r':
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{
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this->Buffers[Index]->CursorX = 0;
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return Char;
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}
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case '\n':
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{
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this->Buffers[Index]->CursorX = 0;
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this->Buffers[Index]->CursorY += this->GetCurrentFont()->GetInfo().Height;
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return Char;
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}
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}
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if (this->Buffers[Index]->CursorY + this->GetCurrentFont()->GetInfo().Height >= this->Buffers[Index]->Height)
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{
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this->Buffers[Index]->CursorY -= this->GetCurrentFont()->GetInfo().Height;
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this->Scroll(Index, 1);
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}
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if (this->Buffers[Index]->CursorX + this->GetCurrentFont()->GetInfo().Width >= this->Buffers[Index]->Width)
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{
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this->Buffers[Index]->CursorX = 0;
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this->Buffers[Index]->CursorY += this->GetCurrentFont()->GetInfo().Height;
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}
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switch (this->CurrentFont->GetInfo().Type)
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{
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case FontType::PCScreenFont1:
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{
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uint32_t *PixelPtr = (uint32_t *)this->Buffers[Index]->Buffer;
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char *FontPtr = (char *)this->CurrentFont->GetInfo().PSF1Font->GlyphBuffer + (Char * this->CurrentFont->GetInfo().PSF1Font->Header->charsize);
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for (uint64_t Y = this->Buffers[Index]->CursorY; Y < this->Buffers[Index]->CursorY + 16; Y++)
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{
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for (uint64_t X = this->Buffers[Index]->CursorX; X < this->Buffers[Index]->CursorX + 8; X++)
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if ((*FontPtr & (0b10000000 >> (X - this->Buffers[Index]->CursorX))) > 0)
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*(unsigned int *)(PixelPtr + X + (Y * this->Buffers[Index]->Width)) = this->Buffers[Index]->Color;
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FontPtr++;
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}
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this->Buffers[Index]->CursorX += 8;
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break;
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}
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case FontType::PCScreenFont2:
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{
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// if (this->CurrentFont->PSF2Font->GlyphBuffer == (uint16_t *)0x01) // HAS UNICODE TABLE
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// Char = this->CurrentFont->PSF2Font->GlyphBuffer[Char];
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int BytesPerLine = (this->CurrentFont->GetInfo().PSF2Font->Header->width + 7) / 8;
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char *FontPtr = (char *)this->CurrentFont->GetInfo().StartAddress +
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this->CurrentFont->GetInfo().PSF2Font->Header->headersize +
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(Char > 0 && (unsigned char)Char < this->CurrentFont->GetInfo().PSF2Font->Header->length ? Char : 0) *
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this->CurrentFont->GetInfo().PSF2Font->Header->charsize;
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uint32_t fonthdrWidth = this->CurrentFont->GetInfo().PSF2Font->Header->width;
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uint32_t fonthdrHeight = this->CurrentFont->GetInfo().PSF2Font->Header->height;
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for (uint64_t Y = this->Buffers[Index]->CursorY; Y < this->Buffers[Index]->CursorY + fonthdrHeight; Y++)
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{
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for (uint64_t X = this->Buffers[Index]->CursorX; X < this->Buffers[Index]->CursorX + fonthdrWidth; X++)
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if ((*FontPtr & (0b10000000 >> (X - this->Buffers[Index]->CursorX))) > 0)
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*(uint32_t *)((uint64_t)this->Buffers[Index]->Buffer +
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(Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8)) = this->Buffers[Index]->Color;
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FontPtr += BytesPerLine;
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}
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this->Buffers[Index]->CursorX += fonthdrWidth;
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break;
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}
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default:
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warn("Unsupported font type");
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break;
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}
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return Char;
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}
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Display::Display(BootInfo::FramebufferInfo Info, bool LoadDefaultFont)
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{
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this->framebuffer = Info;
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if (LoadDefaultFont)
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{
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this->CurrentFont = new Font(&_binary_Files_ter_powerline_v12n_psf_start, &_binary_Files_ter_powerline_v12n_psf_end, FontType::PCScreenFont2);
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FontInfo Info = this->CurrentFont->GetInfo();
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debug("Font loaded: %dx%d %s",
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Info.Width, Info.Height, Info.Type == FontType::PCScreenFont1 ? "PSF1" : "PSF2");
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}
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this->CreateBuffer(Info.Width, Info.Height, 0);
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}
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Display::~Display()
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{
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for (int i = 0; i < 16; i++)
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DeleteBuffer(i);
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}
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}
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