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Add implementation for GDT & IDT on x32 and QoL fixes
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@ -276,7 +276,7 @@ Execute::SpawnData SpawnInit()
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/* Files: 0.tga 1.tga ... 26.tga */
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void *Frames[27];
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uint32_t FrameSizes[27];
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uint32_t FrameCount = 1;
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size_t FrameCount = 1;
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void BootLogoAnimationThread()
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{
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