QoL improvements

This commit is contained in:
Alex
2023-03-24 16:22:42 +02:00
parent 3d03f8943b
commit 9ce301907a
15 changed files with 378 additions and 326 deletions

View File

@ -50,33 +50,38 @@ int LockClass::Lock(const char *FunctionName)
{
LockData.AttemptingToGet = FunctionName;
LockData.StackPointerAttempt = (uintptr_t)__builtin_frame_address(0);
Retry:
unsigned int i = 0;
int i = 0;
while (IsLocked.Exchange(true, MemoryOrder::Acquire) && ++i < (DebuggerIsAttached ? 0x100000 : 0x10000000))
CPU::Pause();
if (i >= (DebuggerIsAttached ? 0x100000 : 0x10000000))
{
DeadLock(LockData);
goto Retry;
}
LockData.Count++;
LockData.CurrentHolder = FunctionName;
LockData.StackPointerHolder = (uintptr_t)__builtin_frame_address(0);
CPUData *CoreData = GetCurrentCPU();
if (CoreData != nullptr)
LockData.Core = CoreData->ID;
LocksCount++;
__sync;
LocksCount++;
__sync;
return 0;
}
int LockClass::Unlock()
{
__sync;
IsLocked.Store(false, MemoryOrder::Release);
LockData.Count--;
IsLocked = false;
LocksCount--;
return 0;
@ -86,6 +91,7 @@ void LockClass::TimeoutDeadLock(SpinLockData Lock, uint64_t Timeout)
{
CPUData *CoreData = GetCurrentCPU();
long CCore = 0xdead;
if (CoreData != nullptr)
CCore = CoreData->ID;
@ -111,13 +117,16 @@ int LockClass::TimeoutLock(const char *FunctionName, uint64_t Timeout)
{
if (!TimeManager)
return Lock(FunctionName);
LockData.AttemptingToGet = FunctionName;
LockData.StackPointerAttempt = (uintptr_t)__builtin_frame_address(0);
Atomic<uint64_t> Target = 0;
Retry:
unsigned int i = 0;
int i = 0;
while (IsLocked.Exchange(true, MemoryOrder::Acquire) && ++i < (DebuggerIsAttached ? 0x100000 : 0x10000000))
CPU::Pause();
if (i >= (DebuggerIsAttached ? 0x100000 : 0x10000000))
{
if (Target.Load() == 0)
@ -125,14 +134,17 @@ Retry:
TimeoutDeadLock(LockData, Target.Load());
goto Retry;
}
LockData.Count++;
LockData.CurrentHolder = FunctionName;
LockData.StackPointerHolder = (uintptr_t)__builtin_frame_address(0);
CPUData *CoreData = GetCurrentCPU();
if (CoreData != nullptr)
LockData.Core = CoreData->ID;
LocksCount++;
__sync;
LocksCount++;
__sync;
return 0;
}