mirror of
https://github.com/EnderIce2/Fennix.git
synced 2025-07-06 12:59:15 +00:00
Rewrote GUI implementation
This commit is contained in:
418
GUI/Window.cpp
418
GUI/Window.cpp
@ -11,406 +11,52 @@
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namespace GraphicalUserInterface
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{
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char CloseButton[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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};
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char MinimizeButton[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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};
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#define TASKBAR_HEIGHT 25
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char MaximizeButtonNormal[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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};
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char MaximizeButtonMaximized[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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};
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// if (!Maximized)
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// {
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// this->LastPosition.Left = this->Position.Left;
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// this->LastPosition.Top = this->Position.Top;
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// this->LastPosition.Width = this->Position.Width;
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// this->LastPosition.Height = this->Position.Height;
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// this->Position.Left = 0;
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// this->Position.Top = 0;
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// this->Position.Width = Display->GetBuffer(200)->Width;
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// this->Position.Height = Display->GetBuffer(200)->Height - 20 - TASKBAR_HEIGHT;
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// Maximized = true;
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// }
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// else
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// {
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// this->Position.Left = this->LastPosition.Left;
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// this->Position.Top = this->LastPosition.Top;
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// this->Position.Width = this->LastPosition.Width;
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// this->Position.Height = this->LastPosition.Height;
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// Maximized = false;
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// }
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char ResizeHint[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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};
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uint32_t CloseButtonFade[] = {
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0x404040,
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0x770000,
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0x990000,
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0xBB0000,
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0xDD0000,
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0xFF0000,
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};
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uint32_t MaximizeMinimizeButtonFade[] = {
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0x404040,
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0x454545,
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0x505050,
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0x5F5F5F,
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};
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void Window::Paint()
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{
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// Window background
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PutRect(this->Left, this->Top + 20, this->Width, this->Height, 0x121212);
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// Title bar
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PutRect(this->Left, this->Top, this->Width, 20, 0x404040);
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// Title bar buttons (close, minimize, maximize) on the right
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static int CloseButtonIteration = 0;
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static int MaximizeButtonIteration = 0;
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static int MinimizeButtonIteration = 0;
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if (CloseButtonFocused)
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{
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PutRect(this->Left + this->Width - 20, this->Top, 20, 20, CloseButtonFade[CloseButtonIteration]);
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if (CloseButtonIteration < 5)
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CloseButtonIteration++;
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}
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else
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{
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PutRect(this->Left + this->Width - 20, this->Top, 20, 20, CloseButtonFade[CloseButtonIteration]);
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if (CloseButtonIteration > 0)
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CloseButtonIteration--;
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}
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if (MaximizeButtonFocused)
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{
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PutRect(this->Left + this->Width - 40, this->Top, 20, 20, MaximizeMinimizeButtonFade[MaximizeButtonIteration]);
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if (MaximizeButtonIteration < 3)
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MaximizeButtonIteration++;
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}
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else
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{
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PutRect(this->Left + this->Width - 40, this->Top, 20, 20, MaximizeMinimizeButtonFade[MaximizeButtonIteration]);
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if (MaximizeButtonIteration > 0)
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MaximizeButtonIteration--;
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}
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if (MinimizeButtonFocused)
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{
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PutRect(this->Left + this->Width - 60, this->Top, 20, 20, MaximizeMinimizeButtonFade[MinimizeButtonIteration]);
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if (MinimizeButtonIteration < 3)
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MinimizeButtonIteration++;
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}
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else
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{
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PutRect(this->Left + this->Width - 60, this->Top, 20, 20, MaximizeMinimizeButtonFade[MinimizeButtonIteration]);
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if (MinimizeButtonIteration > 0)
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MinimizeButtonIteration--;
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}
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// Title bar icons (close, minimize, maximize) on the right
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for (int i = 0; i < 20; i++)
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{
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for (int j = 0; j < 20; j++)
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{
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if (CloseButton[i * 20 + j] == 1)
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{
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Display->SetPixel(this->Left + this->Width - 20 + j, this->Top + i, 0xFFFFFF, 200);
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}
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if ((MaximizeButtonMaximized[i * 20 + j] == 1) && !this->Maximized)
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{
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Display->SetPixel(this->Left + this->Width - 40 + j, this->Top + i, 0xFFFFFF, 200);
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}
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else if ((MaximizeButtonNormal[i * 20 + j] == 1) && this->Maximized)
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{
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Display->SetPixel(this->Left + this->Width - 40 + j, this->Top + i, 0xFFFFFF, 200);
|
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}
|
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if (MinimizeButton[i * 20 + j] == 1)
|
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{
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Display->SetPixel(this->Left + this->Width - 60 + j, this->Top + i, 0xFFFFFF, 200);
|
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}
|
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}
|
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}
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// Resize hint
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for (int i = 0; i < 20; i++)
|
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{
|
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for (int j = 0; j < 20; j++)
|
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{
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if (ResizeHint[i * 20 + j] == 1)
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{
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Display->SetPixel(this->Left + this->Width - 20 + j, this->Top + this->Height + i, 0xFFFFFF, 200);
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}
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}
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}
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// Title bar border
|
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PutBorder(this->Left, this->Top, this->Width, 20, 0x000000);
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// Window border
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PutBorder(this->Left, this->Top + 20, this->Width, this->Height, 0x000000);
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// Title bar text
|
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Display->DrawString(this->Title, this->Left + 5, this->Top + 5, 200);
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// Window content
|
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foreach (auto var in this->Widgets)
|
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{
|
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var->Paint();
|
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}
|
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|
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if (!this->Maximized)
|
||||
{
|
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char buf[100];
|
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sprintf_(buf, "Left:\eAA11FF%ld\eFFFFFF Top:\eAA11FF%ld\eFFFFFF W:\eAA11FF%ld\eFFFFFF H:\eAA11FF%ld\eFFFFFF", this->Left, this->Top, this->Width, this->Height);
|
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Display->DrawString(buf, this->Left + 20, this->Top + 25, 200);
|
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}
|
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}
|
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|
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void Window::Close()
|
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{
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fixme("Window::Close() not implemented");
|
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}
|
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|
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void Window::Maximize()
|
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{
|
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if (!Maximized)
|
||||
{
|
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this->Last_Left = this->Left;
|
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this->Last_Top = this->Top;
|
||||
this->Last_Width = this->Width;
|
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this->Last_Height = this->Height;
|
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this->Left = 0;
|
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this->Top = 0;
|
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this->Width = Display->GetBuffer(200)->Width;
|
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this->Height = Display->GetBuffer(200)->Height;
|
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Maximized = true;
|
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}
|
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else
|
||||
{
|
||||
this->Left = this->Last_Left;
|
||||
this->Top = this->Last_Top;
|
||||
this->Width = this->Last_Width;
|
||||
this->Height = this->Last_Height;
|
||||
Maximized = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Minimize()
|
||||
{
|
||||
fixme("Window::Minimize() not implemented");
|
||||
}
|
||||
|
||||
void Window::HandleEvent(Event *e)
|
||||
{
|
||||
if (e->Type == EventType::MouseEvent)
|
||||
{
|
||||
// close button
|
||||
if (!WindowDragging &&
|
||||
e->Mouse.X >= this->Left + this->Width - 20 &&
|
||||
e->Mouse.X <= this->Left + this->Width &&
|
||||
e->Mouse.Y >= this->Top &&
|
||||
e->Mouse.Y <= this->Top + 20)
|
||||
{
|
||||
if (e->Mouse.Left)
|
||||
{
|
||||
this->Close();
|
||||
}
|
||||
CloseButtonFocused = true;
|
||||
}
|
||||
else
|
||||
CloseButtonFocused = false;
|
||||
|
||||
// maximize button
|
||||
if (!WindowDragging &&
|
||||
e->Mouse.X >= this->Left + this->Width - 40 &&
|
||||
e->Mouse.X <= this->Left + this->Width - 20 &&
|
||||
e->Mouse.Y >= this->Top &&
|
||||
e->Mouse.Y <= this->Top + 20)
|
||||
{
|
||||
if (e->Mouse.Left)
|
||||
{
|
||||
this->Maximize();
|
||||
}
|
||||
MaximizeButtonFocused = true;
|
||||
}
|
||||
else
|
||||
MaximizeButtonFocused = false;
|
||||
|
||||
// minimize button
|
||||
if (!WindowDragging &&
|
||||
e->Mouse.X >= this->Left + this->Width - 60 &&
|
||||
e->Mouse.X <= this->Left + this->Width - 40 &&
|
||||
e->Mouse.Y >= this->Top &&
|
||||
e->Mouse.Y <= this->Top + 20)
|
||||
{
|
||||
if (e->Mouse.Left)
|
||||
{
|
||||
this->Minimize();
|
||||
}
|
||||
MinimizeButtonFocused = true;
|
||||
}
|
||||
else
|
||||
MinimizeButtonFocused = false;
|
||||
|
||||
// window dragging
|
||||
if (e->Mouse.X >= this->Left &&
|
||||
e->Mouse.X <= this->Left + this->Width &&
|
||||
e->Mouse.Y >= this->Top &&
|
||||
e->Mouse.Y <= this->Top + 20)
|
||||
{
|
||||
if (e->Mouse.Left &&
|
||||
!Maximized)
|
||||
{
|
||||
long X = (long)this->Left + (long)e->Mouse.X - (long)e->LastMouse.X;
|
||||
long Y = (long)this->Top + (long)e->Mouse.Y - (long)e->LastMouse.Y;
|
||||
|
||||
if (X < 0)
|
||||
X = 0;
|
||||
else if (X + this->Width > Display->GetBuffer(200)->Width)
|
||||
X = Display->GetBuffer(200)->Width - this->Width;
|
||||
|
||||
if (Y < 0)
|
||||
Y = 0;
|
||||
else if (Y + this->Height + 20 > Display->GetBuffer(200)->Height)
|
||||
Y = Display->GetBuffer(200)->Height - this->Height - 20;
|
||||
|
||||
this->Left = X;
|
||||
this->Top = Y;
|
||||
WindowDragging = true;
|
||||
}
|
||||
else
|
||||
WindowDragging = false;
|
||||
}
|
||||
|
||||
// resize
|
||||
if (!WindowDragging &&
|
||||
e->Mouse.X >= this->Left + this->Width - 20 &&
|
||||
e->Mouse.X <= this->Left + this->Width &&
|
||||
e->Mouse.Y >= this->Top + this->Height &&
|
||||
e->Mouse.Y <= this->Top + this->Height + 20)
|
||||
{
|
||||
if (e->Mouse.Left)
|
||||
{
|
||||
long X = this->Width + (long)e->Mouse.X - (long)e->LastMouse.X;
|
||||
long Y = this->Height + (long)e->Mouse.Y - (long)e->LastMouse.Y;
|
||||
if (X < 250)
|
||||
X = 250;
|
||||
if (Y < 150)
|
||||
Y = 150;
|
||||
this->Width = X;
|
||||
this->Height = Y;
|
||||
}
|
||||
((GUI *)this->ParentGUI)->SetCursorType(CursorType::ResizeAll);
|
||||
}
|
||||
else
|
||||
{
|
||||
((GUI *)this->ParentGUI)->SetCursorType(CursorType::Arrow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Window::AddWidget(Widget *widget)
|
||||
void Window::AddWidget(WidgetCollection *widget)
|
||||
{
|
||||
this->Widgets.push_back(widget);
|
||||
}
|
||||
|
||||
Window::Window(void *ParentGUI, uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Title)
|
||||
Window::Window(void *ParentGUI, Rect rect, const char *Title)
|
||||
{
|
||||
this->mem = new Memory::MemMgr;
|
||||
this->Buffer = new ScreenBitmap;
|
||||
this->Buffer->Width = rect.Width;
|
||||
this->Buffer->Height = rect.Height;
|
||||
this->Buffer->BitsPerPixel = Display->GetBitsPerPixel();
|
||||
this->Buffer->Pitch = Display->GetPitch();
|
||||
this->Buffer->Size = this->Buffer->Pitch * rect.Height;
|
||||
this->Buffer->Data = (uint8_t*)this->mem->RequestPages(TO_PAGES(this->Buffer->Size));
|
||||
memset(this->Buffer->Data, 0, this->Buffer->Size);
|
||||
this->ParentGUI = ParentGUI;
|
||||
this->Left = Left;
|
||||
this->Top = Top;
|
||||
this->Width = Width;
|
||||
this->Height = Height;
|
||||
this->Position = rect;
|
||||
strcpy(this->Title, Title);
|
||||
this->Maximized = false;
|
||||
this->Minimized = false;
|
||||
this->CloseButtonFocused = false;
|
||||
this->MaximizeButtonFocused = false;
|
||||
this->MinimizeButtonFocused = false;
|
||||
this->WindowDragging = false;
|
||||
}
|
||||
|
||||
Window::~Window()
|
||||
|
Reference in New Issue
Block a user