/* https://wiki.osdev.org/Bare_Bones */ #include enum vga_color { VGA_COLOR_BLACK = 0, VGA_COLOR_BLUE = 1, VGA_COLOR_GREEN = 2, VGA_COLOR_CYAN = 3, VGA_COLOR_RED = 4, VGA_COLOR_MAGENTA = 5, VGA_COLOR_BROWN = 6, VGA_COLOR_LIGHT_GREY = 7, VGA_COLOR_DARK_GREY = 8, VGA_COLOR_LIGHT_BLUE = 9, VGA_COLOR_LIGHT_GREEN = 10, VGA_COLOR_LIGHT_CYAN = 11, VGA_COLOR_LIGHT_RED = 12, VGA_COLOR_LIGHT_MAGENTA = 13, VGA_COLOR_LIGHT_BROWN = 14, VGA_COLOR_WHITE = 15, }; void outb(uint16_t port, uint8_t val) { asm volatile("outb %0, %1" : : "a"(val), "Nd"(port)); } static inline uint8_t vga_entry_color(enum vga_color fg, enum vga_color bg) { return fg | bg << 4; } static inline uint16_t vga_entry(unsigned char uc, uint8_t color) { return (uint16_t)uc | (uint16_t)color << 8; } size_t ega_strlen(const char *str) { size_t len = 0; while (str[len]) len++; return len; } static const size_t VGA_WIDTH = 80; static const size_t VGA_HEIGHT = 25; int terminal_initialized; size_t terminal_row; size_t terminal_column; uint8_t terminal_color; uint16_t *terminal_buffer; void terminal_initialize(void) { terminal_initialized = 1; terminal_row = 0; terminal_column = 0; terminal_color = vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK); terminal_buffer = (uint16_t *)0xB8000; for (size_t y = 0; y < VGA_HEIGHT; y++) { for (size_t x = 0; x < VGA_WIDTH; x++) { const size_t index = y * VGA_WIDTH + x; terminal_buffer[index] = vga_entry(' ', terminal_color); } } } void terminal_setcolor(uint8_t color) { terminal_color = color; } void terminal_putentryat(char c, uint8_t color, size_t x, size_t y) { if (!terminal_initialized) return; const size_t index = y * VGA_WIDTH + x; terminal_buffer[index] = vga_entry(c, color); } void terminal_putchar(char c) { if (!terminal_initialized) return; switch (c) { case '\n': case '\r': terminal_column = 0; if (++terminal_row >= VGA_HEIGHT) { // terminal_row = 0; // scroll the screen for (size_t y = 0; y < VGA_HEIGHT - 1; y++) { for (size_t x = 0; x < VGA_WIDTH; x++) { const size_t index = y * VGA_WIDTH + x; terminal_buffer[index] = terminal_buffer[index + VGA_WIDTH]; } } for (size_t x = 0; x < VGA_WIDTH; x++) { const size_t index = (VGA_HEIGHT - 1) * VGA_WIDTH + x; terminal_buffer[index] = vga_entry(' ', terminal_color); } terminal_row = VGA_HEIGHT - 1; } // Update the cursor uint16_t cursorLocation = terminal_row * 80 + terminal_column; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. return; case '\t': terminal_column += 4; if (terminal_column >= VGA_WIDTH) { terminal_column = 0; if (++terminal_row == VGA_HEIGHT) terminal_row = 0; } return; } terminal_putentryat(c, terminal_color, terminal_column, terminal_row); if (++terminal_column >= VGA_WIDTH) { terminal_column = 0; if (++terminal_row >= VGA_HEIGHT) { // terminal_row = 0; // scroll the screen for (size_t y = 0; y < VGA_HEIGHT - 1; y++) { for (size_t x = 0; x < VGA_WIDTH; x++) { const size_t index = y * VGA_WIDTH + x; terminal_buffer[index] = terminal_buffer[index + VGA_WIDTH]; } } for (size_t x = 0; x < VGA_WIDTH; x++) { const size_t index = (VGA_HEIGHT - 1) * VGA_WIDTH + x; terminal_buffer[index] = vga_entry(' ', terminal_color); } terminal_row = VGA_HEIGHT - 1; } } // Update the cursor uint16_t cursorLocation = terminal_row * 80 + terminal_column; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. }