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.github
.vscode
Architecture
Core
Crash
Screens
CrashDetails.cpp
CrashHandler.cpp
KBDrv.cpp
SFrame.cpp
UserHandler.cpp
chfcts.hpp
Driver
Interrupts
Memory
Video
CPU.cpp
Debugger.cpp
Disk.cpp
Lock.cpp
PeripheralComponentInterconnect.cpp
Power.cpp
README.md
Random.cpp
StackGuard.cpp
Symbols.cpp
SystemManagementBIOS.cpp
Time.cpp
Timer.cpp
UndefinedBehaviorSanitization.c
UniversalAsynchronousReceiverTransmitter.cpp
crashhandler.hpp
smbios.hpp
ubsan.h
Execute
FileSystem
Files
GUI
Library
Network
Profiling
Recovery
SystemCalls
Tasking
Tests
include
.gitignore
DAPI.hpp
Doxyfile
Fex.hpp
KConfig.cpp
KThread.cpp
Kernel.cpp
LICENSE
Makefile
README.md
dump.sh
ipc.h
kernel.h
syscalls.h
166 lines
4.6 KiB
C++
166 lines
4.6 KiB
C++
#include "../crashhandler.hpp"
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#include "chfcts.hpp"
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#include <display.hpp>
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#include <convert.h>
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#include <printf.h>
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#include <debug.h>
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#include <smp.hpp>
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#include <cpu.hpp>
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#include <io.h>
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#if defined(__amd64__)
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#include "../../Architecture/amd64/cpu/gdt.hpp"
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#elif defined(__i386__)
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#elif defined(__aarch64__)
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#endif
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#include "../../kernel.h"
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const char sc_ascii_low[] = {'?', '?', '1', '2', '3', '4', '5', '6',
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'7', '8', '9', '0', '-', '=', '?', '?', 'q', 'w', 'e', 'r', 't', 'y',
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'u', 'i', 'o', 'p', '[', ']', '?', '?', 'a', 's', 'd', 'f', 'g',
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'h', 'j', 'k', 'l', ';', '\'', '`', '?', '\\', 'z', 'x', 'c', 'v',
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'b', 'n', 'm', ',', '.', '/', '?', '?', '?', ' '};
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const char sc_ascii_high[] = {'?', '?', '!', '@', '#', '$', '%', '^',
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'&', '*', '(', ')', '_', '+', '?', '?', 'Q', 'W', 'E', 'R', 'T', 'Y',
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'U', 'I', 'O', 'P', '{', '}', '?', '?', 'A', 'S', 'D', 'F', 'G',
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'H', 'J', 'K', 'L', ';', '\"', '~', '?', '|', 'Z', 'X', 'C', 'V',
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'B', 'N', 'M', '<', '>', '?', '?', '?', '?', ' '};
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static int LowerCase = true;
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static inline int GetLetterFromScanCode(uint8_t ScanCode)
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{
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if (ScanCode & 0x80)
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{
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switch (ScanCode)
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{
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case KEY_U_LSHIFT:
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LowerCase = true;
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return KEY_INVALID;
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case KEY_U_RSHIFT:
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LowerCase = true;
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return KEY_INVALID;
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default:
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return KEY_INVALID;
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}
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}
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else
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{
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switch (ScanCode)
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{
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case KEY_D_RETURN:
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return '\n';
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case KEY_D_LSHIFT:
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LowerCase = false;
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return KEY_INVALID;
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case KEY_D_RSHIFT:
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LowerCase = false;
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return KEY_INVALID;
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case KEY_D_BACKSPACE:
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return ScanCode;
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default:
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{
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if (ScanCode > 0x39)
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break;
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if (LowerCase)
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return sc_ascii_low[ScanCode];
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else
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return sc_ascii_high[ScanCode];
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}
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}
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}
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return KEY_INVALID;
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}
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namespace CrashHandler
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{
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CrashKeyboardDriver::CrashKeyboardDriver() : Interrupts::Handler(CPU::x64::IRQ1)
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{
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while (inb(0x64) & 0x1)
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inb(0x60);
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outb(0x64, 0xAE);
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outb(0x64, 0x20);
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uint8_t ret = (inb(0x60) | 1) & ~0x10;
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outb(0x64, 0x60);
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outb(0x60, ret);
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outb(0x60, 0xF4);
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outb(0x21, 0xFD);
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outb(0xA1, 0xFF);
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CPU::Interrupts(CPU::Enable); // Just to be sure.
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}
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CrashKeyboardDriver::~CrashKeyboardDriver()
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{
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error("CrashKeyboardDriver::~CrashKeyboardDriver() called!");
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}
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int BackSpaceLimit = 0;
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static char UserInputBuffer[1024];
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#if defined(__amd64__)
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SafeFunction void CrashKeyboardDriver::OnInterruptReceived(CPU::x64::TrapFrame *Frame)
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#elif defined(__i386__)
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SafeFunction void CrashKeyboardDriver::OnInterruptReceived(void *Frame)
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#elif defined(__aarch64__)
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SafeFunction void CrashKeyboardDriver::OnInterruptReceived(void *Frame)
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#endif
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{
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UNUSED(Frame);
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uint8_t scanCode = inb(0x60);
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if (scanCode == KEY_D_TAB ||
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scanCode == KEY_D_LCTRL ||
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scanCode == KEY_D_LALT ||
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scanCode == KEY_U_LCTRL ||
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scanCode == KEY_U_LALT)
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return;
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switch (scanCode)
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{
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case KEY_D_UP:
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case KEY_D_LEFT:
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case KEY_D_RIGHT:
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case KEY_D_DOWN:
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ArrowInput(scanCode);
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}
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int key = GetLetterFromScanCode(scanCode);
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if (key != KEY_INVALID)
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{
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if (key == KEY_D_BACKSPACE)
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{
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if (BackSpaceLimit > 0)
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{
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Display->Print('\b', SBIdx);
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backspace(UserInputBuffer);
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BackSpaceLimit--;
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}
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}
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else if (key == '\n')
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{
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UserInput(UserInputBuffer);
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BackSpaceLimit = 0;
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UserInputBuffer[0] = '\0';
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}
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else
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{
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append(UserInputBuffer, key);
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Display->Print(key, SBIdx);
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BackSpaceLimit++;
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}
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Display->SetBuffer(SBIdx); // Update as we type.
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}
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}
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SafeFunction void HookKeyboard()
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{
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CrashKeyboardDriver kbd; // We don't want to allocate memory.
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asmv("KeyboardHookLoop: nop; jmp KeyboardHookLoop;");
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// CPU::Halt(true); // This is an infinite loop.
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}
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}
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