mirror of
https://github.com/Fennix-Project/Kernel.git
synced 2025-05-27 06:54:35 +00:00
326 lines
12 KiB
C++
326 lines
12 KiB
C++
#include <display.hpp>
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#include <lock.hpp>
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#include <uart.hpp>
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#include <debug.h>
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extern uintptr_t _binary_Files_tamsyn_font_1_11_Tamsyn7x14r_psf_start;
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extern uintptr_t _binary_Files_tamsyn_font_1_11_Tamsyn7x14r_psf_end;
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extern uintptr_t _binary_Files_tamsyn_font_1_11_Tamsyn7x14r_psf_size;
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NewLock(PrintLock);
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namespace Video
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{
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Font *Display::GetCurrentFont()
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{
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return CurrentFont;
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}
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void Display::SetCurrentFont(Font *Font)
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{
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CurrentFont = Font;
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}
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void Display::CreateBuffer(uint32_t Width, uint32_t Height, int Index)
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{
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if (Width == 0 && Height == 0)
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{
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Width = this->framebuffer.Width;
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Height = this->framebuffer.Height;
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debug("No width and height specified, using %ldx%lld", Width, Height);
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}
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size_t Size = this->framebuffer.Pitch * Height;
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if (this->Buffers[Index])
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{
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if (this->Buffers[Index]->Checksum == 0xDEAD)
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{
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warn("Buffer %d already exists, skipping creation", Index);
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return;
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}
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}
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ScreenBuffer *buffer = new ScreenBuffer;
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buffer->Buffer = KernelAllocator.RequestPages(TO_PAGES(Size));
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buffer->Width = Width;
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buffer->Height = Height;
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buffer->Size = Size;
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buffer->Color = 0xFFFFFF;
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buffer->CursorX = 0;
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buffer->CursorY = 0;
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this->Buffers[Index] = buffer;
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memset(this->Buffers[Index]->Buffer, 0, Size);
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this->Buffers[Index]->Checksum = 0xDEAD;
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debug("Created buffer %d, address %#lx", Index, buffer);
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}
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void Display::SetBuffer(int Index)
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{
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memcpy(this->framebuffer.BaseAddress, this->Buffers[Index]->Buffer, this->Buffers[Index]->Size);
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}
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ScreenBuffer *Display::GetBuffer(int Index)
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{
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return this->Buffers[Index];
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}
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void Display::ClearBuffer(int Index)
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{
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memset(this->Buffers[Index]->Buffer, 0, this->Buffers[Index]->Size);
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}
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void Display::DeleteBuffer(int Index)
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{
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if (this->Buffers[Index] == nullptr)
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return;
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KernelAllocator.FreePages(this->Buffers[Index]->Buffer, TO_PAGES(this->Buffers[Index]->Size));
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this->Buffers[Index]->Buffer = nullptr;
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this->Buffers[Index]->Checksum = 0; // Making sure that the buffer is not used anymore
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delete this->Buffers[Index], this->Buffers[Index] = nullptr;
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}
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void Display::SetBufferCursor(int Index, uint32_t X, uint32_t Y)
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{
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this->Buffers[Index]->CursorX = X;
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this->Buffers[Index]->CursorY = Y;
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}
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void Display::GetBufferCursor(int Index, uint32_t *X, uint32_t *Y)
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{
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*X = this->Buffers[Index]->CursorX;
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*Y = this->Buffers[Index]->CursorY;
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}
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void Display::SetPixel(uint32_t X, uint32_t Y, uint32_t Color, int Index)
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{
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if (unlikely(X >= this->Buffers[Index]->Width))
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X = this->Buffers[Index]->Width - 1;
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if (unlikely(Y >= this->Buffers[Index]->Height))
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Y = this->Buffers[Index]->Height - 1;
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uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
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*Pixel = Color;
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}
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uint32_t Display::GetPixel(uint32_t X, uint32_t Y, int Index)
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{
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if (unlikely(X >= this->Buffers[Index]->Width || Y >= this->Buffers[Index]->Height))
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return 0;
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uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
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return *Pixel;
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}
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uint16_t Display::GetBitsPerPixel()
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{
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return this->framebuffer.BitsPerPixel;
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}
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uint64_t Display::GetPitch()
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{
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return this->framebuffer.Pitch;
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}
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void Display::Scroll(int Index, int Lines)
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{
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if (Lines == 0)
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return;
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if (Lines > 0)
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{
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uint32_t LineSize = this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8);
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uint32_t BytesToMove = LineSize * Lines * this->CurrentFont->GetInfo().Height;
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uint32_t BytesToClear = this->Buffers[Index]->Size - BytesToMove;
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memmove(this->Buffers[Index]->Buffer, (uint8_t *)this->Buffers[Index]->Buffer + BytesToMove, BytesToClear);
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memset((uint8_t *)this->Buffers[Index]->Buffer + BytesToClear, 0, BytesToMove);
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}
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}
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char Display::Print(char Char, int Index, bool WriteToUART)
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{
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// SmartLock(PrintLock);
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if (this->ColorIteration)
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{
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// RRGGBB
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if (Char >= '0' && Char <= '9')
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this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - '0');
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else if (Char >= 'a' && Char <= 'f')
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this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - 'a' + 10);
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else if (Char >= 'A' && Char <= 'F')
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this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - 'A' + 10);
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else
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this->Buffers[Index]->Color = 0xFFFFFF;
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if (WriteToUART)
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UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(Char);
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this->ColorPickerIteration++;
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if (this->ColorPickerIteration == 6)
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{
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this->ColorPickerIteration = 0;
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if (WriteToUART)
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UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(']');
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this->ColorIteration = false;
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}
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return Char;
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}
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if (WriteToUART)
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UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(Char);
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switch (Char)
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{
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case '\e':
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{
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if (WriteToUART)
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UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write('[');
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this->ColorIteration = true;
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return Char;
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}
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case '\b':
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{
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switch (this->CurrentFont->GetInfo().Type)
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{
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case FontType::PCScreenFont1:
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{
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fixme("PCScreenFont1");
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break;
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}
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case FontType::PCScreenFont2:
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{
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uint32_t fonthdrWidth = this->CurrentFont->GetInfo().PSF2Font->Header->width;
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uint32_t fonthdrHeight = this->CurrentFont->GetInfo().PSF2Font->Header->height;
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for (unsigned long Y = this->Buffers[Index]->CursorY; Y < this->Buffers[Index]->CursorY + fonthdrHeight; Y++)
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for (unsigned long X = this->Buffers[Index]->CursorX - fonthdrWidth; X < this->Buffers[Index]->CursorX; X++)
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*(uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer +
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(Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8)) = 0;
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break;
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}
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default:
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warn("Unsupported font type");
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break;
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}
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if (this->Buffers[Index]->CursorX > 0)
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this->Buffers[Index]->CursorX -= this->GetCurrentFont()->GetInfo().Width;
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return Char;
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}
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case '\t':
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{
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this->Buffers[Index]->CursorX = (this->Buffers[Index]->CursorX + 8) & ~(8 - 1);
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return Char;
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}
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case '\r':
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{
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this->Buffers[Index]->CursorX = 0;
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return Char;
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}
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case '\n':
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{
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this->Buffers[Index]->CursorX = 0;
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this->Buffers[Index]->CursorY += this->GetCurrentFont()->GetInfo().Height;
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return Char;
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}
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}
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uint32_t FontHeight = this->GetCurrentFont()->GetInfo().Height;
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if (this->Buffers[Index]->CursorX + this->GetCurrentFont()->GetInfo().Width >= this->Buffers[Index]->Width)
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{
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this->Buffers[Index]->CursorX = 0;
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this->Buffers[Index]->CursorY += FontHeight;
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}
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if (this->Buffers[Index]->CursorY + FontHeight >= this->Buffers[Index]->Height)
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{
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this->Buffers[Index]->CursorY -= FontHeight;
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this->Scroll(Index, 1);
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}
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switch (this->CurrentFont->GetInfo().Type)
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{
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case FontType::PCScreenFont1:
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{
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uint32_t *PixelPtr = (uint32_t *)this->Buffers[Index]->Buffer;
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char *FontPtr = (char *)this->CurrentFont->GetInfo().PSF1Font->GlyphBuffer + (Char * this->CurrentFont->GetInfo().PSF1Font->Header->charsize);
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for (uint64_t Y = this->Buffers[Index]->CursorY; Y < this->Buffers[Index]->CursorY + 16; Y++)
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{
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for (uint64_t X = this->Buffers[Index]->CursorX; X < this->Buffers[Index]->CursorX + 8; X++)
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if ((*FontPtr & (0b10000000 >> (X - this->Buffers[Index]->CursorX))) > 0)
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*(unsigned int *)(PixelPtr + X + (Y * this->Buffers[Index]->Width)) = this->Buffers[Index]->Color;
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FontPtr++;
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}
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this->Buffers[Index]->CursorX += 8;
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break;
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}
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case FontType::PCScreenFont2:
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{
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// if (this->CurrentFont->PSF2Font->GlyphBuffer == (uint16_t *)0x01) // HAS UNICODE TABLE
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// Char = this->CurrentFont->PSF2Font->GlyphBuffer[Char];
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int BytesPerLine = (this->CurrentFont->GetInfo().PSF2Font->Header->width + 7) / 8;
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char *FontAddress = (char *)this->CurrentFont->GetInfo().StartAddress;
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uint32_t FontHeaderSize = this->CurrentFont->GetInfo().PSF2Font->Header->headersize;
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uint32_t FontCharSize = this->CurrentFont->GetInfo().PSF2Font->Header->charsize;
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uint32_t FontLength = this->CurrentFont->GetInfo().PSF2Font->Header->length;
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char *FontPtr = FontAddress + FontHeaderSize + (Char > 0 && (uint32_t)Char < FontLength ? Char : 0) * FontCharSize;
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uint32_t FontHdrWidth = this->CurrentFont->GetInfo().PSF2Font->Header->width;
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uint32_t FontHdrHeight = this->CurrentFont->GetInfo().PSF2Font->Header->height;
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for (size_t Y = this->Buffers[Index]->CursorY; Y < this->Buffers[Index]->CursorY + FontHdrHeight; Y++)
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{
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for (size_t X = this->Buffers[Index]->CursorX; X < this->Buffers[Index]->CursorX + FontHdrWidth; X++)
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{
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if ((*FontPtr & (0b10000000 >> (X - this->Buffers[Index]->CursorX))) > 0)
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{
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void *FramebufferAddress = (void *)((uintptr_t)this->Buffers[Index]->Buffer +
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(Y * this->Buffers[Index]->Width + X) *
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(this->framebuffer.BitsPerPixel / 8));
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*(uint32_t *)FramebufferAddress = this->Buffers[Index]->Color;
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}
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}
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FontPtr += BytesPerLine;
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}
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this->Buffers[Index]->CursorX += FontHdrWidth;
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break;
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}
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default:
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warn("Unsupported font type");
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break;
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}
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return Char;
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}
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void Display::DrawString(const char *String, uint32_t X, uint32_t Y, int Index, bool WriteToUART)
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{
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this->Buffers[Index]->CursorX = X;
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this->Buffers[Index]->CursorY = Y;
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for (int i = 0; String[i] != '\0'; i++)
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this->Print(String[i], Index, WriteToUART);
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}
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Display::Display(BootInfo::FramebufferInfo Info, bool LoadDefaultFont)
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{
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this->framebuffer = Info;
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if (LoadDefaultFont)
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{
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this->CurrentFont = new Font(&_binary_Files_tamsyn_font_1_11_Tamsyn7x14r_psf_start, &_binary_Files_tamsyn_font_1_11_Tamsyn7x14r_psf_end, FontType::PCScreenFont2);
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FontInfo Info = this->CurrentFont->GetInfo();
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debug("Font loaded: %dx%d %s",
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Info.Width, Info.Height, Info.Type == FontType::PCScreenFont1 ? "PSF1" : "PSF2");
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}
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this->CreateBuffer(Info.Width, Info.Height, 0);
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}
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Display::~Display()
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{
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debug("Destructor called");
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this->ClearBuffer(0);
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this->SetBuffer(0);
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for (size_t i = 0; i < sizeof(this->Buffers) / sizeof(this->Buffers[0]); i++)
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this->DeleteBuffer(i);
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}
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}
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