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Kernel/Network/UserDatagramProtocol.cpp
2023-05-13 07:40:07 +03:00

146 lines
5.1 KiB
C++

/*
This file is part of Fennix Kernel.
Fennix Kernel is free software: you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
Fennix Kernel is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Fennix Kernel. If not, see <https://www.gnu.org/licenses/>.
*/
#include <net/udp.hpp>
#include <debug.h>
#include "../kernel.h"
namespace NetworkUDP
{
struct EventInfo
{
Socket *UDPSocket;
uint16_t Port;
};
std::vector<EventInfo> RegisteredEvents;
UDPEvents::UDPEvents() {}
UDPEvents::~UDPEvents() {}
/* -------------------------------------------------------------------------------------------------------------------------------- */
UDP::UDP(NetworkIPv4::IPv4 *ipv4, NetworkInterfaceManager::DeviceInterface *Interface) : NetworkIPv4::IPv4Events(NetworkIPv4::PROTOCOL_UDP)
{
debug("UDP interface %#lx created.", this);
this->ipv4 = ipv4;
this->Interface = Interface;
}
UDP::~UDP()
{
debug("UDP interface %#lx destroyed.", this);
}
uint16_t UsablePort = 0x200;
Socket *UDP::Connect(InternetProtocol IP, uint16_t Port)
{
netdbg("Connecting to %s", IP.v4.ToStringLittleEndian(), Port);
Socket *socket = new Socket(this);
socket->RemoteIP = IP;
socket->RemotePort = Port;
socket->LocalPort = UsablePort++; // TODO: track ports
socket->LocalIP = Interface->IP;
socket->LocalPort = b16(socket->LocalPort);
socket->RemotePort = b16(socket->RemotePort);
RegisteredEvents.push_back({.UDPSocket = socket, .Port = socket->LocalPort});
return socket;
}
Socket *UDP::Listen(uint16_t Port)
{
UNUSED(Port);
fixme("Not implemented.");
return nullptr;
}
void UDP::Disconnect(Socket *Socket)
{
UNUSED(Socket);
fixme("Not implemented.");
}
void UDP::Send(Socket *Socket, uint8_t *Data, size_t Length)
{
netdbg("Sending %d bytes to %s", Length, Socket->RemoteIP.v4.ToStringLittleEndian(), Socket->RemotePort);
uint16_t TotalLength = s_cst(uint16_t, Length + sizeof(UDPHeader));
UDPPacket *packet = (UDPPacket *)kmalloc(TotalLength);
packet->Header.SourcePort = Socket->LocalPort;
packet->Header.DestinationPort = Socket->RemotePort;
packet->Header.Length = b16(TotalLength);
memcpy(packet->Data, Data, Length);
packet->Header.Checksum = 0; // I totally should do this. Some devices may require it.
// packet->Header.Checksum = CalculateChecksum((uint16_t *)packet, TotalLength);
this->ipv4->Send((uint8_t *)packet, TotalLength, 0x11, Socket->RemoteIP);
kfree(packet);
}
void UDP::Bind(Socket *Socket, UDPEvents *EventHandler)
{
netdbg("Binding socket to %s", Socket->LocalIP.v4.ToStringLittleEndian(), Socket->LocalPort);
Socket->EventHandler = EventHandler;
}
bool UDP::OnIPv4PacketReceived(InternetProtocol SourceIP, InternetProtocol DestinationIP, uint8_t *Data, size_t Length)
{
netdbg("Received %d bytes from %s", Length, SourceIP.v4.ToStringLittleEndian());
if (Length < sizeof(UDPHeader))
return false;
UDPHeader *udp = (UDPHeader *)Data;
netdbg("SP:%d | DP:%d | L:%d | CHK:%#x", b16(udp->SourcePort), b16(udp->DestinationPort), b16(udp->Length), b16(udp->Checksum));
Socket *GoodSocket = nullptr;
foreach (auto &var in RegisteredEvents)
{
netdbg("UDP->SKT[]: LP:%d | LIP:%s | RP:%d | RIP:%s | LST:%d",
b16(var.UDPSocket->LocalPort),
var.UDPSocket->LocalIP.v4.ToStringLittleEndian(),
b16(var.UDPSocket->RemotePort),
var.UDPSocket->RemoteIP.v4.ToStringLittleEndian(),
b16(var.UDPSocket->Listening));
if (var.UDPSocket->LocalPort == udp->DestinationPort &&
var.UDPSocket->LocalIP.v4 == DestinationIP.v4 &&
var.UDPSocket->Listening == true)
{
var.UDPSocket->Listening = false;
var.UDPSocket->RemotePort = b16(udp->SourcePort);
var.UDPSocket->RemoteIP = SourceIP;
netdbg("E1");
return true;
}
GoodSocket = var.UDPSocket;
}
if (GoodSocket)
GoodSocket->EventHandler->OnUDPPacketReceived(GoodSocket, ((UDPPacket *)Data)->Data, Length);
netdbg("E0 (Success)");
return false;
}
/* -------------------------------------------------------------------------------------------------------------------------------- */
Socket::Socket(UDP *_UDP) { this->SocketUDP = _UDP; }
Socket::~Socket() {}
}