Kernel/GUI/WindowEvents.cpp
2023-03-14 06:24:02 +02:00

117 lines
3.0 KiB
C++

#include <gui.hpp>
#include <driver.hpp>
#include <task.hpp>
#include <printf.h>
#include <debug.h>
#include "../kernel.h"
#include "../DAPI.hpp"
#include "../Fex.hpp"
namespace GraphicalUserInterface
{
void Window::OnResize(Event *e)
{
// TODO: Optimize this
this->mem->FreePages(this->Buffer->Data, TO_PAGES(this->Buffer->Size));
this->Buffer->Data = nullptr;
delete this->Buffer, this->Buffer = nullptr;
this->Buffer = new ScreenBitmap;
this->Buffer->Width = e->Resize.Width;
this->Buffer->Height = e->Resize.Height;
this->Buffer->BitsPerPixel = Display->GetBitsPerPixel();
this->Buffer->Pitch = Display->GetPitch();
this->Buffer->Size = this->Buffer->Pitch * e->Resize.Height;
this->Buffer->Data = (uint8_t *)this->mem->RequestPages(TO_PAGES(this->Buffer->Size));
memset(this->Buffer->Data, 0, this->Buffer->Size);
this->OnPaint(e);
}
void Window::OnMinimize(Event *e)
{
fixme("Window::OnMinimize() not implemented");
}
void Window::OnMaximize(Event *e)
{
fixme("Window::OnMaximize() not implemented");
}
void Window::OnClose(Event *e)
{
fixme("Window::OnClose() not implemented");
}
void Window::OnPaintBackground(Event *e)
{
Rect PaintPosition = this->Position;
PaintPosition.Left = 0;
PaintPosition.Top = 0;
PutRect(this->Buffer, PaintPosition, 0x121212);
}
void Window::OnPaintForeground(Event *e)
{
// Window content
if (!this->Maximized)
{
char buf[256];
sprintf(buf, "Left:\eAA11FF%ld\eFFFFFF Top:\eAA11FF%ld\eFFFFFF W:\eAA11FF%ld\eFFFFFF H:\eAA11FF%ld\eFFFFFF", this->Position.Left, this->Position.Top, this->Position.Width, this->Position.Height);
// Display->DrawString(buf, this->Position.Left + 20, this->Position.Top + 25, 200);
}
foreach (auto var in this->Widgets)
{
var->OnPaint(e);
}
}
void Window::OnPaint(Event *e)
{
memset(this->Buffer->Data, 0, this->Buffer->Size);
this->OnPaintBackground(e);
this->OnPaintForeground(e);
}
void Window::OnMouseDown(Event *e)
{
Event WindowPos = *e;
WindowPos.MouseDown.X -= this->Position.Left;
WindowPos.MouseDown.Y -= this->Position.Top;
foreach (auto var in this->Widgets)
{
var->OnMouseDown(&WindowPos);
}
}
void Window::OnMouseUp(Event *e)
{
Event WindowPos = *e;
WindowPos.MouseUp.X -= this->Position.Left;
WindowPos.MouseUp.Y -= this->Position.Top;
foreach (auto var in this->Widgets)
{
var->OnMouseUp(&WindowPos);
}
}
void Window::OnMouseMove(Event *e)
{
Event WindowPos = *e;
WindowPos.MouseMove.X -= this->Position.Left;
WindowPos.MouseMove.Y -= this->Position.Top;
foreach (auto var in this->Widgets)
{
var->OnMouseMove(&WindowPos);
}
}
}