mirror of
https://github.com/Fennix-Project/Kernel.git
synced 2025-05-25 22:14:37 +00:00
146 lines
4.5 KiB
C++
146 lines
4.5 KiB
C++
/*
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This file is part of Fennix Kernel.
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Fennix Kernel is free software: you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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Fennix Kernel is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Fennix Kernel. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <net/udp.hpp>
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#include <debug.h>
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#include "../kernel.h"
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namespace NetworkUDP
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{
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struct EventInfo
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{
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Socket *UDPSocket;
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uint16_t Port;
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};
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std::vector<EventInfo> RegisteredEvents;
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UDPEvents::UDPEvents() {}
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UDPEvents::~UDPEvents() {}
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/* -------------------------------------------------------------------------------------------------------------------------------- */
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UDP::UDP(NetworkIPv4::IPv4 *ipv4, NetworkInterfaceManager::DeviceInterface *Interface) : NetworkIPv4::IPv4Events(NetworkIPv4::PROTOCOL_UDP)
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{
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debug("UDP interface %#lx created.", this);
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this->ipv4 = ipv4;
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this->Interface = Interface;
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}
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UDP::~UDP()
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{
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debug("UDP interface %#lx destroyed.", this);
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}
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uint16_t UsablePort = 0x200;
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Socket *UDP::Connect(InternetProtocol IP, uint16_t Port)
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{
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netdbg("Connecting to %s", IP.v4.ToStringLittleEndian(), Port);
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Socket *socket = new Socket(this);
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socket->RemoteIP = IP;
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socket->RemotePort = Port;
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socket->LocalPort = UsablePort++; // TODO: track ports
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socket->LocalIP = Interface->IP;
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socket->LocalPort = b16(socket->LocalPort);
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socket->RemotePort = b16(socket->RemotePort);
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RegisteredEvents.push_back({.UDPSocket = socket, .Port = socket->LocalPort});
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return socket;
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}
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Socket *UDP::Listen(uint16_t Port)
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{
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UNUSED(Port);
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fixme("Not implemented");
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return nullptr;
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}
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void UDP::Disconnect(Socket *Socket)
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{
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UNUSED(Socket);
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fixme("Not implemented");
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}
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void UDP::Send(Socket *Socket, uint8_t *Data, size_t Length)
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{
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netdbg("Sending %d bytes to %s", Length, Socket->RemoteIP.v4.ToStringLittleEndian(), Socket->RemotePort);
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uint16_t TotalLength = s_cst(uint16_t, Length + sizeof(UDPHeader));
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UDPPacket *packet = (UDPPacket *)kmalloc(TotalLength);
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packet->Header.SourcePort = Socket->LocalPort;
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packet->Header.DestinationPort = Socket->RemotePort;
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packet->Header.Length = b16(TotalLength);
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memcpy(packet->Data, Data, Length);
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packet->Header.Checksum = 0; // I totally should do this. Some devices may require it.
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// packet->Header.Checksum = CalculateChecksum((uint16_t *)packet, TotalLength);
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this->ipv4->Send((uint8_t *)packet, TotalLength, 0x11, Socket->RemoteIP);
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kfree(packet);
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}
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void UDP::Bind(Socket *Socket, UDPEvents *EventHandler)
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{
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netdbg("Binding socket to %s", Socket->LocalIP.v4.ToStringLittleEndian(), Socket->LocalPort);
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Socket->EventHandler = EventHandler;
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}
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bool UDP::OnIPv4PacketReceived(InternetProtocol SourceIP, InternetProtocol DestinationIP, uint8_t *Data, size_t Length)
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{
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netdbg("Received %d bytes from %s", Length, SourceIP.v4.ToStringLittleEndian());
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if (Length < sizeof(UDPHeader))
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return false;
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UDPHeader *udp = (UDPHeader *)Data;
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netdbg("SP:%d | DP:%d | L:%d | CHK:%#x", b16(udp->SourcePort), b16(udp->DestinationPort), b16(udp->Length), b16(udp->Checksum));
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Socket *GoodSocket = nullptr;
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foreach (auto &var in RegisteredEvents)
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{
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netdbg("UDP->SKT[]: LP:%d | LIP:%s | RP:%d | RIP:%s | LST:%d",
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b16(var.UDPSocket->LocalPort),
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var.UDPSocket->LocalIP.v4.ToStringLittleEndian(),
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b16(var.UDPSocket->RemotePort),
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var.UDPSocket->RemoteIP.v4.ToStringLittleEndian(),
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b16(var.UDPSocket->Listening));
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if (var.UDPSocket->LocalPort == udp->DestinationPort &&
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var.UDPSocket->LocalIP.v4 == DestinationIP.v4 &&
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var.UDPSocket->Listening == true)
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{
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var.UDPSocket->Listening = false;
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var.UDPSocket->RemotePort = b16(udp->SourcePort);
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var.UDPSocket->RemoteIP = SourceIP;
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netdbg("E1");
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return true;
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}
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GoodSocket = var.UDPSocket;
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}
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if (GoodSocket)
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GoodSocket->EventHandler->OnUDPPacketReceived(GoodSocket, ((UDPPacket *)Data)->Data, Length);
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netdbg("E0 (Success)");
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return false;
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}
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/* -------------------------------------------------------------------------------------------------------------------------------- */
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Socket::Socket(UDP *_UDP) { this->SocketUDP = _UDP; }
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Socket::~Socket() {}
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}
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