#include #include "../kernel.h" namespace GraphicalUserInterface { void PutRect(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color) { for (uint32_t i = 0; i < Width; i++) for (uint32_t j = 0; j < Height; j++) Display->SetPixel(X + i, Y + j, Color, 200); } void PutBorder(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color) { for (uint32_t i = 0; i < Width; i++) { Display->SetPixel(X + i, Y, Color, 200); Display->SetPixel(X + i, Y + Height - 1, Color, 200); } for (uint32_t i = 0; i < Height; i++) { Display->SetPixel(X, Y + i, Color, 200); Display->SetPixel(X + Width - 1, Y + i, Color, 200); } } void PutBorderWithShadow(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color) { uint32_t ShadowColor = (Color ? (Color / 2) : 0x000000); for (uint32_t i = 0; i < Width; i++) { Display->SetPixel(X + i, Y, Color, 200); Display->SetPixel(X + i, Y + Height - 1, Color, 200); } for (uint32_t i = 0; i < Height; i++) { Display->SetPixel(X, Y + i, Color, 200); Display->SetPixel(X + Width - 1, Y + i, Color, 200); } for (uint32_t i = 0; i < Width; i++) { Display->SetPixel(X + i, Y + 1, ShadowColor, 200); Display->SetPixel(X + i, Y + Height - 2, ShadowColor, 200); } for (uint32_t i = 0; i < Height; i++) { Display->SetPixel(X + 1, Y + i, ShadowColor, 200); Display->SetPixel(X + Width - 2, Y + i, ShadowColor, 200); } } }