#pragma once #include namespace SymbolResolver { class Symbols { private: struct SymbolTable { uintptr_t Address; char *FunctionName; }; SymbolTable SymTable[0x10000]; uintptr_t TotalEntries = 0; public: Symbols(uintptr_t ImageAddress); ~Symbols(); const char *GetSymbolFromAddress(uintptr_t Address); void AddSymbol(uintptr_t Address, const char *Name); }; } extern SymbolResolver::Symbols *SymTbl;