#include #include #include #include #include #include "../kernel.h" #include "../DAPI.hpp" #include "../Fex.hpp" namespace GraphicalUserInterface { void Window::OnResize(Event *e) { fixme("Window::OnResize() not implemented"); } void Window::OnMinimize(Event *e) { fixme("Window::OnMinimize() not implemented"); } void Window::OnMaximize(Event *e) { fixme("Window::OnMaximize() not implemented"); } void Window::OnClose(Event *e) { fixme("Window::OnClose() not implemented"); } void Window::OnPaintBackground(Event *e) { PutRect(this->Buffer, this->Position, /*0x121212*/ 0xFF00FF); } void Window::OnPaintForeground(Event *e) { // Window content if (!this->Maximized) { char buf[256]; sprintf_(buf, "Left:\eAA11FF%ld\eFFFFFF Top:\eAA11FF%ld\eFFFFFF W:\eAA11FF%ld\eFFFFFF H:\eAA11FF%ld\eFFFFFF", this->Position.Left, this->Position.Top, this->Position.Width, this->Position.Height); // Display->DrawString(buf, this->Position.Left + 20, this->Position.Top + 25, 200); } foreach (auto var in this->Widgets) { var->OnPaint(e); } } void Window::OnPaint(Event *e) { this->OnPaintBackground(e); this->OnPaintForeground(e); } void Window::OnMouseDown(Event *e) { } void Window::OnMouseUp(Event *e) { } void Window::OnMouseMove(Event *e) { } }