#include #include "../kernel.h" namespace GraphicalUserInterface { inline void InlineSetPixel(ScreenBitmap *Bitmap, long X, long Y, uint32_t Color) { if (unlikely(!Bitmap)) return; if (unlikely(!Bitmap->Data)) return; if (unlikely(X < 0 || Y < 0 || X >= Bitmap->Width || Y >= Bitmap->Height)) return; uint32_t *Pixel = (uint32_t *)((uintptr_t)Bitmap->Data + (Y * Bitmap->Width + X) * (Bitmap->BitsPerPixel / 8)); *Pixel = Color; // Bitmap->Data[Y * Bitmap->Width + X] = Color; } void SetPixel(ScreenBitmap *Bitmap, long X, long Y, uint32_t Color) { InlineSetPixel(Bitmap, X, Y, Color); } uint32_t GetPixel(ScreenBitmap *Bitmap, long X, long Y) { if (unlikely(!Bitmap)) return 0; if (unlikely(!Bitmap->Data)) return 0; if (unlikely(X < 0 || Y < 0 || X >= Bitmap->Width || Y >= Bitmap->Height)) return 0; uint32_t *Pixel = (uint32_t *)((uintptr_t)Bitmap->Data + (Y * Bitmap->Width + X) * (Bitmap->BitsPerPixel / 8)); return *Pixel; } void DrawOverBitmap(ScreenBitmap *DestinationBitmap, ScreenBitmap *SourceBitmap, long Top, long Left, bool IgnoreZero) { for (uint32_t i = 0; i < SourceBitmap->Width; i++) for (uint32_t j = 0; j < SourceBitmap->Height; j++) { uint32_t *Pixel = (uint32_t *)((uintptr_t)SourceBitmap->Data + (j * SourceBitmap->Width + i) * (SourceBitmap->BitsPerPixel / 8)); if (IgnoreZero && (*Pixel != 0x000000)) InlineSetPixel(DestinationBitmap, Left + i, Top + j, *Pixel); } } void PutRect(ScreenBitmap *Bitmap, Rect rect, uint32_t Color) { for (uint32_t i = 0; i < rect.Width; i++) for (uint32_t j = 0; j < rect.Height; j++) InlineSetPixel(Bitmap, rect.Left + i, rect.Top + j, Color); } void PutBorder(ScreenBitmap *Bitmap, Rect rect, uint32_t Color) { for (uint32_t i = 0; i < rect.Width; i++) { InlineSetPixel(Bitmap, rect.Left + i, rect.Top, Color); InlineSetPixel(Bitmap, rect.Left + i, rect.Top + rect.Height - 1, Color); } for (uint32_t i = 0; i < rect.Height; i++) { InlineSetPixel(Bitmap, rect.Left, rect.Top + i, Color); InlineSetPixel(Bitmap, rect.Left + rect.Width - 1, rect.Top + i, Color); } } uint32_t BlendColors(uint32_t c1, uint32_t c2, float t) { uint8_t r1 = (c1 >> 16) & 0xFF; uint8_t g1 = (c1 >> 8) & 0xFF; uint8_t b1 = c1 & 0xFF; uint8_t r2 = (c2 >> 16) & 0xFF; uint8_t g2 = (c2 >> 8) & 0xFF; uint8_t b2 = c2 & 0xFF; uint8_t r = (uint8_t)(r1 + t * (r2 - r1)); uint8_t g = (uint8_t)(g1 + t * (g2 - g1)); uint8_t b = (uint8_t)(b1 + t * (b2 - b1)); return (r << 16) | (g << 8) | b; } void PutBorderWithShadow(ScreenBitmap *Bitmap, Rect rect, uint32_t Color) { } #define SHADOW_SIZE 12 void DrawShadow(ScreenBitmap *Bitmap, Rect rect) { } void DrawString(ScreenBitmap *Bitmap, Rect rect, const char *Text, uint32_t Color) { } }