#ifndef __FENNIX_KERNEL_UDP_H__ #define __FENNIX_KERNEL_UDP_H__ #include #include #include #include namespace NetworkUDP { struct UDPHeader { uint16_t SourcePort; uint16_t DestinationPort; uint16_t Length; uint16_t Checksum; } __attribute__((packed)); struct UDPPacket { UDPHeader Header; uint8_t Data[]; }; class Socket; class UDPEvents { protected: UDPEvents(); ~UDPEvents(); public: virtual void OnUDPPacketReceived(Socket *Socket, uint8_t *Data, uint64_t Length) { warn("Not implemented."); } }; class UDP : public NetworkIPv4::IPv4Events { private: NetworkIPv4::IPv4 *ipv4; NetworkInterfaceManager::DeviceInterface *Interface; public: NetworkInterfaceManager::DeviceInterface *GetInterface() { return this->Interface; } UDP(NetworkIPv4::IPv4 *ipv4, NetworkInterfaceManager::DeviceInterface *Interface); ~UDP(); virtual Socket *Connect(InternetProtocol IP, uint16_t Port); virtual Socket *Listen(uint16_t Port); virtual void Disconnect(Socket *Socket); virtual void Send(Socket *Socket, uint8_t *Data, uint64_t Length); virtual void Bind(Socket *Socket, UDPEvents *EventHandler); virtual bool OnIPv4PacketReceived(InternetProtocol SourceIP, InternetProtocol DestinationIP, uint8_t *Data, uint64_t Length); }; class Socket { public: InternetProtocol LocalIP; uint16_t LocalPort = 0; InternetProtocol RemoteIP; uint16_t RemotePort = 0; bool Listening = false; UDPEvents *EventHandler = nullptr; UDP *SocketUDP = nullptr; Socket(UDP *_UDP); ~Socket(); }; } #endif // !__FENNIX_KERNEL_UDP_H__