#include namespace Random { static uint64_t Seed = 0xdeadbeef; uint16_t rand16() { Seed = Seed * 1103515245 + 12345; return (uint16_t)(Seed / 65536) % __UINT16_MAX__; } uint32_t rand32() { Seed = Seed * 1103515245 + 12345; return (uint32_t)(Seed / 65536) % __UINT32_MAX__; } uint64_t rand64() { Seed = Seed * 1103515245 + 12345; return (uint64_t)(Seed / 65536) % __UINT64_MAX__; } void changeseed(uint64_t CustomSeed) { Seed = CustomSeed; } }