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Very simple GUI stub
This commit is contained in:
parent
c0a3d3dd24
commit
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52
GUI/GUITools.cpp
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52
GUI/GUITools.cpp
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@ -0,0 +1,52 @@
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#include <gui.hpp>
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#include "../kernel.h"
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namespace GraphicalUserInterface
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{
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void PutRect(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color)
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{
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for (uint32_t i = 0; i < Width; i++)
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for (uint32_t j = 0; j < Height; j++)
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Display->SetPixel(X + i, Y + j, Color, 200);
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}
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void PutBorder(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color)
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{
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for (uint32_t i = 0; i < Width; i++)
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{
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Display->SetPixel(X + i, Y, Color, 200);
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Display->SetPixel(X + i, Y + Height - 1, Color, 200);
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}
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for (uint32_t i = 0; i < Height; i++)
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{
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Display->SetPixel(X, Y + i, Color, 200);
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Display->SetPixel(X + Width - 1, Y + i, Color, 200);
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}
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}
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void PutBorderWithShadow(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color)
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{
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uint32_t ShadowColor = (Color ? (Color / 2) : 0x000000);
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for (uint32_t i = 0; i < Width; i++)
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{
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Display->SetPixel(X + i, Y, Color, 200);
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Display->SetPixel(X + i, Y + Height - 1, Color, 200);
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}
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for (uint32_t i = 0; i < Height; i++)
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{
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Display->SetPixel(X, Y + i, Color, 200);
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Display->SetPixel(X + Width - 1, Y + i, Color, 200);
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}
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for (uint32_t i = 0; i < Width; i++)
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{
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Display->SetPixel(X + i, Y + 1, ShadowColor, 200);
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Display->SetPixel(X + i, Y + Height - 2, ShadowColor, 200);
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}
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for (uint32_t i = 0; i < Height; i++)
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{
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Display->SetPixel(X + 1, Y + i, ShadowColor, 200);
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Display->SetPixel(X + Width - 2, Y + i, ShadowColor, 200);
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}
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}
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}
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334
GUI/GraphicalUserInterface.cpp
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334
GUI/GraphicalUserInterface.cpp
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@ -0,0 +1,334 @@
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#include <gui.hpp>
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#include <driver.hpp>
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#include <task.hpp>
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#include <debug.h>
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#include "../kernel.h"
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#include "../DAPI.hpp"
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#include "../Fex.hpp"
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namespace GraphicalUserInterface
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{
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char CursorArrow[] = {
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 12x19
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1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
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1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, //
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1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, //
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1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, //
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1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, //
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1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, //
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1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, //
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, //
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, //
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1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, //
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1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0, //
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1, 2, 2, 1, 0, 1, 2, 2, 1, 0, 0, 0, //
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1, 2, 1, 0, 0, 1, 2, 2, 1, 0, 0, 0, //
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1, 1, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, //
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1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, //
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};
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char CursorHand[] = {
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0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 17x24
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0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, //
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0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, //
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0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 0, 0, //
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0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 0, //
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0, 0, 0, 0, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, //
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1, 1, 1, 0, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, //
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1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, //
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1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, //
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0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, //
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0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, //
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0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, //
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0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, //
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0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, //
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0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, //
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0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, //
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0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, //
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0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, //
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0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, //
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
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};
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char CursorWait[] = {
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 13x22
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1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, //
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, //
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0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, //
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0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, //
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0, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 0, //
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0, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 0, //
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0, 1, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 0, //
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0, 0, 1, 1, 2, 2, 2, 2, 2, 1, 1, 0, 0, //
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0, 0, 0, 1, 1, 2, 1, 2, 1, 1, 0, 0, 0, //
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0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, //
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0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, //
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0, 0, 0, 1, 1, 2, 2, 2, 1, 1, 0, 0, 0, //
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0, 0, 1, 1, 2, 2, 1, 2, 2, 1, 1, 0, 0, //
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0, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 0, //
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0, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 0, //
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0, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 0, //
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0, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 0, //
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0, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 0, //
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, //
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1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, //
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, //
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};
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char CursorIBeam[] = {
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1, 1, 1, 0, 1, 1, 1, // 7x17
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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0, 0, 0, 1, 0, 0, 0, //
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1, 1, 1, 0, 1, 1, 1, //
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};
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char CursorResizeAll[] ={
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0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, // 23x23
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0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,0,0,1,2,2,2,1,0,0,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,0,1,2,2,2,2,2,1,0,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
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0,0,0,0,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,0,0,0,0, //
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0,0,0,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,0,0,0, //
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0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0, //
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0,1,2,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,2,1,0, //
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1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1, //
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0,1,2,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,2,1,0, //
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0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0, //
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0,0,0,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,0,0,0, //
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0,0,0,0,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,0,0,0,0, //
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0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,0,1,2,2,2,2,2,1,0,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,0,0,1,2,2,2,1,0,0,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,0,0,0,1,2,1,0,0,0,0,0,0,0,0,0,0, //
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0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0, //
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};
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void GUI::PaintDesktop()
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{
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PutRect(0, 0, Display->GetBuffer(200)->Width, Display->GetBuffer(200)->Height, 0x282828);
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}
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void GUI::PaintWindows()
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{
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foreach (auto wnd in this->Windows)
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wnd->Paint();
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}
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void GUI::PaintCursor()
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{
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KernelCallback callback;
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if (DriverManager->GetDrivers().size() > 0)
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{
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foreach (auto Driver in DriverManager->GetDrivers())
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{
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if (((FexExtended *)((uintptr_t)Driver->Address + EXTENDED_SECTION_ADDRESS))->Driver.Type == FexDriverType::FexDriverType_Input)
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{
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memset(&callback, 0, sizeof(KernelCallback));
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callback.Reason = FetchReason;
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DriverManager->IOCB(Driver->DriverUID, (void *)&callback);
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// TODO: I think I should check somehow what driver is the one that is mouse and not keyboard
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Mouse.X = (callback.InputCallback.Mouse.X * Display->GetBuffer(200)->Width) / 0xFFFF; // VMWARE mouse
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Mouse.Y = (callback.InputCallback.Mouse.Y * Display->GetBuffer(200)->Height) / 0xFFFF; // VMWARE mouse
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Mouse.Z = (callback.InputCallback.Mouse.Z);
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Mouse.Left = callback.InputCallback.Mouse.Buttons.Left;
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Mouse.Right = callback.InputCallback.Mouse.Buttons.Right;
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Mouse.Middle = callback.InputCallback.Mouse.Buttons.Middle;
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break;
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}
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}
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}
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uint32_t CursorColorInner = 0xFFFFFFFF;
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uint32_t CursorColorOuter = 0x00000000;
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switch (this->Cursor)
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{
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case CursorType::Visible:
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{
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CursorVisible = true;
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break;
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}
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case CursorType::Hidden:
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{
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CursorVisible = false;
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break;
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}
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default:
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fixme("Unknown cursor type %d", this->Cursor);
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[[fallthrough]];
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case CursorType::Arrow:
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{
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if (CursorVisible)
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for (int i = 0; i < 19; i++)
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{
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for (int j = 0; j < 12; j++)
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{
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if (CursorArrow[i * 12 + j] == 1)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
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}
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else if (CursorArrow[i * 12 + j] == 2)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
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}
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}
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}
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break;
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}
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case CursorType::Hand:
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{
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if (CursorVisible)
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for (int i = 0; i < 24; i++)
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{
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for (int j = 0; j < 17; j++)
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{
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if (CursorHand[i * 17 + j] == 1)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
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}
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else if (CursorHand[i * 17 + j] == 2)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
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}
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}
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}
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break;
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}
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case CursorType::Wait:
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{
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if (CursorVisible)
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for (int i = 0; i < 22; i++)
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{
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for (int j = 0; j < 13; j++)
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{
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if (CursorWait[i * 13 + j] == 1)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
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}
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else if (CursorWait[i * 13 + j] == 2)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
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}
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}
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}
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break;
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}
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case CursorType::IBeam:
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{
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if (CursorVisible)
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for (int i = 0; i < 22; i++)
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{
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for (int j = 0; j < 13; j++)
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{
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if (CursorIBeam[i * 13 + j] == 1)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
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}
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else if (CursorIBeam[i * 13 + j] == 2)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
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}
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}
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}
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break;
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}
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case CursorType::ResizeAll:
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{
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if (CursorVisible)
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for (int i = 0; i < 23; i++)
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{
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for (int j = 0; j < 23; j++)
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{
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if (CursorResizeAll[i * 23 + j] == 1)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorOuter, 200);
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}
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else if (CursorResizeAll[i * 23 + j] == 2)
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{
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Display->SetPixel(Mouse.X + j, Mouse.Y + i, CursorColorInner, 200);
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}
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}
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}
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break;
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}
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}
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foreach (auto wnd in this->Windows)
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{
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Event ev;
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ev.Type = EventType::MouseEvent;
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ev.Mouse.X = Mouse.X;
|
||||
ev.Mouse.Y = Mouse.Y;
|
||||
ev.Mouse.Z = Mouse.Z;
|
||||
ev.Mouse.Left = Mouse.Left;
|
||||
ev.Mouse.Right = Mouse.Right;
|
||||
ev.Mouse.Middle = Mouse.Middle;
|
||||
ev.LastMouse.X = LastMouse.X;
|
||||
ev.LastMouse.Y = LastMouse.Y;
|
||||
ev.LastMouse.Z = LastMouse.Z;
|
||||
ev.LastMouse.Left = LastMouse.Left;
|
||||
ev.LastMouse.Right = LastMouse.Right;
|
||||
ev.LastMouse.Middle = LastMouse.Middle;
|
||||
wnd->HandleEvent(&ev);
|
||||
}
|
||||
|
||||
LastMouse = Mouse;
|
||||
}
|
||||
|
||||
void GUI::Loop()
|
||||
{
|
||||
while (IsRunning)
|
||||
{
|
||||
PaintDesktop();
|
||||
PaintWindows();
|
||||
PaintCursor();
|
||||
Display->SetBuffer(200);
|
||||
}
|
||||
}
|
||||
|
||||
void GUI::AddWindow(Window *window)
|
||||
{
|
||||
this->Windows.push_back(window);
|
||||
}
|
||||
|
||||
GUI::GUI()
|
||||
{
|
||||
this->mem = new Memory::MemMgr;
|
||||
Display->CreateBuffer(0, 0, 200);
|
||||
this->IsRunning = true;
|
||||
}
|
||||
|
||||
GUI::~GUI()
|
||||
{
|
||||
delete this->mem;
|
||||
Display->DeleteBuffer(200);
|
||||
for (size_t i = 0; i < this->Windows.size(); i++)
|
||||
this->Windows.remove(i);
|
||||
}
|
||||
}
|
31
GUI/Widgets.cpp
Normal file
31
GUI/Widgets.cpp
Normal file
@ -0,0 +1,31 @@
|
||||
#include <gui.hpp>
|
||||
|
||||
#include <driver.hpp>
|
||||
#include <task.hpp>
|
||||
#include <printf.h>
|
||||
#include <debug.h>
|
||||
|
||||
#include "../kernel.h"
|
||||
#include "../DAPI.hpp"
|
||||
#include "../Fex.hpp"
|
||||
|
||||
namespace GraphicalUserInterface
|
||||
{
|
||||
void Widget::Paint()
|
||||
{
|
||||
}
|
||||
|
||||
void Widget::HandleEvent(Event *e)
|
||||
{
|
||||
}
|
||||
|
||||
Widget::Widget(void *ParentWindow)
|
||||
{
|
||||
this->mem = new Memory::MemMgr;
|
||||
}
|
||||
|
||||
Widget::~Widget()
|
||||
{
|
||||
delete this->mem;
|
||||
}
|
||||
}
|
420
GUI/Window.cpp
Normal file
420
GUI/Window.cpp
Normal file
@ -0,0 +1,420 @@
|
||||
#include <gui.hpp>
|
||||
|
||||
#include <driver.hpp>
|
||||
#include <task.hpp>
|
||||
#include <printf.h>
|
||||
#include <debug.h>
|
||||
|
||||
#include "../kernel.h"
|
||||
#include "../DAPI.hpp"
|
||||
#include "../Fex.hpp"
|
||||
|
||||
namespace GraphicalUserInterface
|
||||
{
|
||||
char CloseButton[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
};
|
||||
|
||||
char MinimizeButton[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
};
|
||||
|
||||
char MaximizeButtonNormal[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
};
|
||||
|
||||
char MaximizeButtonMaximized[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
};
|
||||
|
||||
char ResizeHint[] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
|
||||
};
|
||||
|
||||
uint32_t CloseButtonFade[] = {
|
||||
0x404040,
|
||||
0x770000,
|
||||
0x990000,
|
||||
0xBB0000,
|
||||
0xDD0000,
|
||||
0xFF0000,
|
||||
};
|
||||
|
||||
uint32_t MaximizeMinimizeButtonFade[] = {
|
||||
0x404040,
|
||||
0x454545,
|
||||
0x505050,
|
||||
0x5F5F5F,
|
||||
};
|
||||
|
||||
void Window::Paint()
|
||||
{
|
||||
// Window background
|
||||
PutRect(this->Left, this->Top + 20, this->Width, this->Height, 0x121212);
|
||||
// Title bar
|
||||
PutRect(this->Left, this->Top, this->Width, 20, 0x404040);
|
||||
// Title bar buttons (close, minimize, maximize) on the right
|
||||
static int CloseButtonIteration = 0;
|
||||
static int MaximizeButtonIteration = 0;
|
||||
static int MinimizeButtonIteration = 0;
|
||||
if (CloseButtonFocused)
|
||||
{
|
||||
PutRect(this->Left + this->Width - 20, this->Top, 20, 20, CloseButtonFade[CloseButtonIteration]);
|
||||
if (CloseButtonIteration < 5)
|
||||
CloseButtonIteration++;
|
||||
}
|
||||
else
|
||||
{
|
||||
PutRect(this->Left + this->Width - 20, this->Top, 20, 20, CloseButtonFade[CloseButtonIteration]);
|
||||
if (CloseButtonIteration > 0)
|
||||
CloseButtonIteration--;
|
||||
}
|
||||
|
||||
if (MaximizeButtonFocused)
|
||||
{
|
||||
PutRect(this->Left + this->Width - 40, this->Top, 20, 20, MaximizeMinimizeButtonFade[MaximizeButtonIteration]);
|
||||
if (MaximizeButtonIteration < 3)
|
||||
MaximizeButtonIteration++;
|
||||
}
|
||||
else
|
||||
{
|
||||
PutRect(this->Left + this->Width - 40, this->Top, 20, 20, MaximizeMinimizeButtonFade[MaximizeButtonIteration]);
|
||||
if (MaximizeButtonIteration > 0)
|
||||
MaximizeButtonIteration--;
|
||||
}
|
||||
|
||||
if (MinimizeButtonFocused)
|
||||
{
|
||||
PutRect(this->Left + this->Width - 60, this->Top, 20, 20, MaximizeMinimizeButtonFade[MinimizeButtonIteration]);
|
||||
if (MinimizeButtonIteration < 3)
|
||||
MinimizeButtonIteration++;
|
||||
}
|
||||
else
|
||||
{
|
||||
PutRect(this->Left + this->Width - 60, this->Top, 20, 20, MaximizeMinimizeButtonFade[MinimizeButtonIteration]);
|
||||
if (MinimizeButtonIteration > 0)
|
||||
MinimizeButtonIteration--;
|
||||
}
|
||||
|
||||
// Title bar icons (close, minimize, maximize) on the right
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
for (int j = 0; j < 20; j++)
|
||||
{
|
||||
if (CloseButton[i * 20 + j] == 1)
|
||||
{
|
||||
Display->SetPixel(this->Left + this->Width - 20 + j, this->Top + i, 0xFFFFFF, 200);
|
||||
}
|
||||
if ((MaximizeButtonMaximized[i * 20 + j] == 1) && !this->Maximized)
|
||||
{
|
||||
Display->SetPixel(this->Left + this->Width - 40 + j, this->Top + i, 0xFFFFFF, 200);
|
||||
}
|
||||
else if ((MaximizeButtonNormal[i * 20 + j] == 1) && this->Maximized)
|
||||
{
|
||||
Display->SetPixel(this->Left + this->Width - 40 + j, this->Top + i, 0xFFFFFF, 200);
|
||||
}
|
||||
if (MinimizeButton[i * 20 + j] == 1)
|
||||
{
|
||||
Display->SetPixel(this->Left + this->Width - 60 + j, this->Top + i, 0xFFFFFF, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Resize hint
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
for (int j = 0; j < 20; j++)
|
||||
{
|
||||
if (ResizeHint[i * 20 + j] == 1)
|
||||
{
|
||||
Display->SetPixel(this->Left + this->Width - 20 + j, this->Top + this->Height + i, 0xFFFFFF, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Title bar border
|
||||
PutBorder(this->Left, this->Top, this->Width, 20, 0x000000);
|
||||
// Window border
|
||||
PutBorder(this->Left, this->Top + 20, this->Width, this->Height, 0x000000);
|
||||
// Title bar text
|
||||
Display->DrawString(this->Title, this->Left + 5, this->Top + 5, 200);
|
||||
|
||||
// Window content
|
||||
foreach (auto var in this->Widgets)
|
||||
{
|
||||
var->Paint();
|
||||
}
|
||||
|
||||
if (!this->Maximized)
|
||||
{
|
||||
char buf[100];
|
||||
sprintf_(buf, "Left:\eAA11FF%ld\eFFFFFF Top:\eAA11FF%ld\eFFFFFF W:\eAA11FF%ld\eFFFFFF H:\eAA11FF%ld\eFFFFFF", this->Left, this->Top, this->Width, this->Height);
|
||||
Display->DrawString(buf, this->Left + 20, this->Top + 25, 200);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Close()
|
||||
{
|
||||
fixme("Window::Close() not implemented");
|
||||
}
|
||||
|
||||
void Window::Maximize()
|
||||
{
|
||||
if (!Maximized)
|
||||
{
|
||||
this->Last_Left = this->Left;
|
||||
this->Last_Top = this->Top;
|
||||
this->Last_Width = this->Width;
|
||||
this->Last_Height = this->Height;
|
||||
this->Left = 0;
|
||||
this->Top = 0;
|
||||
this->Width = Display->GetBuffer(200)->Width;
|
||||
this->Height = Display->GetBuffer(200)->Height;
|
||||
Maximized = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->Left = this->Last_Left;
|
||||
this->Top = this->Last_Top;
|
||||
this->Width = this->Last_Width;
|
||||
this->Height = this->Last_Height;
|
||||
Maximized = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Window::Minimize()
|
||||
{
|
||||
fixme("Window::Minimize() not implemented");
|
||||
}
|
||||
|
||||
void Window::HandleEvent(Event *e)
|
||||
{
|
||||
if (e->Type == EventType::MouseEvent)
|
||||
{
|
||||
// close button
|
||||
if (!WindowDragging &&
|
||||
e->Mouse.X >= this->Left + this->Width - 20 &&
|
||||
e->Mouse.X <= this->Left + this->Width &&
|
||||
e->Mouse.Y >= this->Top &&
|
||||
e->Mouse.Y <= this->Top + 20)
|
||||
{
|
||||
if (e->Mouse.Left)
|
||||
{
|
||||
this->Close();
|
||||
}
|
||||
CloseButtonFocused = true;
|
||||
}
|
||||
else
|
||||
CloseButtonFocused = false;
|
||||
|
||||
// maximize button
|
||||
if (!WindowDragging &&
|
||||
e->Mouse.X >= this->Left + this->Width - 40 &&
|
||||
e->Mouse.X <= this->Left + this->Width - 20 &&
|
||||
e->Mouse.Y >= this->Top &&
|
||||
e->Mouse.Y <= this->Top + 20)
|
||||
{
|
||||
if (e->Mouse.Left)
|
||||
{
|
||||
this->Maximize();
|
||||
}
|
||||
MaximizeButtonFocused = true;
|
||||
}
|
||||
else
|
||||
MaximizeButtonFocused = false;
|
||||
|
||||
// minimize button
|
||||
if (!WindowDragging &&
|
||||
e->Mouse.X >= this->Left + this->Width - 60 &&
|
||||
e->Mouse.X <= this->Left + this->Width - 40 &&
|
||||
e->Mouse.Y >= this->Top &&
|
||||
e->Mouse.Y <= this->Top + 20)
|
||||
{
|
||||
if (e->Mouse.Left)
|
||||
{
|
||||
this->Minimize();
|
||||
}
|
||||
MinimizeButtonFocused = true;
|
||||
}
|
||||
else
|
||||
MinimizeButtonFocused = false;
|
||||
|
||||
// window dragging
|
||||
if (e->Mouse.X >= this->Left &&
|
||||
e->Mouse.X <= this->Left + this->Width &&
|
||||
e->Mouse.Y >= this->Top &&
|
||||
e->Mouse.Y <= this->Top + 20)
|
||||
{
|
||||
if (e->Mouse.Left &&
|
||||
!Maximized)
|
||||
{
|
||||
long X = (long)this->Left + (long)e->Mouse.X - (long)e->LastMouse.X;
|
||||
long Y = (long)this->Top + (long)e->Mouse.Y - (long)e->LastMouse.Y;
|
||||
|
||||
if (X < 0)
|
||||
X = 0;
|
||||
else if (X + this->Width > Display->GetBuffer(200)->Width)
|
||||
X = Display->GetBuffer(200)->Width - this->Width;
|
||||
|
||||
if (Y < 0)
|
||||
Y = 0;
|
||||
else if (Y + this->Height + 20 > Display->GetBuffer(200)->Height)
|
||||
Y = Display->GetBuffer(200)->Height - this->Height - 20;
|
||||
|
||||
this->Left = X;
|
||||
this->Top = Y;
|
||||
WindowDragging = true;
|
||||
}
|
||||
else
|
||||
WindowDragging = false;
|
||||
}
|
||||
|
||||
// resize
|
||||
if (!WindowDragging &&
|
||||
e->Mouse.X >= this->Left + this->Width - 20 &&
|
||||
e->Mouse.X <= this->Left + this->Width &&
|
||||
e->Mouse.Y >= this->Top + this->Height &&
|
||||
e->Mouse.Y <= this->Top + this->Height + 20)
|
||||
{
|
||||
if (e->Mouse.Left)
|
||||
{
|
||||
long X = this->Width + (long)e->Mouse.X - (long)e->LastMouse.X;
|
||||
long Y = this->Height + (long)e->Mouse.Y - (long)e->LastMouse.Y;
|
||||
if (X < 250)
|
||||
X = 250;
|
||||
if (Y < 150)
|
||||
Y = 150;
|
||||
this->Width = X;
|
||||
this->Height = Y;
|
||||
}
|
||||
((GUI *)this->ParentGUI)->SetCursorType(CursorType::ResizeAll);
|
||||
}
|
||||
else
|
||||
{
|
||||
((GUI *)this->ParentGUI)->SetCursorType(CursorType::Arrow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Window::AddWidget(Widget *widget)
|
||||
{
|
||||
this->Widgets.push_back(widget);
|
||||
}
|
||||
|
||||
Window::Window(void *ParentGUI, uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Title)
|
||||
{
|
||||
this->mem = new Memory::MemMgr;
|
||||
this->ParentGUI = ParentGUI;
|
||||
this->Left = Left;
|
||||
this->Top = Top;
|
||||
this->Width = Width;
|
||||
this->Height = Height;
|
||||
strcpy(this->Title, Title);
|
||||
this->Maximized = false;
|
||||
this->Minimized = false;
|
||||
this->CloseButtonFocused = false;
|
||||
this->MaximizeButtonFocused = false;
|
||||
this->MinimizeButtonFocused = false;
|
||||
this->WindowDragging = false;
|
||||
}
|
||||
|
||||
Window::~Window()
|
||||
{
|
||||
delete this->mem;
|
||||
}
|
||||
}
|
202
include/gui.hpp
Normal file
202
include/gui.hpp
Normal file
@ -0,0 +1,202 @@
|
||||
#ifndef __FENNIX_KERNEL_GUI_H__
|
||||
#define __FENNIX_KERNEL_GUI_H__
|
||||
|
||||
#include <types.h>
|
||||
#include <memory.hpp>
|
||||
#include <vector.hpp>
|
||||
|
||||
namespace GraphicalUserInterface
|
||||
{
|
||||
typedef uintptr_t Handle;
|
||||
|
||||
struct MouseData
|
||||
{
|
||||
uint32_t X;
|
||||
uint32_t Y;
|
||||
uint32_t Z;
|
||||
bool Left;
|
||||
bool Right;
|
||||
bool Middle;
|
||||
};
|
||||
|
||||
enum CursorType
|
||||
{
|
||||
Visible = 0,
|
||||
Hidden,
|
||||
Arrow,
|
||||
Hand,
|
||||
Wait,
|
||||
IBeam,
|
||||
ResizeHorizontal,
|
||||
ResizeVertical,
|
||||
ResizeDiagonalLeft,
|
||||
ResizeDiagonalRight,
|
||||
ResizeAll,
|
||||
Cross,
|
||||
Help,
|
||||
No,
|
||||
AppStarting,
|
||||
};
|
||||
|
||||
enum EventType
|
||||
{
|
||||
MouseEvent,
|
||||
KeyboardEvent,
|
||||
FocusEvent,
|
||||
WidgetEvent
|
||||
};
|
||||
|
||||
struct Event
|
||||
{
|
||||
EventType Type;
|
||||
Handle Source;
|
||||
Handle Target;
|
||||
MouseData Mouse;
|
||||
MouseData LastMouse;
|
||||
|
||||
struct
|
||||
{
|
||||
bool MouseMove;
|
||||
bool MouseClick;
|
||||
bool MouseDoubleClick;
|
||||
bool MouseDown;
|
||||
bool MouseUp;
|
||||
bool MouseWheel;
|
||||
bool MouseEnter;
|
||||
bool MouseLeave;
|
||||
bool MouseHover;
|
||||
bool MouseDrag;
|
||||
bool MouseDragStart;
|
||||
bool MouseDragEnd;
|
||||
bool MouseDragEnter;
|
||||
bool MouseDragLeave;
|
||||
bool MouseDragHover;
|
||||
bool MouseDragDrop;
|
||||
bool MouseDragDropEnter;
|
||||
bool MouseDragDropLeave;
|
||||
bool MouseDragDropHover;
|
||||
bool MouseDragDropEnd;
|
||||
bool MouseDragDropStart;
|
||||
bool MouseDragDropCancel;
|
||||
bool MouseDragDropComplete;
|
||||
bool MouseDragDropAbort;
|
||||
} MouseEventData;
|
||||
|
||||
struct
|
||||
{
|
||||
bool KeyDown;
|
||||
bool KeyUp;
|
||||
bool KeyPress;
|
||||
} KeyboardEventData;
|
||||
|
||||
struct
|
||||
{
|
||||
bool FocusEnter;
|
||||
bool FocusLeave;
|
||||
bool FocusHover;
|
||||
} FocusEventData;
|
||||
|
||||
struct
|
||||
{
|
||||
bool Resize;
|
||||
bool Move;
|
||||
bool Show;
|
||||
bool Hide;
|
||||
bool Close;
|
||||
bool Destroy;
|
||||
bool Paint;
|
||||
bool PaintBackground;
|
||||
bool PaintForeground;
|
||||
bool PaintBorder;
|
||||
bool PaintShadow;
|
||||
bool PaintOverlay;
|
||||
bool PaintAll;
|
||||
bool PaintChildren;
|
||||
bool PaintChildrenBackground;
|
||||
bool PaintChildrenForeground;
|
||||
bool PaintChildrenBorder;
|
||||
bool PaintChildrenShadow;
|
||||
bool PaintChildrenOverlay;
|
||||
bool PaintChildrenAll;
|
||||
} WidgetEventData;
|
||||
};
|
||||
|
||||
void PutRect(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color);
|
||||
void PutBorder(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color);
|
||||
void PutBorderWithShadow(uint32_t X, uint32_t Y, uint32_t Width, uint32_t Height, uint32_t Color);
|
||||
|
||||
class Widget
|
||||
{
|
||||
private:
|
||||
Memory::MemMgr *mem;
|
||||
|
||||
public:
|
||||
void Paint();
|
||||
Handle CreatePanel(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
Handle CreateButton(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
Handle CreateLabel(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
Handle CreateTextBox(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
Handle CreateCheckBox(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
Handle CreateRadioButton(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
Handle CreateComboBox(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
Handle CreateListBox(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
Handle CreateProgressBar(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
Handle CreateContextMenu(uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Text);
|
||||
void HandleEvent(Event *e);
|
||||
Widget(void /* Window */ *ParentWindow);
|
||||
~Widget();
|
||||
};
|
||||
|
||||
class Window
|
||||
{
|
||||
private:
|
||||
Memory::MemMgr *mem;
|
||||
void *ParentGUI;
|
||||
long Left, Top, Width, Height;
|
||||
long Last_Left, Last_Top, Last_Width, Last_Height;
|
||||
char Title[256];
|
||||
Vector<Widget *> Widgets;
|
||||
bool Maximized;
|
||||
bool Minimized;
|
||||
|
||||
bool CloseButtonFocused;
|
||||
bool MaximizeButtonFocused;
|
||||
bool MinimizeButtonFocused;
|
||||
bool WindowDragging;
|
||||
|
||||
public:
|
||||
void Close();
|
||||
void Maximize();
|
||||
void Minimize();
|
||||
void HandleEvent(Event *e);
|
||||
void Paint();
|
||||
void AddWidget(Widget *widget);
|
||||
Window(void *ParentGUI, uint32_t Left, uint32_t Top, uint32_t Width, uint32_t Height, const char *Title);
|
||||
~Window();
|
||||
};
|
||||
|
||||
class GUI
|
||||
{
|
||||
private:
|
||||
MouseData Mouse;
|
||||
MouseData LastMouse;
|
||||
Memory::MemMgr *mem;
|
||||
Vector<Window *> Windows;
|
||||
bool IsRunning;
|
||||
CursorType Cursor = CursorType::Arrow;
|
||||
bool CursorVisible = true;
|
||||
|
||||
void PaintDesktop();
|
||||
void PaintWindows();
|
||||
void PaintCursor();
|
||||
|
||||
public:
|
||||
void SetCursorType(CursorType Type = CursorType::Visible) { this->Cursor = Type; }
|
||||
void Loop();
|
||||
void AddWindow(Window *window);
|
||||
GUI();
|
||||
~GUI();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // !__FENNIX_KERNEL_GUI_H__
|
Loading…
x
Reference in New Issue
Block a user