Fix GUI windows

This commit is contained in:
Alex
2023-05-20 01:27:09 +03:00
parent a4eefb4a21
commit b9f175f19d
3 changed files with 42 additions and 36 deletions

View File

@ -279,10 +279,10 @@ namespace GraphicalUserInterface
MinimizeButtonPos.Left = TopBarPos.Left + TopBarPos.Width - 60;
if (unlikely(MouseArray[0].X >= (int64_t)(MinimizeButtonPos.Left) &&
MouseArray[0].X <= (int64_t)(CloseButtonPos.Left + CloseButtonPos.Width) &&
MouseArray[0].Y >= (int64_t)(CloseButtonPos.Top) &&
MouseArray[0].Y <= (int64_t)(CloseButtonPos.Top + CloseButtonPos.Height)))
if (unlikely(MouseArray[0].X >= (size_t)MinimizeButtonPos.Left &&
MouseArray[0].X <= (size_t)CloseButtonPos.Left + CloseButtonPos.Width &&
MouseArray[0].Y >= (size_t)CloseButtonPos.Top &&
MouseArray[0].Y <= (size_t)CloseButtonPos.Top + CloseButtonPos.Height))
{
OverlayBufferRepaint = true;
}
@ -311,10 +311,10 @@ namespace GraphicalUserInterface
PutRect(this->OverlayBuffer, TopBarPos, 0x282828);
// Title bar buttons (close, minimize, maximize) on the right
if (MouseArray[0].X >= (int64_t)(CloseButtonPos.Left) &&
MouseArray[0].X <= (int64_t)(CloseButtonPos.Left + CloseButtonPos.Width) &&
MouseArray[0].Y >= (int64_t)(CloseButtonPos.Top) &&
MouseArray[0].Y <= (int64_t)(CloseButtonPos.Top + CloseButtonPos.Height))
if (MouseArray[0].X >= (size_t)CloseButtonPos.Left &&
MouseArray[0].X <= (size_t)CloseButtonPos.Left + CloseButtonPos.Width &&
MouseArray[0].Y >= (size_t)CloseButtonPos.Top &&
MouseArray[0].Y <= (size_t)CloseButtonPos.Top + CloseButtonPos.Height)
{
PutRect(this->OverlayBuffer, CloseButtonPos, MouseArray[0].Left ? 0xFF5500 : 0xFF0000);
RepaintNeeded = true;
@ -324,10 +324,10 @@ namespace GraphicalUserInterface
PutRect(this->OverlayBuffer, MaximizeButtonPos, 0x282828);
}
if (MouseArray[0].X >= (int64_t)(MaximizeButtonPos.Left) &&
MouseArray[0].X <= (int64_t)(MaximizeButtonPos.Left + MaximizeButtonPos.Width) &&
MouseArray[0].Y >= (int64_t)(MaximizeButtonPos.Top) &&
MouseArray[0].Y <= (int64_t)(MaximizeButtonPos.Top + MaximizeButtonPos.Height))
if (MouseArray[0].X >= (size_t)MaximizeButtonPos.Left &&
MouseArray[0].X <= (size_t)MaximizeButtonPos.Left + MaximizeButtonPos.Width &&
MouseArray[0].Y >= (size_t)MaximizeButtonPos.Top &&
MouseArray[0].Y <= (size_t)MaximizeButtonPos.Top + MaximizeButtonPos.Height)
{
PutRect(this->OverlayBuffer, MaximizeButtonPos, MouseArray[0].Left ? 0x454545 : 0x404040);
RepaintNeeded = true;
@ -337,10 +337,10 @@ namespace GraphicalUserInterface
PutRect(this->OverlayBuffer, MaximizeButtonPos, 0x282828);
}
if (MouseArray[0].X >= (int64_t)(MinimizeButtonPos.Left) &&
MouseArray[0].X <= (int64_t)(MinimizeButtonPos.Left + MinimizeButtonPos.Width) &&
MouseArray[0].Y >= (int64_t)(MinimizeButtonPos.Top) &&
MouseArray[0].Y <= (int64_t)(MinimizeButtonPos.Top + MinimizeButtonPos.Height))
if (MouseArray[0].X >= (size_t)MinimizeButtonPos.Left &&
MouseArray[0].X <= (size_t)MinimizeButtonPos.Left + MinimizeButtonPos.Width &&
MouseArray[0].Y >= (size_t)MinimizeButtonPos.Top &&
MouseArray[0].Y <= (size_t)MinimizeButtonPos.Top + MinimizeButtonPos.Height)
{
PutRect(this->OverlayBuffer, MinimizeButtonPos, MouseArray[0].Left ? 0x454545 : 0x404040);
RepaintNeeded = true;