QoL improvements

This commit is contained in:
Alex
2023-03-24 16:22:42 +02:00
parent 3d03f8943b
commit 9ce301907a
15 changed files with 378 additions and 326 deletions

View File

@ -11,84 +11,79 @@ NewLock(PrintLock);
namespace Video
{
Font *Display::GetCurrentFont()
{
return CurrentFont;
}
void Display::SetCurrentFont(Font *Font)
{
CurrentFont = Font;
}
Font *Display::GetCurrentFont() { return CurrentFont; }
void Display::SetCurrentFont(Font *Font) { CurrentFont = Font; }
uint16_t Display::GetBitsPerPixel() { return this->framebuffer.BitsPerPixel; }
uint64_t Display::GetPitch() { return this->framebuffer.Pitch; }
void Display::CreateBuffer(uint32_t Width, uint32_t Height, int Index)
{
if (Width == 0 && Height == 0)
if (Width == 0 || Height == 0)
{
Width = this->framebuffer.Width;
Height = this->framebuffer.Height;
debug("No width and height specified, using %ldx%lld", Width, Height);
debug("Buffer %d created with default size (%d, %d)", Index, Width, Height);
}
if (this->Buffers[Index].Checksum == 0xDEAD)
{
warn("Buffer %d already exists, skipping creation", Index);
return;
}
size_t Size = this->framebuffer.Pitch * Height;
if (this->Buffers[Index])
{
if (this->Buffers[Index]->Checksum == 0xDEAD)
{
warn("Buffer %d already exists, skipping creation", Index);
return;
}
}
ScreenBuffer *buffer = new ScreenBuffer;
buffer->Buffer = KernelAllocator.RequestPages(TO_PAGES(Size));
buffer->Width = Width;
buffer->Height = Height;
buffer->Size = Size;
buffer->Color = 0xFFFFFF;
buffer->CursorX = 0;
buffer->CursorY = 0;
buffer->Brightness = 100;
this->Buffers[Index] = buffer;
memset(this->Buffers[Index]->Buffer, 0, Size);
this->Buffers[Index]->Checksum = 0xDEAD;
debug("Created buffer %d, address %#lx", Index, buffer);
this->Buffers[Index].Buffer = KernelAllocator.RequestPages(TO_PAGES(Size));
memset(this->Buffers[Index].Buffer, 0, Size);
this->Buffers[Index].Width = Width;
this->Buffers[Index].Height = Height;
this->Buffers[Index].Size = Size;
this->Buffers[Index].Color = 0xFFFFFF;
this->Buffers[Index].CursorX = 0;
this->Buffers[Index].CursorY = 0;
this->Buffers[Index].Brightness = 100;
this->Buffers[Index].Checksum = 0xDEAD;
debug("Buffer %d created", Index);
}
void Display::SetBuffer(int Index)
{
if (this->Buffers[Index]->Brightness != 100)
this->SetBrightness(this->Buffers[Index]->Brightness, Index);
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return;
if (this->Buffers[Index]->Brightness == 0) /* Just clear the buffer */
memset(this->Buffers[Index]->Buffer, 0, this->Buffers[Index]->Size);
if (this->Buffers[Index].Brightness != 100)
this->SetBrightness(this->Buffers[Index].Brightness, Index);
memcpy(this->framebuffer.BaseAddress, this->Buffers[Index]->Buffer, this->Buffers[Index]->Size);
if (this->Buffers[Index].Brightness == 0) /* Just clear the buffer */
memset(this->Buffers[Index].Buffer, 0, this->Buffers[Index].Size);
memcpy(this->framebuffer.BaseAddress, this->Buffers[Index].Buffer, this->Buffers[Index].Size);
}
ScreenBuffer *Display::GetBuffer(int Index)
{
return this->Buffers[Index];
}
ScreenBuffer *Display::GetBuffer(int Index) { return &this->Buffers[Index]; }
void Display::ClearBuffer(int Index)
{
memset(this->Buffers[Index]->Buffer, 0, this->Buffers[Index]->Size);
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return;
memset(this->Buffers[Index].Buffer, 0, this->Buffers[Index].Size);
}
void Display::DeleteBuffer(int Index)
{
if (this->Buffers[Index] == nullptr)
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return;
KernelAllocator.FreePages(this->Buffers[Index]->Buffer, TO_PAGES(this->Buffers[Index]->Size));
this->Buffers[Index]->Buffer = nullptr;
this->Buffers[Index]->Checksum = 0; // Making sure that the buffer is not used anymore
delete this->Buffers[Index], this->Buffers[Index] = nullptr;
KernelAllocator.FreePages(this->Buffers[Index].Buffer, TO_PAGES(this->Buffers[Index].Size));
this->Buffers[Index].Buffer = nullptr;
this->Buffers[Index].Checksum = 0;
}
void Display::SetBrightness(int Value, int Index)
{
if (this->Buffers[Index] == nullptr)
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return;
if (Value > 100)
@ -96,14 +91,13 @@ namespace Video
else if (Value < 0)
Value = 0;
ScreenBuffer *buffer = this->Buffers[Index];
uint32_t *pixel = (uint32_t *)buffer->Buffer;
uint32_t *pixel = (uint32_t *)this->Buffers[Index].Buffer;
for (uint32_t y = 0; y < buffer->Height; y++)
for (uint32_t y = 0; y < this->Buffers[Index].Height; y++)
{
for (uint32_t x = 0; x < buffer->Width; x++)
for (uint32_t x = 0; x < this->Buffers[Index].Width; x++)
{
uint32_t color = pixel[y * buffer->Width + x];
uint32_t color = pixel[y * this->Buffers[Index].Width + x];
uint8_t r = color & 0xff;
uint8_t g = (color >> 8) & 0xff;
@ -113,82 +107,93 @@ namespace Video
g = (g * Value) / 100;
b = (b * Value) / 100;
pixel[y * buffer->Width + x] = (b << 16) | (g << 8) | r;
pixel[y * this->Buffers[Index].Width + x] = (b << 16) | (g << 8) | r;
}
}
buffer->Brightness = Value;
this->Buffers[Index].Brightness = Value;
}
void Display::SetBufferCursor(int Index, uint32_t X, uint32_t Y)
{
this->Buffers[Index]->CursorX = X;
this->Buffers[Index]->CursorY = Y;
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return;
this->Buffers[Index].CursorX = X;
this->Buffers[Index].CursorY = Y;
}
void Display::GetBufferCursor(int Index, uint32_t *X, uint32_t *Y)
{
*X = this->Buffers[Index]->CursorX;
*Y = this->Buffers[Index]->CursorY;
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return;
*X = this->Buffers[Index].CursorX;
*Y = this->Buffers[Index].CursorY;
}
void Display::SetPixel(uint32_t X, uint32_t Y, uint32_t Color, int Index)
{
if (unlikely(X >= this->Buffers[Index]->Width))
X = this->Buffers[Index]->Width - 1;
if (unlikely(Y >= this->Buffers[Index]->Height))
Y = this->Buffers[Index]->Height - 1;
uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return;
if (unlikely(X >= this->Buffers[Index].Width))
X = this->Buffers[Index].Width - 1;
if (unlikely(Y >= this->Buffers[Index].Height))
Y = this->Buffers[Index].Height - 1;
uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index].Buffer + (Y * this->Buffers[Index].Width + X) * (this->framebuffer.BitsPerPixel / 8));
*Pixel = Color;
}
uint32_t Display::GetPixel(uint32_t X, uint32_t Y, int Index)
{
if (unlikely(X >= this->Buffers[Index]->Width || Y >= this->Buffers[Index]->Height))
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return 0;
uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
if (unlikely(X >= this->Buffers[Index].Width || Y >= this->Buffers[Index].Height))
return 0;
uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index].Buffer + (Y * this->Buffers[Index].Width + X) * (this->framebuffer.BitsPerPixel / 8));
return *Pixel;
}
uint16_t Display::GetBitsPerPixel()
{
return this->framebuffer.BitsPerPixel;
}
uint64_t Display::GetPitch()
{
return this->framebuffer.Pitch;
}
void Display::Scroll(int Index, int Lines)
{
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return;
if (Lines == 0)
return;
if (Lines > 0)
{
uint32_t LineSize = this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8);
uint32_t LineSize = this->Buffers[Index].Width * (this->framebuffer.BitsPerPixel / 8);
uint32_t BytesToMove = LineSize * Lines * this->CurrentFont->GetInfo().Height;
uint32_t BytesToClear = this->Buffers[Index]->Size - BytesToMove;
memmove(this->Buffers[Index]->Buffer, (uint8_t *)this->Buffers[Index]->Buffer + BytesToMove, BytesToClear);
memset((uint8_t *)this->Buffers[Index]->Buffer + BytesToClear, 0, BytesToMove);
uint32_t BytesToClear = this->Buffers[Index].Size - BytesToMove;
memmove(this->Buffers[Index].Buffer, (uint8_t *)this->Buffers[Index].Buffer + BytesToMove, BytesToClear);
memset((uint8_t *)this->Buffers[Index].Buffer + BytesToClear, 0, BytesToMove);
}
}
char Display::Print(char Char, int Index, bool WriteToUART)
{
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return 0;
// SmartLock(PrintLock);
if (this->ColorIteration)
{
// RRGGBB
if (Char >= '0' && Char <= '9')
this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - '0');
this->Buffers[Index].Color = (this->Buffers[Index].Color << 4) | (Char - '0');
else if (Char >= 'a' && Char <= 'f')
this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - 'a' + 10);
this->Buffers[Index].Color = (this->Buffers[Index].Color << 4) | (Char - 'a' + 10);
else if (Char >= 'A' && Char <= 'F')
this->Buffers[Index]->Color = (this->Buffers[Index]->Color << 4) | (Char - 'A' + 10);
this->Buffers[Index].Color = (this->Buffers[Index].Color << 4) | (Char - 'A' + 10);
else
this->Buffers[Index]->Color = 0xFFFFFF;
this->Buffers[Index].Color = 0xFFFFFF;
if (WriteToUART)
UniversalAsynchronousReceiverTransmitter::UART(UniversalAsynchronousReceiverTransmitter::COM1).Write(Char);
this->ColorPickerIteration++;
@ -228,10 +233,10 @@ namespace Video
uint32_t fonthdrWidth = this->CurrentFont->GetInfo().PSF2Font->Header->width;
uint32_t fonthdrHeight = this->CurrentFont->GetInfo().PSF2Font->Header->height;
for (unsigned long Y = this->Buffers[Index]->CursorY; Y < this->Buffers[Index]->CursorY + fonthdrHeight; Y++)
for (unsigned long X = this->Buffers[Index]->CursorX - fonthdrWidth; X < this->Buffers[Index]->CursorX; X++)
*(uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer +
(Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8)) = 0;
for (unsigned long Y = this->Buffers[Index].CursorY; Y < this->Buffers[Index].CursorY + fonthdrHeight; Y++)
for (unsigned long X = this->Buffers[Index].CursorX - fonthdrWidth; X < this->Buffers[Index].CursorX; X++)
*(uint32_t *)((uintptr_t)this->Buffers[Index].Buffer +
(Y * this->Buffers[Index].Width + X) * (this->framebuffer.BitsPerPixel / 8)) = 0;
break;
}
default:
@ -239,40 +244,40 @@ namespace Video
break;
}
if (this->Buffers[Index]->CursorX > 0)
this->Buffers[Index]->CursorX -= this->GetCurrentFont()->GetInfo().Width;
if (this->Buffers[Index].CursorX > 0)
this->Buffers[Index].CursorX -= this->GetCurrentFont()->GetInfo().Width;
return Char;
}
case '\t':
{
this->Buffers[Index]->CursorX = (this->Buffers[Index]->CursorX + 8) & ~(8 - 1);
this->Buffers[Index].CursorX = (this->Buffers[Index].CursorX + 8) & ~(8 - 1);
return Char;
}
case '\r':
{
this->Buffers[Index]->CursorX = 0;
this->Buffers[Index].CursorX = 0;
return Char;
}
case '\n':
{
this->Buffers[Index]->CursorX = 0;
this->Buffers[Index]->CursorY += this->GetCurrentFont()->GetInfo().Height;
this->Buffers[Index].CursorX = 0;
this->Buffers[Index].CursorY += this->GetCurrentFont()->GetInfo().Height;
return Char;
}
}
uint32_t FontHeight = this->GetCurrentFont()->GetInfo().Height;
if (this->Buffers[Index]->CursorX + this->GetCurrentFont()->GetInfo().Width >= this->Buffers[Index]->Width)
if (this->Buffers[Index].CursorX + this->GetCurrentFont()->GetInfo().Width >= this->Buffers[Index].Width)
{
this->Buffers[Index]->CursorX = 0;
this->Buffers[Index]->CursorY += FontHeight;
this->Buffers[Index].CursorX = 0;
this->Buffers[Index].CursorY += FontHeight;
}
if (this->Buffers[Index]->CursorY + FontHeight >= this->Buffers[Index]->Height)
if (this->Buffers[Index].CursorY + FontHeight >= this->Buffers[Index].Height)
{
this->Buffers[Index]->CursorY -= FontHeight;
this->Buffers[Index].CursorY -= FontHeight;
this->Scroll(Index, 1);
}
@ -280,16 +285,16 @@ namespace Video
{
case FontType::PCScreenFont1:
{
uint32_t *PixelPtr = (uint32_t *)this->Buffers[Index]->Buffer;
uint32_t *PixelPtr = (uint32_t *)this->Buffers[Index].Buffer;
char *FontPtr = (char *)this->CurrentFont->GetInfo().PSF1Font->GlyphBuffer + (Char * this->CurrentFont->GetInfo().PSF1Font->Header->charsize);
for (uint64_t Y = this->Buffers[Index]->CursorY; Y < this->Buffers[Index]->CursorY + 16; Y++)
for (uint64_t Y = this->Buffers[Index].CursorY; Y < this->Buffers[Index].CursorY + 16; Y++)
{
for (uint64_t X = this->Buffers[Index]->CursorX; X < this->Buffers[Index]->CursorX + 8; X++)
if ((*FontPtr & (0b10000000 >> (X - this->Buffers[Index]->CursorX))) > 0)
*(unsigned int *)(PixelPtr + X + (Y * this->Buffers[Index]->Width)) = this->Buffers[Index]->Color;
for (uint64_t X = this->Buffers[Index].CursorX; X < this->Buffers[Index].CursorX + 8; X++)
if ((*FontPtr & (0b10000000 >> (X - this->Buffers[Index].CursorX))) > 0)
*(unsigned int *)(PixelPtr + X + (Y * this->Buffers[Index].Width)) = this->Buffers[Index].Color;
FontPtr++;
}
this->Buffers[Index]->CursorX += 8;
this->Buffers[Index].CursorX += 8;
break;
}
@ -307,21 +312,21 @@ namespace Video
uint32_t FontHdrWidth = this->CurrentFont->GetInfo().PSF2Font->Header->width;
uint32_t FontHdrHeight = this->CurrentFont->GetInfo().PSF2Font->Header->height;
for (size_t Y = this->Buffers[Index]->CursorY; Y < this->Buffers[Index]->CursorY + FontHdrHeight; Y++)
for (size_t Y = this->Buffers[Index].CursorY; Y < this->Buffers[Index].CursorY + FontHdrHeight; Y++)
{
for (size_t X = this->Buffers[Index]->CursorX; X < this->Buffers[Index]->CursorX + FontHdrWidth; X++)
for (size_t X = this->Buffers[Index].CursorX; X < this->Buffers[Index].CursorX + FontHdrWidth; X++)
{
if ((*FontPtr & (0b10000000 >> (X - this->Buffers[Index]->CursorX))) > 0)
if ((*FontPtr & (0b10000000 >> (X - this->Buffers[Index].CursorX))) > 0)
{
void *FramebufferAddress = (void *)((uintptr_t)this->Buffers[Index]->Buffer +
(Y * this->Buffers[Index]->Width + X) *
void *FramebufferAddress = (void *)((uintptr_t)this->Buffers[Index].Buffer +
(Y * this->Buffers[Index].Width + X) *
(this->framebuffer.BitsPerPixel / 8));
*(uint32_t *)FramebufferAddress = this->Buffers[Index]->Color;
*(uint32_t *)FramebufferAddress = this->Buffers[Index].Color;
}
}
FontPtr += BytesPerLine;
}
this->Buffers[Index]->CursorX += FontHdrWidth;
this->Buffers[Index].CursorX += FontHdrWidth;
break;
}
default:
@ -333,8 +338,11 @@ namespace Video
void Display::DrawString(const char *String, uint32_t X, uint32_t Y, int Index, bool WriteToUART)
{
this->Buffers[Index]->CursorX = X;
this->Buffers[Index]->CursorY = Y;
if (unlikely(this->Buffers[Index].Checksum != 0xDEAD))
return;
this->Buffers[Index].CursorX = X;
this->Buffers[Index].CursorY = Y;
for (int i = 0; String[i] != '\0'; i++)
this->Print(String[i], Index, WriteToUART);

View File

@ -10,23 +10,29 @@ namespace Video
this->Info.StartAddress = Start;
this->Info.EndAddress = End;
this->Info.Type = Type;
size_t FontDataLength = End - Start;
if (Type == FontType::PCScreenFont2)
{
this->Info.PSF2Font = new PSF2_FONT;
uintptr_t FontDataLength = End - Start;
PSF2_HEADER *font2 = (PSF2_HEADER *)KernelAllocator.RequestPages(FontDataLength / PAGE_SIZE + 1);
for (uintptr_t i = 0; i < FontDataLength / PAGE_SIZE + 1; i++)
Memory::Virtual().Map((void *)(font2 + (i * PAGE_SIZE)), (void *)(font2 + (i * PAGE_SIZE)), Memory::PTFlag::RW);
memcpy((void *)font2, Start, FontDataLength);
this->Info.Width = font2->width;
this->Info.Height = font2->height;
for (uintptr_t i = 0; i < FontDataLength / PAGE_SIZE + 1; i++)
Memory::Virtual().Map((void *)(font2 + (i * PAGE_SIZE)), (void *)(font2 + (i * PAGE_SIZE)), Memory::PTFlag::RW);
if (font2->magic[0] != PSF2_MAGIC0 || font2->magic[1] != PSF2_MAGIC1 || font2->magic[2] != PSF2_MAGIC2 || font2->magic[3] != PSF2_MAGIC3)
{
error("Font2 magic mismatch.");
KernelAllocator.FreePages((void *)font2, FontDataLength / PAGE_SIZE + 1);
return;
}
this->Info.PSF2Font->Header = font2;
this->Info.PSF2Font->GlyphBuffer = reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(Start) + sizeof(PSF2_HEADER));
this->Info.Width = font2->width;
this->Info.Height = font2->height;
}
else if (Type == FontType::PCScreenFont1)
{