mirror of
https://github.com/Fennix-Project/Kernel.git
synced 2025-07-16 17:51:46 +00:00
Move drivers to kernel
This commit is contained in:
File diff suppressed because it is too large
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@@ -28,132 +28,132 @@
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namespace GraphicalUserInterface
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{
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void WidgetCollection::OnPaintBackground(Event *e)
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{
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UNUSED(e);
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}
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void WidgetCollection::OnPaintBackground(Event *e)
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{
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UNUSED(e);
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}
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void WidgetCollection::OnPaintForeground(Event *e)
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{
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UNUSED(e);
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foreach (auto Panel in this->Panels)
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{
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PutRect(this->Buffer, Panel->rect, Panel->Color);
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}
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void WidgetCollection::OnPaintForeground(Event *e)
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{
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UNUSED(e);
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foreach (auto Panel in this->Panels)
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{
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PutRect(this->Buffer, Panel->rect, Panel->Color);
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}
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foreach (auto Label in this->Labels)
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{
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Label->CharCursorX = Label->rect.Left;
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Label->CharCursorY = Label->rect.Top;
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for (uint64_t i = 0; i < strlen(Label->Text); i++)
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PaintChar(this->CurrentFont, this->Buffer, Label->Text[i], 0xFFFFFF, &Label->CharCursorX, &Label->CharCursorY);
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}
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foreach (auto Label in this->Labels)
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{
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Label->CharCursorX = Label->rect.Left;
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Label->CharCursorY = Label->rect.Top;
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for (uint64_t i = 0; i < strlen(Label->Text); i++)
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PaintChar(this->CurrentFont, this->Buffer, Label->Text[i], 0xFFFFFF, &Label->CharCursorX, &Label->CharCursorY);
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}
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foreach (auto Button in this->Buttons)
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{
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if (Button->Pressed)
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PutRect(this->Buffer, Button->rect, Button->PressedColor);
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else if (Button->Hover)
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PutRect(this->Buffer, Button->rect, Button->HoverColor);
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else
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PutRect(this->Buffer, Button->rect, Button->Color);
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Button->CharCursorX = Button->rect.Left + (((Button->rect.Width / 2) - (this->CurrentFont->GetInfo().Width * strlen(Button->Text) / 2)));
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Button->CharCursorY = Button->rect.Top + (((Button->rect.Height / 2) - (this->CurrentFont->GetInfo().Height / 2)));
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for (uint64_t i = 0; i < strlen(Button->Text); i++)
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PaintChar(this->CurrentFont, this->Buffer, Button->Text[i], 0xFFFFFF, &Button->CharCursorX, &Button->CharCursorY);
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}
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}
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foreach (auto Button in this->Buttons)
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{
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if (Button->Pressed)
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PutRect(this->Buffer, Button->rect, Button->PressedColor);
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else if (Button->Hover)
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PutRect(this->Buffer, Button->rect, Button->HoverColor);
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else
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PutRect(this->Buffer, Button->rect, Button->Color);
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Button->CharCursorX = Button->rect.Left + (((Button->rect.Width / 2) - (this->CurrentFont->GetInfo().Width * strlen(Button->Text) / 2)));
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Button->CharCursorY = Button->rect.Top + (((Button->rect.Height / 2) - (this->CurrentFont->GetInfo().Height / 2)));
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for (uint64_t i = 0; i < strlen(Button->Text); i++)
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PaintChar(this->CurrentFont, this->Buffer, Button->Text[i], 0xFFFFFF, &Button->CharCursorX, &Button->CharCursorY);
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}
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}
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void WidgetCollection::OnPaint(Event *e)
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{
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static int64_t LastWidth = 0;
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static int64_t LastHeight = 0;
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void WidgetCollection::OnPaint(Event *e)
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{
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static size_t LastWidth = 0;
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static size_t LastHeight = 0;
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if (LastWidth != ((Window *)this->ParentWindow)->GetPosition().Width ||
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LastHeight != ((Window *)this->ParentWindow)->GetPosition().Height)
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{
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LastWidth = ((Window *)this->ParentWindow)->GetPosition().Width;
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LastHeight = ((Window *)this->ParentWindow)->GetPosition().Height;
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if (LastWidth != ((Window *)this->ParentWindow)->GetPosition().Width ||
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LastHeight != ((Window *)this->ParentWindow)->GetPosition().Height)
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{
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LastWidth = ((Window *)this->ParentWindow)->GetPosition().Width;
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LastHeight = ((Window *)this->ParentWindow)->GetPosition().Height;
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this->mem->FreePages(this->Buffer->Data, TO_PAGES(this->Buffer->Size + 1));
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this->Buffer->Data = nullptr;
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delete this->Buffer, this->Buffer = nullptr;
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this->mem->FreePages(this->Buffer->Data, TO_PAGES(this->Buffer->Size + 1));
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this->Buffer->Data = nullptr;
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delete this->Buffer, this->Buffer = nullptr;
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this->Buffer = new ScreenBitmap;
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this->Buffer->Width = LastWidth;
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this->Buffer->Height = LastHeight;
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this->Buffer->BitsPerPixel = Display->GetBitsPerPixel();
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this->Buffer->Pitch = Display->GetPitch();
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this->Buffer->Size = this->Buffer->Pitch * (size_t)LastHeight;
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this->Buffer->Data = (uint8_t *)this->mem->RequestPages(TO_PAGES(this->Buffer->Size + 1));
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memset(this->Buffer->Data, 0, this->Buffer->Size);
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this->Buffer = new ScreenBitmap;
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this->Buffer->Width = LastWidth;
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this->Buffer->Height = LastHeight;
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this->Buffer->BitsPerPixel = Display->GetBitsPerPixel();
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this->Buffer->Pitch = Display->GetPitch();
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this->Buffer->Size = this->Buffer->Pitch * (size_t)LastHeight;
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this->Buffer->Data = (uint8_t *)this->mem->RequestPages(TO_PAGES(this->Buffer->Size + 1));
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memset(this->Buffer->Data, 0, this->Buffer->Size);
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this->NeedRedraw = true;
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}
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this->NeedRedraw = true;
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}
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if (this->NeedRedraw)
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{
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memset(this->Buffer->Data, 0, this->Buffer->Size);
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this->OnPaintBackground(e);
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this->OnPaintForeground(e);
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this->NeedRedraw = false;
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}
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DrawOverBitmap(((Window *)this->ParentWindow)->GetBuffer(), this->Buffer, 0, 0);
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}
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if (this->NeedRedraw)
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{
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memset(this->Buffer->Data, 0, this->Buffer->Size);
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this->OnPaintBackground(e);
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this->OnPaintForeground(e);
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this->NeedRedraw = false;
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}
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DrawOverBitmap(((Window *)this->ParentWindow)->GetBuffer(), this->Buffer, 0, 0);
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}
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void WidgetCollection::OnMouseDown(Event *e)
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{
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foreach (auto Button in this->Buttons)
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{
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if (Button->rect.Contains(e->MouseDown.X, e->MouseDown.Y))
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{
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if (e->MouseDown.Left)
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{
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debug("Button Hold");
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Button->Pressed = true;
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this->NeedRedraw = true;
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}
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}
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}
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}
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void WidgetCollection::OnMouseDown(Event *e)
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{
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foreach (auto Button in this->Buttons)
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{
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if (Button->rect.Contains(e->MouseDown.X, e->MouseDown.Y))
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{
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if (e->MouseDown.Left)
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{
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debug("Button Hold");
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Button->Pressed = true;
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this->NeedRedraw = true;
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}
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}
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}
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}
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void WidgetCollection::OnMouseUp(Event *e)
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{
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foreach (auto Button in this->Buttons)
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{
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if (Button->rect.Contains(e->MouseUp.X, e->MouseUp.Y))
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{
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if (e->MouseUp.Left)
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{
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debug("Button Release");
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if (Button->Pressed)
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{
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debug("Button Clicked");
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if (Button->OnClick != (uintptr_t) nullptr)
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((void (*)(void))Button->OnClick)();
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void WidgetCollection::OnMouseUp(Event *e)
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{
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foreach (auto Button in this->Buttons)
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{
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if (Button->rect.Contains(e->MouseUp.X, e->MouseUp.Y))
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{
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if (e->MouseUp.Left)
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{
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debug("Button Release");
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if (Button->Pressed)
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{
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debug("Button Clicked");
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if (Button->OnClick != (uintptr_t) nullptr)
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((void (*)(void))Button->OnClick)();
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Button->Pressed = false;
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this->NeedRedraw = true;
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}
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}
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}
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}
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}
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Button->Pressed = false;
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this->NeedRedraw = true;
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}
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}
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}
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}
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}
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void WidgetCollection::OnMouseMove(Event *e)
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{
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foreach (auto Button in this->Buttons)
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{
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if (Button->rect.Contains(e->MouseMove.X, e->MouseMove.Y))
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{
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Button->Hover = true;
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this->NeedRedraw = true;
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}
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else
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{
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Button->Hover = false;
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this->NeedRedraw = true;
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}
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}
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}
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void WidgetCollection::OnMouseMove(Event *e)
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{
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foreach (auto Button in this->Buttons)
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{
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if (Button->rect.Contains(e->MouseMove.X, e->MouseMove.Y))
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{
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Button->Hover = true;
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this->NeedRedraw = true;
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}
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else
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{
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Button->Hover = false;
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this->NeedRedraw = true;
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}
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}
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}
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}
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@@ -28,110 +28,110 @@
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namespace GraphicalUserInterface
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{
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void Window::OnResize(Event *e)
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{
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// TODO: Optimize this
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this->mem->FreePages(this->Buffer->Data, TO_PAGES(this->Buffer->Size + 1));
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this->Buffer->Data = nullptr;
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delete this->Buffer, this->Buffer = nullptr;
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void Window::OnResize(Event *e)
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{
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// TODO: Optimize this
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this->mem->FreePages(this->Buffer->Data, TO_PAGES(this->Buffer->Size + 1));
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this->Buffer->Data = nullptr;
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delete this->Buffer, this->Buffer = nullptr;
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this->Buffer = new ScreenBitmap;
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this->Buffer->Width = e->Resize.Width;
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this->Buffer->Height = e->Resize.Height;
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this->Buffer->BitsPerPixel = Display->GetBitsPerPixel();
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this->Buffer->Pitch = Display->GetPitch();
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this->Buffer->Size = this->Buffer->Pitch * e->Resize.Height;
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this->Buffer->Data = (uint8_t *)this->mem->RequestPages(TO_PAGES(this->Buffer->Size + 1));
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memset(this->Buffer->Data, 0, this->Buffer->Size);
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this->OnPaint(e);
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}
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this->Buffer = new ScreenBitmap;
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this->Buffer->Width = e->Resize.Width;
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this->Buffer->Height = e->Resize.Height;
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this->Buffer->BitsPerPixel = Display->GetBitsPerPixel();
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this->Buffer->Pitch = Display->GetPitch();
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this->Buffer->Size = this->Buffer->Pitch * e->Resize.Height;
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this->Buffer->Data = (uint8_t *)this->mem->RequestPages(TO_PAGES(this->Buffer->Size + 1));
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memset(this->Buffer->Data, 0, this->Buffer->Size);
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this->OnPaint(e);
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}
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void Window::OnMinimize(Event *e)
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{
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UNUSED(e);
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fixme("Window::OnMinimize() not implemented");
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}
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void Window::OnMinimize(Event *e)
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{
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UNUSED(e);
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fixme("Window::OnMinimize() not implemented");
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}
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void Window::OnMaximize(Event *e)
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{
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UNUSED(e);
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fixme("Window::OnMaximize() not implemented");
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}
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void Window::OnMaximize(Event *e)
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{
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UNUSED(e);
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fixme("Window::OnMaximize() not implemented");
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}
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void Window::OnClose(Event *e)
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{
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UNUSED(e);
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fixme("Window::OnClose() not implemented");
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}
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void Window::OnClose(Event *e)
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{
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UNUSED(e);
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fixme("Window::OnClose() not implemented");
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}
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void Window::OnPaintBackground(Event *e)
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{
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UNUSED(e);
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Rect PaintPosition = this->Position;
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PaintPosition.Left = 0;
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PaintPosition.Top = 0;
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PutRect(this->Buffer, PaintPosition, 0x121212);
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}
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void Window::OnPaintBackground(Event *e)
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{
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UNUSED(e);
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Rect PaintPosition = this->Position;
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PaintPosition.Left = 0;
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PaintPosition.Top = 0;
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PutRect(this->Buffer, PaintPosition, 0x121212);
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}
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void Window::OnPaintForeground(Event *e)
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{
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// Window content
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if (!this->Maximized)
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{
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char buf[256];
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sprintf(buf, "Left:\eAA11FF%lld\eFFFFFF Top:\eAA11FF%lld\eFFFFFF W:\eAA11FF%ld\eFFFFFF H:\eAA11FF%ld\eFFFFFF", this->Position.Left, this->Position.Top, this->Position.Width, this->Position.Height);
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// Display->DrawString(buf, this->Position.Left + 20, this->Position.Top + 25, 200);
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}
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void Window::OnPaintForeground(Event *e)
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{
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// Window content
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if (!this->Maximized)
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{
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char buf[256];
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sprintf(buf, "Left:\eAA11FF%ld\eFFFFFF Top:\eAA11FF%ld\eFFFFFF W:\eAA11FF%ld\eFFFFFF H:\eAA11FF%ld\eFFFFFF", this->Position.Left, this->Position.Top, this->Position.Width, this->Position.Height);
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// Display->DrawString(buf, this->Position.Left + 20, this->Position.Top + 25, 200);
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}
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foreach (auto var in this->Widgets)
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{
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var->OnPaint(e);
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}
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}
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foreach (auto var in this->Widgets)
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{
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var->OnPaint(e);
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}
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}
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void Window::OnPaint(Event *e)
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{
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memset(this->Buffer->Data, 0, this->Buffer->Size);
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this->OnPaintBackground(e);
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this->OnPaintForeground(e);
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}
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void Window::OnPaint(Event *e)
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{
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memset(this->Buffer->Data, 0, this->Buffer->Size);
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this->OnPaintBackground(e);
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this->OnPaintForeground(e);
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}
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void Window::OnMouseDown(Event *e)
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{
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Event WindowPos = *e;
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void Window::OnMouseDown(Event *e)
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{
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Event WindowPos = *e;
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WindowPos.MouseDown.X -= this->Position.Left;
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WindowPos.MouseDown.Y -= this->Position.Top;
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WindowPos.MouseDown.X -= this->Position.Left;
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WindowPos.MouseDown.Y -= this->Position.Top;
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foreach (auto var in this->Widgets)
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{
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var->OnMouseDown(&WindowPos);
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}
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}
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foreach (auto var in this->Widgets)
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{
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var->OnMouseDown(&WindowPos);
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}
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}
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void Window::OnMouseUp(Event *e)
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{
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Event WindowPos = *e;
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void Window::OnMouseUp(Event *e)
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{
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Event WindowPos = *e;
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WindowPos.MouseUp.X -= this->Position.Left;
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WindowPos.MouseUp.Y -= this->Position.Top;
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WindowPos.MouseUp.X -= this->Position.Left;
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WindowPos.MouseUp.Y -= this->Position.Top;
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foreach (auto var in this->Widgets)
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{
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var->OnMouseUp(&WindowPos);
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}
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}
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foreach (auto var in this->Widgets)
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{
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var->OnMouseUp(&WindowPos);
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}
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}
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void Window::OnMouseMove(Event *e)
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{
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Event WindowPos = *e;
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void Window::OnMouseMove(Event *e)
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{
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Event WindowPos = *e;
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WindowPos.MouseMove.X -= this->Position.Left;
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WindowPos.MouseMove.Y -= this->Position.Top;
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WindowPos.MouseMove.X -= this->Position.Left;
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WindowPos.MouseMove.Y -= this->Position.Top;
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foreach (auto var in this->Widgets)
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{
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var->OnMouseMove(&WindowPos);
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}
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}
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foreach (auto var in this->Widgets)
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{
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var->OnMouseMove(&WindowPos);
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}
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}
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}
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Reference in New Issue
Block a user