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https://github.com/Fennix-Project/Kernel.git
synced 2025-05-28 15:34:33 +00:00
Display functions are now in a file
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742082f755
commit
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@ -11,6 +11,132 @@ NewLock(PrintLock);
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namespace Video
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{
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Font *Display::GetCurrentFont()
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{
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return CurrentFont;
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}
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void Display::SetCurrentFont(Font *Font)
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{
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CurrentFont = Font;
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}
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void Display::CreateBuffer(uint32_t Width, uint32_t Height, int Index)
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{
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if (Width == 0 && Height == 0)
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{
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Width = this->framebuffer.Width;
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Height = this->framebuffer.Height;
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debug("No width and height specified, using %ldx%lld", Width, Height);
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}
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size_t Size = this->framebuffer.Pitch * Height;
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if (this->Buffers[Index])
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{
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if (this->Buffers[Index]->Checksum == 0xDEAD)
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{
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warn("Buffer %d already exists, skipping creation", Index);
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return;
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}
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}
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ScreenBuffer *buffer = new ScreenBuffer;
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buffer->Buffer = KernelAllocator.RequestPages(TO_PAGES(Size));
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buffer->Width = Width;
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buffer->Height = Height;
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buffer->Size = Size;
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buffer->Color = 0xFFFFFF;
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buffer->CursorX = 0;
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buffer->CursorY = 0;
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this->Buffers[Index] = buffer;
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memset(this->Buffers[Index]->Buffer, 0, Size);
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this->Buffers[Index]->Checksum = 0xDEAD;
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}
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void Display::SetBuffer(int Index)
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{
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memcpy(this->framebuffer.BaseAddress, this->Buffers[Index]->Buffer, this->Buffers[Index]->Size);
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}
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ScreenBuffer *Display::GetBuffer(int Index)
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{
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return this->Buffers[Index];
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}
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void Display::ClearBuffer(int Index)
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{
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memset(this->Buffers[Index]->Buffer, 0, this->Buffers[Index]->Size);
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}
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void Display::DeleteBuffer(int Index)
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{
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if (this->Buffers[Index] == nullptr)
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return;
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KernelAllocator.FreePages(this->Buffers[Index]->Buffer, TO_PAGES(this->Buffers[Index]->Size));
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this->Buffers[Index]->Checksum = 0; // Making sure that the buffer is not used anymore
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delete this->Buffers[Index];
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}
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void Display::SetBufferCursor(int Index, uint32_t X, uint32_t Y)
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{
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this->Buffers[Index]->CursorX = X;
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this->Buffers[Index]->CursorY = Y;
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}
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void Display::GetBufferCursor(int Index, uint32_t *X, uint32_t *Y)
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{
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*X = this->Buffers[Index]->CursorX;
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*Y = this->Buffers[Index]->CursorY;
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}
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void Display::SetPixel(uint32_t X, uint32_t Y, uint32_t Color, int Index)
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{
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if (unlikely(X >= this->Buffers[Index]->Width))
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X = this->Buffers[Index]->Width - 1;
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if (unlikely(Y >= this->Buffers[Index]->Height))
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Y = this->Buffers[Index]->Height - 1;
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uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
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*Pixel = Color;
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}
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uint32_t Display::GetPixel(uint32_t X, uint32_t Y, int Index)
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{
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if (unlikely(X >= this->Buffers[Index]->Width || Y >= this->Buffers[Index]->Height))
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return 0;
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uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
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return *Pixel;
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}
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uint16_t Display::GetBitsPerPixel()
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{
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return this->framebuffer.BitsPerPixel;
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}
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uint64_t Display::GetPitch()
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{
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return this->framebuffer.Pitch;
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}
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void Display::Scroll(int Index, int Lines)
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{
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if (Lines == 0)
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return;
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if (Lines > 0)
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{
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for (uint32_t i = 0; i < this->CurrentFont->GetInfo().Height; i++) // TODO: Make this more efficient.
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{
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memmove(this->Buffers[Index]->Buffer,
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(uint8_t *)this->Buffers[Index]->Buffer + (this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines),
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this->Buffers[Index]->Size - (this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines));
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memset((uint8_t *)this->Buffers[Index]->Buffer + (this->Buffers[Index]->Size - (this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines)),
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0,
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this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines);
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}
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}
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}
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char Display::Print(char Char, int Index, bool WriteToUART)
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{
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// SmartLock(PrintLock);
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@ -96,104 +96,20 @@ namespace Video
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int ColorPickerIteration = 0;
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public:
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Font *GetCurrentFont() { return CurrentFont; }
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void SetCurrentFont(Font *Font) { CurrentFont = Font; }
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void CreateBuffer(uint32_t Width, uint32_t Height, int Index)
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{
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if (Width == 0 && Height == 0)
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{
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Width = this->framebuffer.Width;
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Height = this->framebuffer.Height;
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debug("No width and height specified, using %ldx%lld", Width, Height);
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}
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size_t Size = this->framebuffer.Pitch * Height;
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if (!this->Buffers[Index])
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{
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if (this->Buffers[Index]->Checksum != 0xDEAD)
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{
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ScreenBuffer *buffer = new ScreenBuffer;
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buffer->Buffer = KernelAllocator.RequestPages(TO_PAGES(Size));
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buffer->Width = Width;
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buffer->Height = Height;
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buffer->Size = Size;
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buffer->Color = 0xFFFFFF;
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buffer->CursorX = 0;
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buffer->CursorY = 0;
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this->Buffers[Index] = buffer;
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memset(this->Buffers[Index]->Buffer, 0, Size);
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this->Buffers[Index]->Checksum = 0xDEAD;
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}
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else
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warn("Buffer %d already exists, skipping creation", Index);
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}
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else
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warn("Buffer %d already exists, skipping creation", Index);
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}
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void SetBuffer(int Index) { memcpy(this->framebuffer.BaseAddress, this->Buffers[Index]->Buffer, this->Buffers[Index]->Size); }
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ScreenBuffer *GetBuffer(int Index) { return this->Buffers[Index]; }
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void ClearBuffer(int Index) { memset(this->Buffers[Index]->Buffer, 0, this->Buffers[Index]->Size); }
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void DeleteBuffer(int Index)
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{
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if (this->Buffers[Index] == nullptr)
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return;
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KernelAllocator.FreePages(this->Buffers[Index]->Buffer, TO_PAGES(this->Buffers[Index]->Size));
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this->Buffers[Index]->Checksum = 0; // Making sure that the buffer is not used anymore
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delete this->Buffers[Index];
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}
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void SetBufferCursor(int Index, uint32_t X, uint32_t Y)
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{
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this->Buffers[Index]->CursorX = X;
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this->Buffers[Index]->CursorY = Y;
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}
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void GetBufferCursor(int Index, uint32_t *X, uint32_t *Y)
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{
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*X = this->Buffers[Index]->CursorX;
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*Y = this->Buffers[Index]->CursorY;
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}
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inline void SetPixel(uint32_t X, uint32_t Y, uint32_t Color, int Index)
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{
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if (unlikely(X >= this->Buffers[Index]->Width))
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X = this->Buffers[Index]->Width - 1;
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if (unlikely(Y >= this->Buffers[Index]->Height))
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Y = this->Buffers[Index]->Height - 1;
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uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
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*Pixel = Color;
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}
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inline uint32_t GetPixel(uint32_t X, uint32_t Y, int Index)
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{
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if (unlikely(X >= this->Buffers[Index]->Width || Y >= this->Buffers[Index]->Height))
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return 0;
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uint32_t *Pixel = (uint32_t *)((uintptr_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
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return *Pixel;
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}
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inline uint16_t GetBitsPerPixel() { return this->framebuffer.BitsPerPixel; }
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inline uint64_t GetPitch() { return this->framebuffer.Pitch; }
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void Scroll(int Index, int Lines)
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{
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if (Lines == 0)
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return;
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if (Lines > 0)
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{
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for (uint32_t i = 0; i < this->CurrentFont->GetInfo().Height; i++) // TODO: Make this more efficient.
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{
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memmove(this->Buffers[Index]->Buffer,
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(uint8_t *)this->Buffers[Index]->Buffer + (this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines),
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this->Buffers[Index]->Size - (this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines));
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memset((uint8_t *)this->Buffers[Index]->Buffer + (this->Buffers[Index]->Size - (this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines)),
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0,
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this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines);
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}
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}
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}
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Font *GetCurrentFont();
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void SetCurrentFont(Font *Font);
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void CreateBuffer(uint32_t Width, uint32_t Height, int Index);
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void SetBuffer(int Index);
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ScreenBuffer *GetBuffer(int Index);
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void ClearBuffer(int Index);
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void DeleteBuffer(int Index);
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void SetBufferCursor(int Index, uint32_t X, uint32_t Y);
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void GetBufferCursor(int Index, uint32_t *X, uint32_t *Y);
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void SetPixel(uint32_t X, uint32_t Y, uint32_t Color, int Index);
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uint32_t GetPixel(uint32_t X, uint32_t Y, int Index);
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uint16_t GetBitsPerPixel();
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uint64_t GetPitch();
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void Scroll(int Index, int Lines);
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char Print(char Char, int Index, bool WriteToUART = false);
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void DrawString(const char *String, uint32_t X, uint32_t Y, int Index, bool WriteToUART = false);
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