Fixed display (still slower than I wanted to be)

This commit is contained in:
Alex
2022-10-10 07:01:58 +03:00
parent f0690df9c4
commit 2bf2bf3280
3 changed files with 78 additions and 65 deletions

View File

@ -96,7 +96,7 @@ namespace Video
void SetCurrentFont(Font *Font) { CurrentFont = Font; }
void CreateBuffer(uint32_t Width, uint32_t Height, int Index)
{
uint64_t Size = framebuffer.Pitch * Height;
uint64_t Size = this->framebuffer.Pitch * Height;
ScreenBuffer *buffer = new ScreenBuffer;
buffer->Buffer = KernelAllocator.RequestPages(TO_PAGES(Size));
buffer->Width = Width;
@ -105,32 +105,32 @@ namespace Video
buffer->Color = 0x000000;
buffer->CursorX = 0;
buffer->CursorY = 0;
Buffers[Index] = buffer;
this->Buffers[Index] = buffer;
memset(buffer->Buffer, 0, Size);
}
void SetBuffer(int Index) { memcpy(framebuffer.BaseAddress, Buffers[Index]->Buffer, Buffers[Index]->Size); }
void ClearBuffer(int Index) { memset(Buffers[Index]->Buffer, 0, Buffers[Index]->Size); }
void SetBuffer(int Index) { memcpy(this->framebuffer.BaseAddress, this->Buffers[Index]->Buffer, this->Buffers[Index]->Size); }
void ClearBuffer(int Index) { memset(this->Buffers[Index]->Buffer, 0, this->Buffers[Index]->Size); }
void DeleteBuffer(int Index)
{
if (Buffers[Index] == nullptr)
if (this->Buffers[Index] == nullptr)
return;
KernelAllocator.FreePages(Buffers[Index]->Buffer, TO_PAGES(Buffers[Index]->Size));
delete Buffers[Index];
KernelAllocator.FreePages(this->Buffers[Index]->Buffer, TO_PAGES(this->Buffers[Index]->Size));
delete this->Buffers[Index];
}
void SetPixel(uint32_t X, uint32_t Y, uint32_t Color, int Index)
{
if (X >= Buffers[Index]->Width || Y >= Buffers[Index]->Height)
if (X >= this->Buffers[Index]->Width || Y >= this->Buffers[Index]->Height)
return;
uint32_t *Pixel = (uint32_t *)((uint64_t)Buffers[Index]->Buffer + (Y * Buffers[Index]->Width + X) * (framebuffer.BitsPerPixel / 8));
uint32_t *Pixel = (uint32_t *)((uint64_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
*Pixel = Color;
}
uint32_t GetPixel(uint32_t X, uint32_t Y, int Index)
{
if (X >= Buffers[Index]->Width || Y >= Buffers[Index]->Height)
if (X >= this->Buffers[Index]->Width || Y >= this->Buffers[Index]->Height)
return 0;
uint32_t *Pixel = (uint32_t *)((uint64_t)Buffers[Index]->Buffer + (Y * Buffers[Index]->Width + X) * (framebuffer.BitsPerPixel / 8));
uint32_t *Pixel = (uint32_t *)((uint64_t)this->Buffers[Index]->Buffer + (Y * this->Buffers[Index]->Width + X) * (this->framebuffer.BitsPerPixel / 8));
return *Pixel;
}
@ -141,13 +141,16 @@ namespace Video
if (Lines > 0)
{
memmove(Buffers[Index]->Buffer,
(uint8_t *)Buffers[Index]->Buffer + (Buffers[Index]->Width * (framebuffer.BitsPerPixel / 8) * Lines),
Buffers[Index]->Size - (Buffers[Index]->Width * (framebuffer.BitsPerPixel / 8) * Lines));
for (uint32_t i = 0; i < this->CurrentFont->GetInfo().Height; i++) // TODO: Make this more efficient.
{
memmove(this->Buffers[Index]->Buffer,
(uint8_t *)this->Buffers[Index]->Buffer + (this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines),
this->Buffers[Index]->Size - (this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines));
memset((uint8_t *)Buffers[Index]->Buffer + (Buffers[Index]->Size - (Buffers[Index]->Width * (framebuffer.BitsPerPixel / 8) * Lines)),
0,
Buffers[Index]->Width * (framebuffer.BitsPerPixel / 8) * Lines);
memset((uint8_t *)this->Buffers[Index]->Buffer + (this->Buffers[Index]->Size - (this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines)),
0,
this->Buffers[Index]->Width * (this->framebuffer.BitsPerPixel / 8) * Lines);
}
}
}